Search found 107 matches

by enderandrew
Tue Mar 09, 2021 10:30 am
Forum: Graphic/Audio Patches
Topic: [WIP] 2K UltraHD Texture Pack for Doom in the works.
Replies: 163
Views: 55395

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

The GZDoom devs must have changed how textures get loaded in 4.3.4 and up. To use the 3rd demo you will need to use GZDoom 4.3.3 until I am able to find out what to do and repackage it. I can't do that now as my Fibromyalgia is at it's worst and I can't focus through all the debilitating pain. :cry ...
by enderandrew
Mon Apr 13, 2020 10:03 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

fack wrote:Will there be No End In Sight support now that it's on the Betheseda launcher?
Tons of wads are going to be eventually added to the Bethesda Launcher, but they remain third party content that is not likely going to be added to WadSmoosh.
by enderandrew
Sun Apr 05, 2020 7:23 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

But it still fails to extra some files from the wads for some strange reason that I can't figure out, so I manually extract those and put them in my doom_complete.pk3 file. Can you please explain which files were missing, and how did you put them in the doom_complete.pk3 file? When I run it with my ...
by enderandrew
Sat Apr 04, 2020 4:14 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

Here are the changes I've made. https://pastebin.com/96sJfR9b Here is a copy of my modified version of the tool (there are no copyrighted resources or source mods). https://drive.google.com/open?id=1E1K1YCxwIsrxAUJFWw9ImE7v823uXsfR But it still fails to extra some files from the wads for some ...
by enderandrew
Fri Apr 03, 2020 2:12 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

2) How do I add a custom PWAD like 'lostepis.wad' to be loaded into WadSmoosh? That's pretty much the only PWAD I want in this project and I'd love to learn how to do it myself. JPL doesn't want to add in support for lost.wad or lostepis.wad. I've done my best to try and support for both of these ...
by enderandrew
Tue Feb 18, 2020 4:44 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

It is? OK, didn't know that matters as well. My resolution is 1920x1080. Same here. If I include basically everything Wadsmooth supports, plus Lost Levels and Lost Episode, the list is too long and it doesn't display in the red font. But I figure that is working as intended for such a long list of ...
by enderandrew
Mon Feb 17, 2020 9:38 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

Double Impact is available as an add-on to the Bethesda.net and console versions of The Ultimate DOOM, so it's now sort-of official. Will you add it to WadSmoosh? I mean, you added Sigil, which was a semi-unofficial game until Bethesda added it as an add-on. I've always been holding out for Lost ...
by enderandrew
Sun Feb 09, 2020 1:55 am
Forum: General
Topic: Which TCs does GZDoom recognize natively?
Replies: 8
Views: 834

Re: Which TCs does GZDoom recognize natively?

This is the list of natively-supported games: https://zdoom.org/wiki/IWAD Games can also define themselves as IWADs, which lets GZDoom recognize them without built-in support: https://zdoom.org/wiki/Custom_IWAD 8-) I'm aware of that wiki page, but I was surprised that GZDoom detected Castlevania ...
by enderandrew
Wed Feb 05, 2020 2:04 pm
Forum: ZDoom (and related) News
Topic: Raze officially revealed!
Replies: 368
Views: 110672

Re: Raze officially revealed!

Would anyone actually come after you for it? Agreed. And you're not making money off this. Assuming that someone believed they owned the rights to one of the obscure titles being discussed (and no one really is claiming to own any of these currently) they can come after you with a C&D to which ...
by enderandrew
Tue Feb 04, 2020 9:55 pm
Forum: General
Topic: Which TCs does GZDoom recognize natively?
Replies: 8
Views: 834

Which TCs does GZDoom recognize natively?

I was surprised to see GZdoom show Castlevania: Simon's Destiny in my IWAD selector even though it wasn't in my IWAD folder.

Are there other TCs like this that GZDoom natively recognizes as an IWAD?
by enderandrew
Tue Feb 04, 2020 9:42 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

Once again I tried modifying this to also include lost.wad and lost_epis.wad and for some reason it can't extract all the graphics from those wad files though they're in there and normal wad extract tools find them just fine: Processing IWAD lost... extracting graphics_lost... Extracting pk3 ...
by enderandrew
Tue Feb 04, 2020 9:38 pm
Forum: ZDoom (and related) News
Topic: Raze officially revealed!
Replies: 368
Views: 110672

Re: Raze officially revealed!

Congrats on the release!

I imagine it is really low priority, but I don't know if you've looked at BloodGDX, but they're adding support for another Build game:

Legend of the Seven Paladins 3D

And is there any way to run Witchhaven as a native Windows app currently, or is DOSBox the only route?
by enderandrew
Fri Jan 31, 2020 2:34 pm
Forum: ZDoom (and related) News
Topic: Raze officially revealed!
Replies: 368
Views: 110672

Re: A new build engine is being developed!

EDuke32 is very good in some regards as a Build source port. My frustration with it has been: * Getting an XBox controller to work well with it (though this improved recently with their Iron Maiden development). * It doesn't run other Build games * Neither renderer option is that great at the end of ...
by enderandrew
Mon Oct 07, 2019 8:56 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284330

Re: WadSmoosh - merge all official id releases into one PK3

I dropped the latest version on top of my old version of WadSmoosh and tried to modify it for lost.wad and lostepis.wad. Here is my modified version: https://drive.google.com/file/d/1E1K1YCxwIsrxAUJFWw9ImE7v823uXsfR/view?usp=sharing As before, it seems to work, but I am getting some errors in the ...
by enderandrew
Mon Oct 07, 2019 1:56 pm
Forum: Graphic/Audio Patches
Topic: [WIP] 2K UltraHD Texture Pack for Doom in the works.
Replies: 163
Views: 55395

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Thanks for the kind words and support guys, but health-wise, yesterday afternoon, things went from bad to the worst they have ever been. :cry: I had a mild heart attack yesterday and spend that day and most of the night in the ER on so many medications & I am still doped up from all the painkillers ...

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