Search found 15 matches

by Jigstraw
Wed Sep 12, 2018 2:40 pm
Forum: Levels
Topic: Doom Slayer Chronicles
Replies: 72
Views: 24226

Re: Doom Slayer Chronicles

I tried to run this with Metadoom v5.1 and couldn't get past the first level due to monsters failing to spawn in. I tried restarting three times, and was met with the same result all 3 times.
by Jigstraw
Sat Aug 19, 2017 11:17 am
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 460
Views: 172582

Re: Bullet-Eye (SNES/Retro Style Mod) v0.9.4b - New Neighbor

Spoiler:
actual scripting issue or do I need to change my GZDoom version?

Edit: updated gzdoom, working fine now.
by Jigstraw
Thu Mar 30, 2017 6:36 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 460
Views: 172582

Re: Bullet-Eye (A SNES/Retro Style Project) -Free Poll Insid

Looks good! With the next update, you should start putting the version number in the topic's title so I can tell when it's been udpated at a glance :D
by Jigstraw
Sun Mar 05, 2017 11:52 pm
Forum: Levels
Topic: Redemption Of The Slain Full Release and Download
Replies: 16
Views: 3603

Re: Redemption Of The Slain Full Release and Download

Thanks for that, Ill make sure to address this one. I also noticed you were playing without lighting? oh, I know it removes some of the intended ambiance and atmosphere, but I always play with the legacy lighting option in GZDoom's settings for visibility's sake. It does detract a little bit of the ...
by Jigstraw
Sun Mar 05, 2017 11:43 pm
Forum: Levels
Topic: Redemption Of The Slain Full Release and Download
Replies: 16
Views: 3603

Re: Redemption Of The Slain Full Release and Download

I may have just cheesed it a little bit, but the beginning of the map did tell me jumping and crouching were allowed.

https://youtu.be/oC5oP2WH9RA

Allows me to skip I don't even know how much of the map, but I'm pretty sure that's getting the blue skull earlier than intended.
by Jigstraw
Fri Mar 03, 2017 6:34 pm
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64142

Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Heh, if it helps, I'm not on the absolute newest GZDoom I don't think. 2.3pre-343-g49605bc. haven't needed to update for any particular reason in awhile but I figure if anything causes issues with wads it's probably my version of gzdoom.
by Jigstraw
Thu Mar 02, 2017 1:45 am
Forum: Levels
Topic: [Community Project] 20 Monsters Challenge [RELEASED!]
Replies: 892
Views: 64142

Re: [Community Project] 20 Monsters Challenge [RELEASED!]

Map 19 didn't even work for me. Two posts back someone mentioned something about a zero gravity room? If it was the spherical room with 4 cacos, mine was broken. I finally managed to actually kill all the cacos, and then couldn't get out of the room. Had to use noclip to collect the key and move on.
by Jigstraw
Fri Feb 24, 2017 12:31 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 460
Views: 172582

Re: Bullet-Eye (A SNES/Retro Style Project) -Free Poll Insid

I voted for blaze stream and scrap launcher. Scrap launcher has so much spread it's pretty useless at longer ranges even though it can still technically hit enemies at long range, but the blaze stream is superior to scrap launcher within scrap launcher's own effective range, since it has enemy ...
by Jigstraw
Thu Feb 23, 2017 6:10 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 460
Views: 172582

Re: Bullet-Eye (A SNES/Retro Style Project)

Any chance you could make reflecting projectiles buff their damage? It feels like a useless ability right now, the delay makes it a bit difficult to time, and the payoff for successfully reflecting a projectile isn't anything to write home about either. I was just playing around with it for shits ...
by Jigstraw
Sat Dec 17, 2016 5:03 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1709426

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Huh. That's odd. Are you accounting for Renegade's 50% pellet boost? 'cause I only really dumped 10 points into strength. I've also never found a quad shotgun. I typically only find exotics and the OCCASIONAL superior, very few uniques and even less legendaries, as far as weapons go. Armors, I've ...
by Jigstraw
Sat Dec 17, 2016 9:38 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1709426

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Well that was ridiculous. Plasmatic Shrapnel Super Shotgun + 2x Technical on a Renegade run. First time using the assembly, and sweet jesus the damn thing one shots Barons and/or up to 3 revenants at a time. I can only imagine if I'd gone for more Bulk or Power mods opposed to Technical for that ...
by Jigstraw
Sat Dec 17, 2016 1:58 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547752

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Hoooly hell getting a level 5 hazard event is the biggest waste of time I've ever come across, ffs. Less than 10 minutes spent on completing the level before sitting around for literally over half an hour pouring a gas can into the generator every 90 seconds. If this ever sees another update, please ...
by Jigstraw
Sat Dec 03, 2016 7:37 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1709426

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I'm not sure if it's been asked before, and I don't want to check through 300 pages to find out, so I'm sorry if it has, but I really wish you could stack two basic assembly recipes on default or exotic weapons, like a high-power gatling gun, heavy tactical shotgun, or silenced sniper rifle for ...
by Jigstraw
Sat Dec 03, 2016 11:55 am
Forum: Gameplay Mods
Topic: [v0.999] CUSTOM GUN: THE GUN-ENING
Replies: 60
Views: 23998

Re: [v0.4] CUSTOM GUN: THE GUN-ENING

Alright, that cleared it up. Thanks! Unfortunately my keyboard died today, and I'm not getting a replacement until tuesday, so I'll have to wait til then to try it unless it's a controller friendly mod. Using windows on-screen keyboard for now. xD
by Jigstraw
Fri Dec 02, 2016 2:54 pm
Forum: Gameplay Mods
Topic: [v0.999] CUSTOM GUN: THE GUN-ENING
Replies: 60
Views: 23998

Re: [v0.4] CUSTOM GUN: THE GUN-ENING

Trying to give this a go as an alternative to the Doom Rogue-Like Arsenal mod, see what the key differences are, but I can't get it running. First I got an error saying sprite names somewhere in the code needed to be exactly 4 characters, but i realized i was on a dated version of GZDoom and updated ...

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