Hi, everyone. I´m trying to make a player class that can get ammo everytime, but ineed scripts to make it. I have searched in the wiki,but i don´t find the name ofthe archive (like decorate´s archive, must be called "decorate", scripts´s archive must be called...).
Thanks
Search found 7 matches
- Sun Jan 13, 2019 7:29 am
- Forum: Scripting
- Topic: Scripts into decorate, archive name
- Replies: 1
- Views: 242
- Fri Aug 03, 2018 1:08 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4719165
Re: [SPRITES] Spriting Carnival!!
are anywhere these sprites?Mike12 wrote:Think i got some shading + animation issues sorted out.
[img]http://i.imgur.com/eGofE7o.gif[/img ]
- Fri Jul 21, 2017 2:29 pm
- Forum: Editing (Archive)
- Topic: Does not pick up
- Replies: 11
- Views: 1034
Re: Does not pick up
Thank you guys, finaly i fix the weapon. the problem was that i named wrong the sprites...
Now the weapon works great
- Wed Jul 12, 2017 7:10 pm
- Forum: Editing (Archive)
- Topic: Does not pick up
- Replies: 11
- Views: 1034
Re: Does not pick up
Three options:
1) Give the weapon a Weapon.SlotNumber property, it should pick up then without replacing the player class
2) Replace the player class with a new one and add this shotgun into a slot
3) Add REPLACES so that it replaces the normal Shotgun, but I assume you don't want this so I'd try ...
1) Give the weapon a Weapon.SlotNumber property, it should pick up then without replacing the player class
2) Replace the player class with a new one and add this shotgun into a slot
3) Add REPLACES so that it replaces the normal Shotgun, but I assume you don't want this so I'd try ...
- Wed Jul 12, 2017 6:20 pm
- Forum: Editing (Archive)
- Topic: Does not pick up
- Replies: 11
- Views: 1034
Does not pick up
I made some basic changes to a shotgun, but when i walk above it the doomguy don´t pick up the weapon. I tried (i think) everything but i can´t fix the bug.
Here is the code
ACTOR GoldenShotgun : Shotgun 6510
{
Weapon.SelectionOrder 1301
Weapon.AmmoUse 1
Weapon.AmmoGive 4
Weapon.AmmoType ...
Here is the code
ACTOR GoldenShotgun : Shotgun 6510
{
Weapon.SelectionOrder 1301
Weapon.AmmoUse 1
Weapon.AmmoGive 4
Weapon.AmmoType ...
- Sun Dec 04, 2016 6:47 pm
- Forum: Editing (Archive)
- Topic: Polyobject
- Replies: 3
- Views: 426
Re: Polyobject
Gez wrote:There's one line in all that you've posted that is relevant:
Also Skulltag has been dead for years. Since June 2012 to be exact. Why are you using it instead of its successor [wiki]Zandronum[/wiki]?SpawnPolyobj: Missing explicit line 1 for poly 5
Thank you! You opened my eyes!
- Wed Nov 30, 2016 7:00 pm
- Forum: Editing (Archive)
- Topic: Polyobject
- Replies: 3
- Views: 426
Polyobject
I made a polyobject door and when i made a copy the copy have an error. I dont know what is wrong with this but i swear i did this with a copy. The error maybe is because i use Skulltag, but i dont think it.
OS: Windows NT 6.1 (Build 7601)
Service Pack 1
M_LoadDefaults: Load system defaults.
W ...
OS: Windows NT 6.1 (Build 7601)
Service Pack 1
M_LoadDefaults: Load system defaults.
W ...