Explain more. The game has Russian and English languages, switching is in the additional menu (Cheogsh options -> Select language).Time_Streamer wrote:Is there a translation for this?
Search found 93 matches
- Sat Feb 05, 2022 6:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Cheogsh: Remastered. V. 1.1.
- Replies: 12
- Views: 6373
Re: Cheogsh: Remastered. V. 1.1.
- Sat Feb 05, 2022 6:44 am
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 14780
Re: The Inquisitor IV (DEMO)
I also wanted to ask about barrels. Some players have told me that it's inconvenient when explosive barrels explode randomly (i.e. with some probability they explode, and with some they don't). There have also been proposals to mark explosive barrels to distinguish them from the rest. And what do ...
- Thu Jan 27, 2022 6:57 am
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 14780
Re: The Inquisitor IV (DEMO)
I'm a big fan of your previous work and I think sprites look infinitely better. I hope the final version has at least the option to disable models and use sprites instead. Yes, thanks for the idea. I think if there is option 1 with fully 3d-modeled monsters and objects, and option 2, where monsters ...
- Wed Jan 26, 2022 12:58 pm
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 14780
Re: The Inquisitor IV (DEMO)
I think the only monster I found that wasn't 3D was the Hellknight with the shield at the tavern. Yes, there is no model for him and is unlikely to be, because this monster is still a bit from another universe. This is the "lion", in his honor the tavern "Lion and Barber" is named. Most likely, he ...
- Wed Jan 26, 2022 12:16 pm
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 14780
Re: The Inquisitor IV (DEMO)
Great, the score "sprites vs models" is 1 to 1 so far
Also, if you have any thoughts about the style of the models and in general, what we could take into account in further work with 3D models, please write.

Also, if you have any thoughts about the style of the models and in general, what we could take into account in further work with 3D models, please write.
- Wed Jan 26, 2022 5:11 am
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 14780
Re: The Inquisitor IV (DEMO)
I would like to know your opinion on this issue: do the monster models look normal or would it be better to use sprites?
- Sat Jan 22, 2022 7:45 am
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 14780
The Inquisitor IV (DEMO)
Greetings to all ! Meet "The Inquisitor IV" (demo version)! So far - only one map, but it demonstrates new technologies - fully 3D-modeled monsters and objects. Unlike the previous parts, the RPG system in the game is simplified as much as possible: the player gains experience and grows in level ...
- Thu Dec 30, 2021 3:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Exorcist (Full Version)
- Replies: 10
- Views: 10549
Re: Exorcist (Full Version)
I really like your mod, the setting of the weapons and the monsters are well composed. However, I am having difficulty playing. I collected all the keys (available on 1 hub) and two crystals from four (green and red). The blue doors in the underground location north of the temple are closed, and it ...
- Thu Sep 23, 2021 2:08 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cheogsh: Remastered. V. 1.1.
- Replies: 12
- Views: 6373
Re: Cheogsh: Remastered. V. 1.1.
I would like to ask if anyone has already reached the 13th map? Didn't it seem too heavy? 

- Sun Sep 19, 2021 2:59 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Cheogsh: Remastered. V. 1.1.
- Replies: 12
- Views: 6373
Re: Cheogsh: Remastered. V. 1.1.
Sorry, but I forgot to replace Seth's decorate with an improved version from Guest.
Updated link in 1 post.
Download Cheogsh: Remastered V.1.2 from Yandex-disk
Updated link in 1 post.
Download Cheogsh: Remastered V.1.2 from Yandex-disk
- Thu Sep 16, 2021 12:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cheogsh: Remastered. V. 1.1.
- Replies: 12
- Views: 6373
Re: Cheogsh: Remastered. V. 1.1.
Looks great :) Is this compatible with weapons/monster mods ? im running it with Dox778's BrutalDoom, and a whole slew of other texture and graphic mods, and the only problem im encountering is the keys not opening the doors for the most part, though some do Yes, when combining all the parts into ...
- Wed Sep 15, 2021 8:56 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Cheogsh: Remastered. V. 1.1.
- Replies: 12
- Views: 6373
Re: Cheogsh: Remastered. V. 1.1.
More? Where and which keys don't work?m1lk wrote:im absolutely loving this so far, and I love how its got a story. thank you! bunt having trouble with keycards not working sometimes
- Sun Sep 12, 2021 12:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cheogsh: Remastered. V. 1.1.
- Replies: 12
- Views: 6373
Cheogsh: Remastered. V. 1.1.
Greetings to all! :) During 2020 - 2021 I have been updating the Cheogsh series. All three wads were compiled into one pk3 archive, and the game got coherence. You can now play Cheogsh episodes in any order. And after completing all three episodes, you will find the opening of the final, 13th map ...
- Fri Mar 26, 2021 3:47 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 73726
Re: The Inquisitor 3D v1.3
What version of GZDoom are you using? Could you show a screen from the level - where new textures are not shown?
Required iwad - Doom2.wad
Required iwad - Doom2.wad
- Tue Feb 23, 2021 2:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 73726
Re: The Inquisitor 3D v1.3
Your models look lovely. However if you replace sprites in your old mods with models, I still would like to be able to download an up to date version of them with sprite graphics. If you can support both sprite and model versions of your mods, that will provide the community an option of aesthetic ...