Search found 12 matches
- Tue Dec 24, 2019 6:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1077
- Views: 432036
Re: Ultimate Doom Builder
what I noticed in this builder from bug side: 1. Linedefs contain artifacts, especially if those lines are coloured. 2. automap, sound propogation mode and node viewer are broken. As for suggestions in the future - could we get more colour presets for automap view? Or even get function to customise ...
- Thu Aug 01, 2019 3:20 pm
- Forum: Levels
- Topic: GERMS [3 Episode ZDoom Megawad] *17/03* UPDATE
- Replies: 29
- Views: 11299
Re: GERMS
Hey, screenshots are impressive in architecture case, but default skies don't do much of justice for set in my opinion. Something more oppressive, mystical or gloomy would be nice here as sky textures. But I don't want influence you that much. I'll give a run soon, if I won't forget.
- Mon Apr 15, 2019 1:32 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166602
- Mon Nov 26, 2018 2:49 am
- Forum: Levels
- Topic: Deviled(gzdoom) (idgames link)
- Replies: 5
- Views: 2024
Re: Deviled(gzdoom) (idgames link)
Sorry for double posting.
I put this map in idgames database, so it can be downloaded from here. It has some improved visuals and bugfixes.
I put this map in idgames database, so it can be downloaded from here. It has some improved visuals and bugfixes.
- Mon Oct 15, 2018 6:42 am
- Forum: Levels
- Topic: Deviled(gzdoom) (idgames link)
- Replies: 5
- Views: 2024
Re: Deviled(gzdoom)
Thanks 
I tried to keep it more easy than usual, because of bad streamer skills
I tried to keep it more easy than usual, because of bad streamer skills
- Sun Oct 14, 2018 7:26 am
- Forum: Levels
- Topic: Deviled(gzdoom) (idgames link)
- Replies: 5
- Views: 2024
Re: Deviled(gzdoom)
Hey, thanks for playing this map ;) I hope you had a fun, because I really had it at those 5 days before deadline :D Anyway, thank you for reminding me, that I need put additional stuff for that pit, if players won't go check switch. These days, I'm busy with other projects, so this map is on hold ...
- Fri Aug 31, 2018 8:11 pm
- Forum: Levels
- Topic: Deviled(gzdoom) (idgames link)
- Replies: 5
- Views: 2024
Deviled(gzdoom) (idgames link)
Hello, this is my first time posting here in level section. I'm sharing my map which I made for vinesauce mapping contest. To keep it short, this map has three main places connected with portals and music changes. Any criticism, good words and anything else is welcomed. Main information: Requires ...
- Mon Apr 16, 2018 12:57 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166602
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Hello, so I've got new bug for you for in newest gzdoom builder bugfix version. This time, I have crash log, which looks like this : ***********SYSTEM INFO*********** OS: Microsoft Windows 10 Home GPU: Intel(R) HD Graphics Family GZDB: R3018 ********EXCEPTION DETAILS******** Object reference not set ...
- Fri Mar 03, 2017 11:27 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166602
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
OS: Windows 10 Home,64-bit Graphics/video card : Geforce 820m/ Intel(R) HD Graphics Family CPU: Intel(R) Core(TM) i3-4010U CPU @ 1.70GHz Builder bugfix version: R2926 Screenshot: http://i.imgur.com/Nvxul15.png What I did before I've got this error?I just went to 3d mode,moved a bit,changed some ...
- Fri Mar 03, 2017 10:55 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166602
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
It doesn't. It was fatal windows forms error as I can see now. I don't know if this was my computer's fault or builder made weird things before got freeze. And yes I use Intel stuff inside. Should I try provide basic computer information and show that screenshot?
- Thu Mar 02, 2017 6:47 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166602
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
I somehow managed to get a crash report of a random freeze when in 3D View Mod. Format: Zandronum Doom2 UDMF ***********SYSTEM INFO*********** OS: Microsoft Windows 10 Famille GPU: Intel(R) HD Graphics 530 GZDB: R2921 ********EXCEPTION DETAILS******** D3DERR_INVALIDCALL: Invalid call (-2005530516 ...
- Fri Nov 25, 2016 6:39 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 901506
Re: The "How do I..." Thread
I have a question - how to make shotgunguy to drop requered keycard instead of weapon?I need to do this once. I tried to make script by myself,but I always fail to compile it or just I don`t understand how to make code. Yes,I read zdoom wiki,but it lacks examples for it,so I came here. Every comment ...
