Search found 12 matches

by Mysterious Haruko
Tue Dec 24, 2019 6:56 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1077
Views: 432036

Re: Ultimate Doom Builder

what I noticed in this builder from bug side: 1. Linedefs contain artifacts, especially if those lines are coloured. 2. automap, sound propogation mode and node viewer are broken. As for suggestions in the future - could we get more colour presets for automap view? Or even get function to customise ...
by Mysterious Haruko
Thu Aug 01, 2019 3:20 pm
Forum: Levels
Topic: GERMS [3 Episode ZDoom Megawad] *17/03* UPDATE
Replies: 29
Views: 11299

Re: GERMS

Hey, screenshots are impressive in architecture case, but default skies don't do much of justice for set in my opinion. Something more oppressive, mystical or gloomy would be nice here as sky textures. But I don't want influence you that much. I'll give a run soon, if I won't forget.
by Mysterious Haruko
Mon Apr 15, 2019 1:32 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166602

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Seems recent update log came out with blank window, not sure what caused this. Other person had the same issue too:

by Mysterious Haruko
Mon Nov 26, 2018 2:49 am
Forum: Levels
Topic: Deviled(gzdoom) (idgames link)
Replies: 5
Views: 2024

Re: Deviled(gzdoom) (idgames link)

Sorry for double posting.

I put this map in idgames database, so it can be downloaded from here. It has some improved visuals and bugfixes.
by Mysterious Haruko
Mon Oct 15, 2018 6:42 am
Forum: Levels
Topic: Deviled(gzdoom) (idgames link)
Replies: 5
Views: 2024

Re: Deviled(gzdoom)

Thanks ;)

I tried to keep it more easy than usual, because of bad streamer skills ;)
by Mysterious Haruko
Sun Oct 14, 2018 7:26 am
Forum: Levels
Topic: Deviled(gzdoom) (idgames link)
Replies: 5
Views: 2024

Re: Deviled(gzdoom)

Hey, thanks for playing this map ;) I hope you had a fun, because I really had it at those 5 days before deadline :D Anyway, thank you for reminding me, that I need put additional stuff for that pit, if players won't go check switch. These days, I'm busy with other projects, so this map is on hold ...
by Mysterious Haruko
Fri Aug 31, 2018 8:11 pm
Forum: Levels
Topic: Deviled(gzdoom) (idgames link)
Replies: 5
Views: 2024

Deviled(gzdoom) (idgames link)

Hello, this is my first time posting here in level section. I'm sharing my map which I made for vinesauce mapping contest. To keep it short, this map has three main places connected with portals and music changes. Any criticism, good words and anything else is welcomed. Main information: Requires ...
by Mysterious Haruko
Mon Apr 16, 2018 12:57 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166602

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Hello, so I've got new bug for you for in newest gzdoom builder bugfix version. This time, I have crash log, which looks like this : ***********SYSTEM INFO*********** OS: Microsoft Windows 10 Home GPU: Intel(R) HD Graphics Family GZDB: R3018 ********EXCEPTION DETAILS******** Object reference not set ...
by Mysterious Haruko
Fri Mar 03, 2017 11:27 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166602

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

OS: Windows 10 Home,64-bit Graphics/video card : Geforce 820m/ Intel(R) HD Graphics Family CPU: Intel(R) Core(TM) i3-4010U CPU @ 1.70GHz Builder bugfix version: R2926 Screenshot: http://i.imgur.com/Nvxul15.png What I did before I've got this error?I just went to 3d mode,moved a bit,changed some ...
by Mysterious Haruko
Fri Mar 03, 2017 10:55 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166602

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

It doesn't. It was fatal windows forms error as I can see now. I don't know if this was my computer's fault or builder made weird things before got freeze. And yes I use Intel stuff inside. Should I try provide basic computer information and show that screenshot?
by Mysterious Haruko
Thu Mar 02, 2017 6:47 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166602

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

I somehow managed to get a crash report of a random freeze when in 3D View Mod. Format: Zandronum Doom2 UDMF ***********SYSTEM INFO*********** OS: Microsoft Windows 10 Famille GPU: Intel(R) HD Graphics 530 GZDB: R2921 ********EXCEPTION DETAILS******** D3DERR_INVALIDCALL: Invalid call (-2005530516 ...
by Mysterious Haruko
Fri Nov 25, 2016 6:39 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 901506

Re: The "How do I..." Thread

I have a question - how to make shotgunguy to drop requered keycard instead of weapon?I need to do this once. I tried to make script by myself,but I always fail to compile it or just I don`t understand how to make code. Yes,I read zdoom wiki,but it lacks examples for it,so I came here. Every comment ...

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