Search found 89 matches

by BerserkerNoir
Tue Sep 16, 2025 11:04 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 343543

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Hello! BerserkDoomer here, I made a few weeks ago an Upscale for your sprites. Completely optional for "HIRES" enjoyers all credits to eharper256, I only upscaled his spritework. https://mega.nz/folder/VsgkEK6I#yXtcAaQ_kMsBV3TUjpNmBQ A preview of it can be seen here: https://www.youtube.com/watch?v ...
by BerserkerNoir
Sat May 03, 2025 9:20 pm
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 17
Views: 18151

Re: NashGore NEXT v1.0

Emperor Joker wrote: Fri May 02, 2025 7:28 pm cool mod, but it doesn't work on some monsters from Project Malice
you can update with mod again, this time for custom monsters
What you need is checking bludtype file inside Nashgore and write the actors from Project Malice to be overriden.
by BerserkerNoir
Sun Jun 30, 2024 11:29 pm
Forum: Gameplay Mods
Topic: Octane Violence v1 (First release 01/07/24)
Replies: 21
Views: 6246

Re: Octane Violence v1 (First release 01/07/24)

This looks pretty nice!
Ill be sure to check it out.
by BerserkerNoir
Sat Feb 17, 2024 5:58 pm
Forum: Shaders
Topic: Lightning and Rage Shaders
Replies: 2
Views: 5604

Re: Lightning and Rage Shaders

I suppose these need to be adapted into gzdoom right?
by BerserkerNoir
Sun Sep 10, 2023 1:28 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 101495

Re: ReLite

Hype!!
The Features promise a lot!
by BerserkerNoir
Mon May 29, 2023 1:23 am
Forum: Levels
Topic: [GZDoom] [WIP] Base Fehu ᚠ (OTEX textures)
Replies: 1
Views: 1683

Re: [GZDoom] [WIP] Base Fehu ᚠ (OTEX textures)

This looks pretty nice!
Looking forward to the release.
I see custom weapons and monsters, that means no compatibility with mods?
by BerserkerNoir
Thu Mar 30, 2023 10:58 pm
Forum: Graphic/Audio Patches
Topic: Project Brutality 3.0 Neural Upscale Project (Completed)
Replies: 8
Views: 19551

Re: Project Brutality 3.0 Neural Upscale Project (Completed)

Hey, is there any way you might be able to mirror these on a cloud server other than Mega? Trying to download from there always freezes my PC for some reason. If not, I understand. I'm just in a weird situation of no home internet and downloading via bootable Lubuntu USB after my hdd crapped out ...
by BerserkerNoir
Tue Feb 14, 2023 1:44 am
Forum: Graphic/Audio Patches
Topic: Project Brutality 3.0 Neural Upscale Project (Completed)
Replies: 8
Views: 19551

Re: Project Brutality 3.0 Neural Upscale Project (Completed)

Void Warrior wrote: Sun Feb 12, 2023 10:28 am BerserkerNoir, here is a normal link to your mod's files. The old link doesn't work.

https://mega.nz/folder/x1wDzCIZ#WKkQPLpgWgpKBpUzpSTMNg
Youre right, its been a long time since I updated the Thread.
Just posted the correct link, thanks for the reminder.
by BerserkerNoir
Wed Aug 24, 2022 11:52 pm
Forum: Levels
Topic: The Killhouse R1
Replies: 4
Views: 2403

Re: The Killhouse R1

The Download link is down.
by BerserkerNoir
Mon Jun 13, 2022 1:04 am
Forum: Levels
Topic: Enhanced E1 - 30th anniversary bump 21/01
Replies: 65
Views: 71189

Re: Enhanced E1 - now with Club Doom! - update 06/06

Oh nice!
Going to give it a run again, The Mixture of Colors look really nice.
by BerserkerNoir
Fri May 13, 2022 9:29 am
Forum: Levels
Topic: Enhanced E1 - 30th anniversary bump 21/01
Replies: 65
Views: 71189

Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1

thanks dude! Loving your screenshots, I hope you don't mind if I steal one or two of em for the OP. Yeah, unfortunately smothering everything with dynamic lighting like it's maple syrup was always gonna result in something of a performance hit - I do hope it's not too severe though. My toaster ...
by BerserkerNoir
Thu May 12, 2022 8:21 pm
Forum: Levels
Topic: Enhanced E1 - 30th anniversary bump 21/01
Replies: 65
Views: 71189

Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 1

All I can say is:
This looks even better now...
That Aside, the performance started to degrade in some places.
But it still looks stunning.
A fine trade I think lol


by BerserkerNoir
Tue May 10, 2022 12:05 pm
Forum: Levels
Topic: Enhanced E1 - 30th anniversary bump 21/01
Replies: 65
Views: 71189

Re: Enhanced E1 (Dynamic lighting, 3D floors etc) - update 0

cheers!! Another update is imminent (can't seem to stop fiddling with this thing lol) but if you're looking for something similar I recommend Hey Doomer's Relighting Doom mod viewtopic.php?f=43&t=74412 and HontE Remastered https://www.moddb.com/mods/honte-remastered, both incredible projects that ...
by BerserkerNoir
Sun May 01, 2022 6:12 pm
Forum: Levels
Topic: Enhanced E1 - 30th anniversary bump 21/01
Replies: 65
Views: 71189

Re: Enhanced E1 (Dynamic lighting, swimmable) - update 30/04

Loved your work dude!



Just one question, how did you convert the maps format to place Dynamic Lights in them?

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