Search found 28 matches

by Vicarious
Fri Mar 27, 2015 1:18 pm
Forum: Levels
Topic: [Release] The Deflowering [ZDOOM Prboom+ Eternity]
Replies: 5
Views: 1679

Re: [Release] The Deflowering [ZDOOM Prboom+ Eternity]

A slightly updated version is posted. Nuked a couple of problems and added a text file.
by Vicarious
Thu Mar 19, 2015 1:41 am
Forum: Levels
Topic: [Release] The Deflowering [ZDOOM Prboom+ Eternity]
Replies: 5
Views: 1679

Re: [Release] The Deflowering [ZDOOM Prboom+ Eternity]

Please do. And let me know what you think!
by Vicarious
Wed Mar 18, 2015 4:01 am
Forum: Levels
Topic: [Release] The Deflowering [ZDOOM Prboom+ Eternity]
Replies: 5
Views: 1679

[Release] The Deflowering [ZDOOM Prboom+ Eternity]

PREMISE: After making his escape from the overrun civilization, the marine must traverse the demon infested wilderness in hope of reaching a nearby UAC base. The journey is bound to be dangerous as deadly traps await on every turn. INFO: This is the third map from a six-map set currently on hiatus ...
by Vicarious
Thu May 23, 2013 12:51 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 683481

Re: Demon Eclipse (WIP) - Reinitialized

Wow, didn't notice it's been reinitialized! Awesome news, even though it's not gonna be as big as originally meant to be. Keep up the greak work Eriance!
by Vicarious
Tue Apr 30, 2013 2:14 am
Forum: Levels
Topic: [Release 1.3] Unloved (GZdoom mapset)
Replies: 87
Views: 22799

Re: [Release 1.3] Unloved (GZdoom mapset)

The author's been busy with his Super Panda Adventures which is now released. Unloved II is not cancelled but on hold (as you can see on his official site ). It is, however, unknown whether it's gonna be finished or not. Maybe now with the Panda game completed he will dedicate some time to it, who ...
by Vicarious
Thu Feb 07, 2013 2:28 pm
Forum: Levels
Topic: Deus Vult II
Replies: 72
Views: 13065

Re: Deus Vult II

If you care about the thread, go to Doomworld. If not, here are the vids:

E1M1
New Hell map
New You Shall Not Pass
by Vicarious
Thu Feb 07, 2013 9:14 am
Forum: Levels
Topic: Deus Vult II
Replies: 72
Views: 13065

Re: Deus Vult II

Good news for everyone interested. DVII most certainly lives! Huy posted three videos (E1M1 remake in DOOM Builder, new Hell map and an updated You Shall Not Pass!) over Doomworld (scroll down to the bottom). Check it out.
by Vicarious
Wed Jan 23, 2013 11:36 am
Forum: Levels
Topic: Deus Vult II
Replies: 72
Views: 13065

Re: Deus Vult II

I actually did that few months ago but never got a reply. Something reminded me of DVII and I thought that maybe someone here might know something about it. It would be cool just to know whether it's being worked on or abandoned.
by Vicarious
Wed Jan 23, 2013 12:09 am
Forum: Levels
Topic: Deus Vult II
Replies: 72
Views: 13065

Re: Deus Vult II

Huy Pham started work on the second edtition of Deus Vult II shortly after the initial release. Grand plans involving turning DVII into a megawad. Does anyone know whether it's still coming along? I hope it's not cancelled.
by Vicarious
Fri Sep 07, 2012 1:04 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 683481

Re: Demon Eclipse (WIP) - Abandoned

That's a huge letdown.

One of three big classic DOOM projects that I was eagerly anticipating goes away.
by Vicarious
Sat Aug 27, 2011 5:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 683481

Re: Demon Eclipse (WIP) - Missile Launcher p.211

Eriance, what are the perfect conditions for playing DE as far as compatibility goes? I've just realized I've always been guessing how it should be played. So what about stuff like mouselook, jumping, crouching, inifinitely tall actors and so on?
by Vicarious
Fri Mar 04, 2011 2:20 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 683481

Re: Demon Eclipse (WIP) - New Inferno p. 200

Eriance wrote:I still have 3 maps to make before the mod is fully playable
You mean beta or the entire mod? :shock: How far along in Episode Three?
by Vicarious
Thu Apr 24, 2008 11:36 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 683481

Re: Demon Eclipse (WIP) - Even MOAR concepts Up (p.71)

Just dropped by with my oridinary "awesome work" post as I see there's been some activity in the past days. So yeah, awesome work out there :), great concepts. Looking forward to more, whatever and whenever may come.
by Vicarious
Fri Jan 18, 2008 2:06 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 683481

Re: Demon Eclipse (WIP) - New Demon-Skull Weapon (p.62)

I've got a non-gameplay related question. Is it possible for someone to rip the Demon Eclipse soundtrack to mp3 or at least tell me how to do it? I just need to listen to The Abyssal Lair track.
by Vicarious
Wed Jan 16, 2008 4:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged (updated to v1.11 - development paused)
Replies: 4991
Views: 683481

Re: Demon Eclipse (WIP) - Edited Repeater Weapon (p.61)

as for the Soul Siren slowing and calming effect, it can be doable with the newer SVN builds, but i dont really see how that is soul-related. Well, I primarily thought about "singing" and forgot it should have something to do with "soul". Since there are A LOT of monsters in ep3 at one time. Think ...

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