Search found 6 matches

by YuNoGuy123
Sat Jun 08, 2019 11:52 am
Forum: Scripting
Topic: (solved) How to tell the player when an monster is nearby?
Replies: 2
Views: 274

Re: How to tell the player when an monster is nearby?

Got it working pretty quickly with A_RadiusGive, thank you!
by YuNoGuy123
Sat Jun 08, 2019 1:16 am
Forum: Scripting
Topic: (solved) How to tell the player when an monster is nearby?
Replies: 2
Views: 274

(solved) How to tell the player when an monster is nearby?

Currently trying to make a system that tells the player when an enemy is close to them, Have absolutely no clue what i'm doing.
by YuNoGuy123
Sat Sep 15, 2018 10:59 pm
Forum: Scripting
Topic: making a PM change if they have different weapon out
Replies: 0
Views: 116

making a PM change if they have different weapon out

PM = Playermodel
Im trying to make playermodels change when the player equips a different weapon, Yes this is models not sprites, i dont know if that matters but im sayin it anyways. No matter how far and wide i search on the Zdoom wiki i cant find anything.
by YuNoGuy123
Thu Aug 02, 2018 2:25 am
Forum: Scripting
Topic: How to make a fall damage system on by default?
Replies: 2
Views: 226

How to make a fall damage system on by default?

Hello, I am making a doom mod and i cannot figure out how to force fall damage to be on by default. Is there an ACS or decorate script for it?
by YuNoGuy123
Wed Nov 02, 2016 6:31 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548605

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

This mod does not seem to work for me. Ive done EVERYTHING i can think of, but does not work! The error i am getting is OS: Windows 7 (NT 6.1) Build 7601 Service Pack 1 M_LoadDefaults: Load system defaults. Using program directory for storage W_Init: Init WADfiles. adding F:/doom2mods/gzdoom.pk3 ...

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