Search found 6 matches
- Sat Jun 08, 2019 11:52 am
- Forum: Scripting
- Topic: (solved) How to tell the player when an monster is nearby?
- Replies: 2
- Views: 274
Re: How to tell the player when an monster is nearby?
Got it working pretty quickly with A_RadiusGive, thank you!
- Sat Jun 08, 2019 1:16 am
- Forum: Scripting
- Topic: (solved) How to tell the player when an monster is nearby?
- Replies: 2
- Views: 274
(solved) How to tell the player when an monster is nearby?
Currently trying to make a system that tells the player when an enemy is close to them, Have absolutely no clue what i'm doing.
- Sat Sep 15, 2018 10:59 pm
- Forum: Scripting
- Topic: making a PM change if they have different weapon out
- Replies: 0
- Views: 116
making a PM change if they have different weapon out
PM = Playermodel
Im trying to make playermodels change when the player equips a different weapon, Yes this is models not sprites, i dont know if that matters but im sayin it anyways. No matter how far and wide i search on the Zdoom wiki i cant find anything.
Im trying to make playermodels change when the player equips a different weapon, Yes this is models not sprites, i dont know if that matters but im sayin it anyways. No matter how far and wide i search on the Zdoom wiki i cant find anything.
- Sat Aug 04, 2018 3:36 am
- Forum: Scripting
- Topic: How to make a fall damage system on by default?
- Replies: 2
- Views: 226
- Thu Aug 02, 2018 2:25 am
- Forum: Scripting
- Topic: How to make a fall damage system on by default?
- Replies: 2
- Views: 226
How to make a fall damage system on by default?
Hello, I am making a doom mod and i cannot figure out how to force fall damage to be on by default. Is there an ACS or decorate script for it?
- Wed Nov 02, 2016 6:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548605
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
This mod does not seem to work for me. Ive done EVERYTHING i can think of, but does not work! The error i am getting is OS: Windows 7 (NT 6.1) Build 7601 Service Pack 1 M_LoadDefaults: Load system defaults. Using program directory for storage W_Init: Init WADfiles. adding F:/doom2mods/gzdoom.pk3 ...