Search found 28 matches

by GamingMarine
Thu Apr 11, 2024 10:28 am
Forum: Closed Bugs [GZDoom]
Topic: IVF Cutscene Playing Too Fast?
Replies: 4
Views: 786

IVF Cutscene Playing Too Fast?

I'm not sure if this is a GZDoom bug or just a screwup on my end, but I'm posting this here in case it's the latter. I'm currently trying to port over the cutscenes from the PS1 and Saturn ports of Hexen, but right out the gate I'm having issues with getting the intro cutscene to appear correctly ...
by GamingMarine
Thu Sep 29, 2022 7:56 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212922

Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod

GetArachnotroned wrote: Wed Sep 28, 2022 7:04 pm Dont make me summon todd howard


you dont want me to do that... now do you?
There's no way in the world you are older than 8 if that's the kind of threats you're telling people, let alone threatening in general because your demand for more content was rejected.
by GamingMarine
Mon Mar 15, 2021 10:59 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222584

Re: Mod Download Broken? Request Reuploads Here

Does anyone have the Descent resources linked in this thread?
viewtopic.php?f=60&t=48735
by GamingMarine
Tue Mar 17, 2020 3:46 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170253

Re: Nobody Told Me About id v0.2.4 - Build Engine-styled mod

CantSleep wrote:There's more! Check out this WIP keycard animation.
I'm trying to figure out how to delay the door opening until the animation is done. More info on that soon :)
I'm surprised that's even possible in the first place. Nice job!
by GamingMarine
Sun Jan 05, 2020 9:13 am
Forum: General
Topic: [SPRITES] Spriting Apocalypse! (for "DIFFERENT" stuff)
Replies: 569
Views: 215214

Re: [SPRITES] Spriting Apocalypse! (for "DIFFERENT" stuff)

Talk about a meat shield
by GamingMarine
Sun Dec 22, 2019 10:26 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641296

Re: [SPRITES] Spriting Carnival!!

Here's an extended version of that one Doomguy hand that you see in pretty much every single Doom mod. It's not the cleanest edit (Far from it), but I did the best that I could.
by GamingMarine
Sat Nov 16, 2019 9:42 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164250

Re: D4T (New v2.5 Trailer pg 47)

For those who aren't aware (Which is, from the looks of it, no one, not even DBT himself), D4T 2.5 is now available, and you can grab it from here: https://www.moddb.com/mods/death-foretold/downloads/death-foretold-d4t-25%20%20 SIDE NOTE: If you don't have a proper HUD at first, you will need to use ...
by GamingMarine
Sun Oct 06, 2019 2:52 pm
Forum: Gameplay Mods
Topic: [WIP][0.7.2] Typist.pk3: Type to shoot
Replies: 40
Views: 16810

Re: [WIP][0.4] Typist.pk3

This is pretty cool! Reminds me a lot of The Typing of the Dead.
by GamingMarine
Sun Aug 18, 2019 6:08 am
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272670

Re: HXRTC Project Golden Edition (Updated 17 aug 2019)

barosans wrote:hexereticdoom, your mod crash by discovering a secret room with the version 4.1.2 and 4.1.3 of GZDoom ( in 4.0.0 , this work)
That doesn't seem to happen for me. Try updating GZDoom to 4.2.0.
by GamingMarine
Mon Jul 22, 2019 10:04 am
Forum: General
Topic: [SPRITES] Spriting Apocalypse! (for "DIFFERENT" stuff)
Replies: 569
Views: 215214

Re: [SPRITES] Spriting Apocalypse! (for "DIFFERENT" stuff)

Here's a little joke GIF thing I made over the weekend to test out how well Paint.net can rotate sprites without blurring them.
ezgif-4-3c3b1e66c228.gif
ezgif-4-3c3b1e66c228.gif (85.5 KiB) Viewed 20085 times
by GamingMarine
Tue Jul 09, 2019 5:17 pm
Forum: Resources
Topic: [MUSIC] Operation Body Count: MIDI Restoration Project
Replies: 0
Views: 657

[MUSIC] Operation Body Count: MIDI Restoration Project

Operation_Body_Count_MIDI_Restoration_Project.png A little bit of backstory behind this project Operation Body Count's soundtrack was, in my opinion, underrated, and never had any kind of MIDI conversion made for it (Even its brother, Corridor 7, got that treatment). Slightly upset by this, I got ...
by GamingMarine
Sun Jul 07, 2019 10:04 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36493

Re: Universal Guncaster Adapter 1.7 [mini-mod]

Dinosaur_Nerd wrote:Updating to 1.7
I'll post some details later... my head hurts so much right now >.<
Does this update include compatibility with the newest release of Guncaster (3.3)?
by GamingMarine
Fri Jun 21, 2019 10:39 am
Forum: Gameplay Mods
Topic: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
Replies: 66
Views: 29899

Re: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

YasuoProjectX wrote:0:44 - 0:46 on that video

What weapon mod is that, next to Russian Overkill mod
The mod is Final Doomer, Back to Saturn X mode.
by GamingMarine
Tue Jun 18, 2019 11:41 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641296

Re: [SPRITES] Spriting Carnival!!

Here's a sprite sheet I made of Cookiedemon, a cacodemon OC made by Robot_Joe.
I started this back in (I think) April of last year, and I only recently just got it finished.
cookiedemon_sprite_sheet.png
by GamingMarine
Wed Jun 12, 2019 5:18 am
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 96082

Re: Lambda: The OpFor Update - HD Pack

dawnbreez wrote:What exactly does the Crystal do?
It gives the player full health and overcharges the HEV suit to 250% power. Basically, it's this mod's version of the megasphere.

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