Search found 13 matches

by zerosignal983
Tue Nov 15, 2016 11:28 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Woops. Glad you got it working! Yup, I missed that when backtracking & compiling my step by step list. :( I just opened an unmodified and checked against my edits, and keyconf was missing. Sorry guys/gals
I'm going to hop back to my directions and add that.
by zerosignal983
Tue Nov 15, 2016 8:59 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Zerosignal, I am also having this issue of not being able to scroll through weapons or choose class, I'll do a complete fresh download and install later and see if it works then, but it does seem that running D64StuffGZ with Doom RL seems to break it, and yeah I have edited it in slade. I did get a ...
by zerosignal983
Sat Nov 12, 2016 9:20 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

If you are having trouble with RPG 0.10 like I did, I uploaded 9.14 just now. It will work with RLA properly, and seems much more stable (sorry Kyle)!

Doom RPG 0.9.14
https://drive.google.com/open?id=0B5XH_ ... 1NlMVF4MG8
by zerosignal983
Tue Nov 08, 2016 11:13 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

https://www.youtube.com/watch?v=iLWyiz7Y7uk Here's a video of yours truly playing through all fifteen maps solo (monster spawn balance is almost where I want it)! Keep in mind that it's designed for 2-4 players, and that difficulty can of course be adjusted up or down. Which are the other mods you ...
by zerosignal983
Tue Nov 08, 2016 8:48 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

https://www.youtube.com/watch?v=iLWyiz7Y7uk

Here's a video of yours truly playing through all fifteen maps solo (monster spawn balance is almost where I want it)!
Keep in mind that it's designed for 2-4 players, and that difficulty can of course be adjusted up or down.
by zerosignal983
Fri Nov 04, 2016 7:32 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I did a playthrough of my pack with my husband, found only some light bugs! And it was pretty satisfying, IMO (although I may be biased) Has anyone tried it? I am working on a version 2. I added some spawners in levels that needed more of them (particularly Unnature, which was too damn easy). I also ...
by zerosignal983
Mon Oct 31, 2016 12:21 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Didn't you give me GZDoom with the folder you gave me? or is it missing something that i should download. Huh, so I did. For some reason I thought it was just the mods, gzdoom not included. I'm going to extract it right now and I'll tell you what needs to be changed (I must have packaged it ...
by zerosignal983
Mon Oct 31, 2016 11:58 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

OK done everything according your instructions but for some reason I can't scroll through any of my weapons and the classes are nonexistent for me. Post your command line. Did you install the other included mods and wads? Did you set up all of your RPG/RLA controls in the options menu (you'll need ...
by zerosignal983
Sun Oct 30, 2016 6:37 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

OK done everything according your instructions but for some reason I can't scroll through any of my weapons and the classes are nonexistent for me. Post your command line. Did you install the other included mods and wads? Did you set up all of your RPG/RLA controls in the options menu (you'll need ...
by zerosignal983
Sun Oct 30, 2016 5:57 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I figured that may also be worth adding that configured as it is in the command line and with the edits mentioned, if you remove my wad airpg.wad, you can play through Doom64 maps in RPG/RLA. They aren't exact in terms of vanilla Doom 64, but awfully good IMO. The only level that fails with RPG ...
by zerosignal983
Sun Oct 30, 2016 4:51 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Thanks for that. I'll download it now and try it. I seriously don't know how people use Github with ease. Confusing as hell for me. Of course it can't be played in solo without using -host 1 -warp 1 in your shortcut (this allows you to respawn without having to load when you die). It may be too ...
by zerosignal983
Sun Oct 30, 2016 4:42 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I can assume that since the project has since been abandoned, there won't be a problem posting the aforementioned version, in its entirety, along with the appropriate Doom RLA and supporting files. All of the files in this link are available from links here on this thread. If this is problematic ...
by zerosignal983
Sat Oct 29, 2016 8:32 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549846

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Howdy! I'm Amie. I have been playing this mod for a long time (thanks kyle)! After a lot of playing co-op with my husband and never seeming to be able to stick together, I made a wad of 15 arena-style co-op maps. imo, they play a bit like UT2004's invasion mode, but Doom-style. I used a Doom 64 mod ...

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