Search found 37 matches

by rautamiekka
Fri Dec 31, 2021 12:03 am
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 152109

Re: Compendium - Classic Megawad Compilation

The images on the OP are not only broken, likely due to the site that was hosting them being bust, but they also cause my antivirus to get alerted. specifically about an attempted outward connection to "i.cubeupload.com" if the OP is still active, I ask to replace the broken images or just edit ...
by rautamiekka
Thu Dec 09, 2021 11:21 am
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 158626

Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for

EmeraldCoasttt wrote:Zandronum can be a bit of a nightmare to develop for, and it's incredibly unlikely that gz and zandronum will merge or anything like that
Why both ?
by rautamiekka
Tue Dec 07, 2021 7:55 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 158626

Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for

[...] Honestly? There's already enough Brutal Doom versions that are Zandronum centric. Having one to add to the small pile of GZdoom focused ones won't hurt. Besides, ZScript allows for a lot more flexibility with the code, and can make Brutal Doom's notorious bad performance on big mapsets a ...
by rautamiekka
Mon Dec 06, 2021 9:06 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 158626

Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for

Lack of Zandronum support is the deal breaker, so I wish Zandronum devs would get the thing on the same line as GZD. They're working on it as evident on the SVN, but it's so slow to get a new release. Honestly? There's already enough Brutal Doom versions that are Zandronum centric. Having one to ...
by rautamiekka
Sun Dec 05, 2021 11:44 am
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 158626

Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for

Lack of Zandronum support is the deal breaker, so I wish Zandronum devs would get the thing on the same line as GZD. They're working on it as evident on the SVN, but it's so slow to get a new release.
by rautamiekka
Sat Dec 12, 2020 12:35 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.777a

Toumal wrote:Heya, I know you're probably getting this all the time but... man I wish this would support online coop or would work on other engines *hint hint*
You won't get an argument from me.
by rautamiekka
Tue Dec 08, 2020 1:33 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.777a

In case it's somehow relevant or reveals anything about the problems I'm running into: Guncaster 3.6 (and 3.666) won't even boot up for me when running only the core mod and DOOM II in GZDoom 4.5.0. The log presents the following errors after it tries to load the older file. Script error ...
by rautamiekka
Mon Nov 09, 2020 9:10 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.777

I dunno about healing pots cause they look normal here, but will fix the rest. As for the removal of the Powersuit Autocannon, would you consider repackaging it as a universal addon, compatible with vanilla Doom/other Iwads/other mods? As redundant as it is in Guncaster, I still thought it was cool ...
by rautamiekka
Thu Oct 01, 2020 9:39 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.666

KeksDose wrote:Glory kills would just make you watch a cutscene that prevent you from doing these things. You end up playing the game less...
That's for the Player to decide by enabling a setting.
by rautamiekka
Thu Oct 01, 2020 2:18 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.666

Starman the Blaziken wrote:You are better off playing Brutal Doom or Project Brutality Instead if you are looking for those experiences instead.
Completely diff experience.
by rautamiekka
Sat Sep 12, 2020 3:57 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.666

wildweasel wrote:The forums literally have a spoiler tag.
Spoiler: You can even label the buttons.
True that.
by rautamiekka
Sat Sep 12, 2020 3:01 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.666

Is there a changelog? I do have an internal changelog, but... if I'd link to it, then that'd spoil incoming stuff. I should probably make a separate file for OP that I'd just update after each, well, update. If something would spoil something, you could prefix the lines with something like " " and ...
by rautamiekka
Thu Aug 06, 2020 8:07 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.666

The Red Key wrote:This mod is 100% unable to run for me, i have no clue why. I've tried every load order, every engine, every loader, nothing works. It seems this mod is now unsupported and dead. GG
Obviously you didn't even try checking the dates :lol:
by rautamiekka
Tue Jul 28, 2020 11:08 am
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 152109

Re: Compendium - Classic Megawad Compilation

Unfortunately mega seems to be getting stuck at 5mb when I try to download this, using the app and Chrome / Firefox. Can someone mirror this somewhere else? I'd really like to give this a try. Mega doesn't allow you Download a lot of data unless you have an Mega acount, so its better to use one ...
by rautamiekka
Sat Jul 18, 2020 6:00 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3052
Views: 894188

Re: The Guncaster - 3.666

If you drag drop, the file you dragged will always load first, then the other files in, I assume, how they are sorted in the folder, so likely alphabetically. Nah, it's not ABC, it's seemingly based on pure luck even if you clicked the same files in the same order. In other words: drag-drop of ...

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