Search found 37 matches
- Tue Apr 27, 2021 1:11 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.888a
I have a question for you guys that play Guncaster: What you guys think about the possession mechanic of the Draugh? I always thought it as rather underpowered , specially with the new mechanic that it draws from the riftwalk gauge than the mana itself. Id rather use the temporary damage reflection ...
- Sat Apr 24, 2021 10:00 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.888a
Alright! I played this new update a bit and there are some thoughts: - The tomed Darkpath seems nice as a single target killer, altough I miss the slowed down time outside of the deadmaker! - The pulverizer strat is much fun to use now! And heck, the strucker strat is such a straight upgrade that ...
- Wed Apr 14, 2021 2:30 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.888
I have another suggestion that could be put in the gameplay options: What about a longhorn start mode? Every time you pass a level , you lose everything but your starting stuff. I think it would be interesting for slaughtermaps if you wish to keep it challenging instead of doing "changemap" every ...
- Sun Apr 04, 2021 12:53 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.888
I have a small idea for a spell or gun strat: What if there is a way that you can actively spend gold that is not a shop? Could be a "midas shot/cast" or something similar that uses gold as resource. It could be useful when you dont have anything else in the shop to spend gold on besides more ...
- Mon Feb 08, 2021 5:56 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.888
I have a tidbit of suggestion: How about a buyable or findable upgrade that powers up your melee to the level of Guncaster's old patches or better? I think I know they were nerfed so you need to get more stuff to feel overpowered , so how about needing to take work to make melee OP like before? It ...
- Sat Nov 07, 2020 7:33 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.777
I completely forgot that thanks to the adapters , Guncaster can be compatible with enemy mods!
Pillow and people , what kind of enemy mods works best besides the doomdrla with legendoom?
Pillow and people , what kind of enemy mods works best besides the doomdrla with legendoom?
- Fri Nov 06, 2020 8:27 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.777
Hello! As much as OP you can be with the new Suit Stacking, I am noticing that not only you cut a lot of things, but have done some nerfs and balacing! I am liking this because as much as it feels good to be OP , being like that too early makes the game get "used up" very fast! I play mostly ...
- Tue Nov 26, 2019 5:10 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.5a
Ahh...every add to the Deadmaker, even if it is a single item, is a Nithorsend. Altough I kill enemies too fast for it proc properly, it does feel good waiting just a little bit just to make all demons go out in a glorious explosion when touched. I am liking a lot this idea of all Deadmaker centric ...
- Tue May 14, 2019 6:22 am
- Forum: General
- Topic: Ways and Configs to boost GZdoom's perfomance?
- Replies: 3
- Views: 379
Ways and Configs to boost GZdoom's perfomance?
Hello! I'd like to know if there is other ways of boosting GzDoom's perfomance besides buying a new processor. Like configs , commands , etc. Is it because I like to play maps with high monster count and sometimes the framerate starts to drop heavily so I want to find out ways to at least soften up ...
- Thu Jan 24, 2019 7:03 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3025
- Views: 887035
Re: The Guncaster - 3.2
Man. The Mask is the reason I downloaded this update. I admit that it tickled a power fantasy of mine: Being a giant freaking dragon that blows maps with huge fires, explosions and tons of muscle! It is so fun popping imps by just walking into them , also the empowered magics... The catharsis factor ...
- Sat Nov 25, 2017 12:25 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163620
Re: Hearts of Demons - BARON [Beta 7.35] 14/10/17 Now On Git
I have been playing a bit on the last highest level of difficulty with colourful hell , and only having sucess with Bruiser with non-slaugher maps , so I have been thinking: How about having more options regardig the difficulty like High Noon drifter? Like , having fast enemies or level of health ...
- Sun Nov 19, 2017 7:22 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 261807
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Hello , Terminus! I have playing this mod for a long time , and I find it very cool how Basilissa hands were done! If you in the mood, can you show how you have done it?
Also, does the primary of the Basilissa skull works like a bfg? Closer you are, more damage is done?
Also, does the primary of the Basilissa skull works like a bfg? Closer you are, more damage is done?
- Sat Sep 30, 2017 10:05 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163620
Re: Hearts of Demons - BARON [Beta 7.31] 26/9/17 Now On Git!
I have been thinking about a suggestion of mutators that may be interesting regarding the difficulty with this mod: -How about making the bruiser sphere toggleable? I think it is a interesting way of giving more difficulty due to the difference of power between the normal and bruiser being too high ...
- Tue Sep 26, 2017 2:49 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163620
Re: Hearts of Demons - BARON [Beta 7.3] 24/9/17 Now On Git!
On my opnion about the movement, I think it is fine because his foward momentum is enough for platform walking, while his sideways walking is not that fast to compensate his huge hp!
- Fri Sep 22, 2017 7:07 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 510
- Views: 163620
Re: Hearts of Demons - BARON [Beta 7.2] 10/9/2017 Claws of S
I am back playing this mod and, man , the new effects are awesome and the baron is kicking even more asses! There is one thing though : is that I dont understand what exactly the baron ball spell strike does. I know that if you channel it the strikes gets faster or something? It needs a feedback ...