Search found 12 matches
- Sat Aug 09, 2025 1:00 pm
- Forum: Levels
- Topic: Condemned: A Zdoom Heretic Episode
- Replies: 1
- Views: 2090
Re: Condemned: A Zdoom Heretic Episode
Great mapset! Dissapointed in myself for not finding the secret level, but quite pleased about the secrets I found within the levels. I quite liked the temporal anomaly in the Defiled Shrine, and the slight changes to the town for the "intermission" map. (though i am curious why the destroyed ...
- Sat Aug 09, 2025 8:23 am
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
- Replies: 503
- Views: 362465
Re: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
No good reason it shouldn't, unless those other mods have updated their own code in particularly bad ways.
(for example, by giving their own scripts the same names as those in La Tailor girl, or their items, etc)
(for example, by giving their own scripts the same names as those in La Tailor girl, or their items, etc)
- Mon Feb 03, 2025 2:05 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 469237
Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!
Im trying everything like finding all the secrets but i cant find anything, are wild cards supposed to be rare? (also oops, the formatting is fricked) First, yes, they are supposed to be rare. In a 32 map megawad, I found my first one on map 29 . At the very end of that map. While it was great ...
- Sat Jan 13, 2024 1:33 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 469237
Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!
'K, I'd had a feeling I'd been overlooking something that'd make it easier.
Thank you!
Thank you!
- Tue Jan 09, 2024 4:36 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 469237
Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!
Just chiming in to note that this is a fantastic mod! Curse of the Rabbit, for example, is an evil twist on an already situationally vile card, Miniature Army Mystic Urns, on it's own, is merely annoying. (it is usually quite easy to avoid breaking them) add in Barrels O Fun, or enough Fireball ...
- Tue Jan 09, 2024 3:19 am
- Forum: Gameplay Mods
- Topic: [Release 1.0] GZChaos - A chaos mod for Doom
- Replies: 16
- Views: 11677
Re: [Beta 2.1] GZChaos - The random mutator mod with >200 effects
Seconding the "400 error" drom dropbox in the latest link, and since the first-post's link was updated to that latest one, I'm guessing more than a few people haven't "been able" to download it.
The july 18th link does work, so at least a recent-ish older version is available.
The july 18th link does work, so at least a recent-ish older version is available.
- Wed Jan 12, 2022 7:08 pm
- Forum: Gameplay Mods
- Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
- Replies: 87
- Views: 76432
Re: Project GHAG: [04JAN2022] Black Hole added
Heyo, it's me again, commenting on the BLACK HOLE attack. First off, thankyou for making it not move or eat keys. In the big massive mapsets I like playing, it's hard enough just finding the key where it is supposed to be. It'd be a nightmare if the keys went missing. I feel it maybe shouldn't move ...
- Sun Oct 03, 2021 7:42 am
- Forum: Gameplay Mods
- Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
- Replies: 87
- Views: 76432
Re: Project GHAG : Gardevoir Has a Gun [WIP - 17SEP2021]
Very fun mod, though I'm curious why the Torture Blade chainsaw replacement ends up with such a high ammo capacity, given that chainsaws themselves (the only way to get more blades) are *incredibly rare*. I'm wondering if you'd meant them to come with backpacks in an earlier version, or simply to ...
- Thu Dec 12, 2019 12:09 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 41206
Re: Hearts of Demons - REVENANT [Early Alpha Release]
Heyo, AWESOME mod, but I've got a minor bug report for you. You can pick up weaker armor while still having more points left in your current heavier armor. (EX: I had the red one, with 257 left, stumbled over a green while dodging fire, and the green was picked up) The good news here is that it didn ...
- Thu Feb 08, 2018 3:26 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
- Replies: 503
- Views: 362465
Re: La Tailor Girl v1.40 [baa]
Hiyo, commenting with a few notes from my limited playthrough of version 1.34 of this wad, and Colorfull Hell, and Valiant. (yes, I know that's an older version, didn't have internet for a week or so, was stuck with that one) (allso, I know a few oddities aren't the fault of the mod, it's Valiant ...
- Sun Oct 23, 2016 9:00 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 191527
Re: DUMP Episode 3: BFG Edition [Map build released]
On that note, the only things I would personally change for CO-OP, applies to many of the maps in this pack. Don't use once-only teleporters, they break maps in co-op. Any of the "mini-arena" traps, add in a way for someone outside the trap to get inside it, and still have it be a trap. (EX: bars in ...
- Sun Oct 23, 2016 4:46 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 191527
Re: DUMP Episode 3: BFG Edition [Map build released]
Okay, I don't know how you gentlemen never encountered this before, but MAP55: UAC Ocean Base is, well, broken in Co-op. By simple virtue of literally every single thing being flagged Only for Single-player. [spoiler="Here's a picture example] http://puu.sh/rThwg/1228e1e48f.jpg [/spoiler] There may ...