Search found 10 matches

by Lord_Greyscale
Mon Feb 03, 2025 2:05 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458659

Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!

Im trying everything like finding all the secrets but i cant find anything, are wild cards supposed to be rare? (also oops, the formatting is fricked) First, yes, they are supposed to be rare. In a 32 map megawad, I found my first one on map 29 . At the very end of that map. While it was great ...
by Lord_Greyscale
Sat Jan 13, 2024 1:33 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458659

Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

'K, I'd had a feeling I'd been overlooking something that'd make it easier.

Thank you!
by Lord_Greyscale
Tue Jan 09, 2024 4:36 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458659

Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

Just chiming in to note that this is a fantastic mod! Curse of the Rabbit, for example, is an evil twist on an already situationally vile card, Miniature Army Mystic Urns, on it's own, is merely annoying. (it is usually quite easy to avoid breaking them) add in Barrels O Fun, or enough Fireball ...
by Lord_Greyscale
Tue Jan 09, 2024 3:19 am
Forum: Gameplay Mods
Topic: [Release 1.0] GZChaos - A chaos mod for Doom
Replies: 16
Views: 11133

Re: [Beta 2.1] GZChaos - The random mutator mod with >200 effects

Seconding the "400 error" drom dropbox in the latest link, and since the first-post's link was updated to that latest one, I'm guessing more than a few people haven't "been able" to download it.

The july 18th link does work, so at least a recent-ish older version is available.
by Lord_Greyscale
Wed Jan 12, 2022 7:08 pm
Forum: Gameplay Mods
Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
Replies: 86
Views: 75451

Re: Project GHAG: [04JAN2022] Black Hole added

Heyo, it's me again, commenting on the BLACK HOLE attack. First off, thankyou for making it not move or eat keys. In the big massive mapsets I like playing, it's hard enough just finding the key where it is supposed to be. It'd be a nightmare if the keys went missing. I feel it maybe shouldn't move ...
by Lord_Greyscale
Sun Oct 03, 2021 7:42 am
Forum: Gameplay Mods
Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
Replies: 86
Views: 75451

Re: Project GHAG : Gardevoir Has a Gun [WIP - 17SEP2021]

Very fun mod, though I'm curious why the Torture Blade chainsaw replacement ends up with such a high ammo capacity, given that chainsaws themselves (the only way to get more blades) are *incredibly rare*. I'm wondering if you'd meant them to come with backpacks in an earlier version, or simply to ...
by Lord_Greyscale
Thu Dec 12, 2019 12:09 pm
Forum: Gameplay Mods
Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
Replies: 72
Views: 40675

Re: Hearts of Demons - REVENANT [Early Alpha Release]

Heyo, AWESOME mod, but I've got a minor bug report for you. You can pick up weaker armor while still having more points left in your current heavier armor. (EX: I had the red one, with 257 left, stumbled over a green while dodging fire, and the green was picked up) The good news here is that it didn ...
by Lord_Greyscale
Thu Feb 08, 2018 3:26 pm
Forum: Gameplay Mods
Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
Replies: 501
Views: 356812

Re: La Tailor Girl v1.40 [baa]

Hiyo, commenting with a few notes from my limited playthrough of version 1.34 of this wad, and Colorfull Hell, and Valiant. (yes, I know that's an older version, didn't have internet for a week or so, was stuck with that one) (allso, I know a few oddities aren't the fault of the mod, it's Valiant ...
by Lord_Greyscale
Sun Oct 23, 2016 9:00 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190536

Re: DUMP Episode 3: BFG Edition [Map build released]

On that note, the only things I would personally change for CO-OP, applies to many of the maps in this pack. Don't use once-only teleporters, they break maps in co-op. Any of the "mini-arena" traps, add in a way for someone outside the trap to get inside it, and still have it be a trap. (EX: bars in ...
by Lord_Greyscale
Sun Oct 23, 2016 4:46 pm
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 190536

Re: DUMP Episode 3: BFG Edition [Map build released]

Okay, I don't know how you gentlemen never encountered this before, but MAP55: UAC Ocean Base is, well, broken in Co-op. By simple virtue of literally every single thing being flagged Only for Single-player. [spoiler="Here's a picture example] http://puu.sh/rThwg/1228e1e48f.jpg [/spoiler] There may ...

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