Search found 31 matches
- Thu Nov 10, 2016 7:50 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1713709
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Even with what you said my armor protection isn't raised still stays the same. 50% of 0 is still 0, that's basic maths, mate. BTW what protection does? is it related with resistance that goes with bullets melee, plasma and fire or is it something that protects against enviormental hazards ...
- Thu Nov 10, 2016 2:35 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1713709
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It increases protection on his armor by 50%, not to 50%. Even with what you said my armor protection isn't raised still stays the same. BTW what protection does? is it related with resistance that goes with bullets melee, plasma and fire or is it something that protects against enviormental hazards?
- Tue Nov 08, 2016 4:56 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1713709
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I don't know if this is just me or is it a glitch. When i try to make conquer shotgun that requires combat shotgun the damm thing won't get crafted. Tried in different order and it still stays the same. No text saying "You will craft this do you want it?" it's just normal shotgun with mods. No, the ...
- Mon Oct 31, 2016 2:19 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Hmm now it kinda functions but its still broken. There is title of both Doom RPG and RL arsenal but i am still having the same problem. Not to mention i can't toss armor or boots and i cant scroll through hud.
- Mon Oct 31, 2016 12:01 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Didn't you give me GZDoom with the folder you gave me? or is it missing something that i should download.
- Mon Oct 31, 2016 6:48 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
OK done everything according your instructions but for some reason I can't scroll through any of my weapons and the classes are nonexistent for me. Post your command line. Did you install the other included mods and wads? Did you set up all of your RPG/RLA controls in the options menu (you'll need ...
- Sun Oct 30, 2016 6:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
OK done everything according your instructions but for some reason I can't scroll through any of my weapons and the classes are nonexistent for me.
- Sun Oct 30, 2016 5:22 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Thanks for that. I'll download it now and try it. I seriously don't know how people use Github with ease. Confusing as hell for me. Of course it can't be played in solo without using -host 1 in your shortcut (this allows you to respawn without having to load when you die). It may be too difficult ...
- Sun Oct 30, 2016 4:48 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Thanks for that. I'll download it now
and try it. I seriously don't know how people use Github with ease. Confusing as hell for me.
and try it. I seriously don't know how people use Github with ease. Confusing as hell for me.
- Sun Oct 30, 2016 4:35 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1713709
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I don't know if this is just me or is it a glitch. When i try to make conquer shotgun that requires combat shotgun the damm thing won't get crafted. Tried in different order and it still stays the same. No text saying "You will craft this do you want it?" it's just normal shotgun with mods.
- Sun Oct 30, 2016 3:32 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Howdy! I'm Amie. I have been playing this mod for a long time (thanks kyle)! After a lot of playing co-op with my husband and never seeming to be able to stick together, I made a wad of 15 arena-style co-op maps. imo, they play a bit like UT2004's invasion mode, but Doom-style. I used a Doom 64 mod ...
- Thu Oct 27, 2016 3:13 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
How are you supposed to stay away from something when it will always get in your way (The slowdown i get when playing for specific amount of time) Not to mention save system doesn't work in OLD or even NEW version of Doom RPG. "Fixed save/load for real this time" MY ASS. Please don't be rude. You ...
- Thu Oct 27, 2016 3:02 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1713709
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Since neither Doom RPG and Doom RL won't be ever updateded, can someone give me old versions of Doom RL that actually function with Doom RPG at the same time? or is it lost forever and we are stuck with broken version?
- Thu Oct 27, 2016 2:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Mod's got so much going on that Kyle drowned in the code and is now dead. http://i.imgur.com/awpmuox.jpg What I'd suggest for players right now is this: If you find something that's wonky or weird, stay away from it. (Probably won't get fixed anytime soon anyway.) How are you supposed to stay away ...
- Wed Oct 26, 2016 1:31 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548659
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
I can get any mission from any rank and any weapon. For example i can get legendeary weapon by just solving one NORMAL mission. If I'm not mistaken, that's probably something to do with how loot is generated, or something like that. I'd check your configurations for RPG, and glance over to make ...