Search found 652 matches
- Sat Nov 01, 2025 6:28 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 (Oct. 28, 2025)
- Replies: 730
- Views: 262476
Re: Lithium 1.7.0 (Oct. 28, 2025)
Super good! I played all three classes through 30 maps each on different mapsets and had a great time. Last time I had played was during a very early version before even the second class was released. Each character felt unique and satisfying to play, while the monsters surprised me with the new ...
- Sat Nov 01, 2025 5:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
- Replies: 184
- Views: 85291
Re: Space Cats Saga+ (1.4) New Weapons and Overhauls
A whole new class is coming in the next update? That's awesome!
I checked out the trailer and she looks amazing both in concept, the arsenal, the style and in action. Player classes themselves usually feel like a whole new way to play Doom, so its a like a whole new gameplay mod is coming out!
I checked out the trailer and she looks amazing both in concept, the arsenal, the style and in action. Player classes themselves usually feel like a whole new way to play Doom, so its a like a whole new gameplay mod is coming out!
- Wed Oct 22, 2025 1:51 pm
- Forum: Gameplay Mods
- Topic: DOOMJ.A.M: gory, full gameplay conversion mod
- Replies: 3
- Views: 2176
Re: DOOMJ.A.M: gory, full gameplay conversion mod
Very good mod. For those who haven't tried it, please give it a go, its like Quake and Doom 64 was fused together , metal as fuck. https://i.postimg.cc/RVHwYqHF/Doom-JAM-logo.png https://i.postimg.cc/vHV5KDVx/collage-JAM.jpg Lots of detailed effects, its up there with Weapons of Saturn in terms of ...
- Wed Oct 22, 2025 1:41 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 (Oct. 28, 2025)
- Replies: 730
- Views: 262476
Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Hi! 1.7.0 is almost done. I'm redoing the portraits since I did them 3 years ago now. There's also a single Abyss dialogue missing. Otherwise everything is finished. However, I'm going to await the first UZDoom release so I have a stable target before releasing, if it isn't out already by the time ...
- Wed Oct 22, 2025 1:38 pm
- Forum: Levels
- Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
- Replies: 19
- Views: 2813
Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
Hi Spaceman333, thanks a lot for the feedback! Can I ask what difficulty you were playing on (sorry if you wrote that and I missed it) and if you can remember any particular ambushes that felt too crazy? Basically, what I'd like to know if anything felt so frustrating that you were close to ...
- Mon Oct 20, 2025 4:19 pm
- Forum: Levels
- Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
- Replies: 19
- Views: 2813
Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
I did a full playthrough all the way to the end - its hard! Losing health is very easy and some levels become very stingy with healing options, offering almost nothing on some levels on UV. With the ambushes the player faces, I feel like the overall balance isn't fair, I feel like I need to deal ...
- Mon Oct 20, 2025 12:15 am
- Forum: Levels
- Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
- Replies: 19
- Views: 2813
Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
"MOD COMPATIBILITY: However, there seems to be an incompatibility issue with Brutal DOOM that I don't know much more about. It seems to change something in how items are picked up? ACS scripts that trigger from item pickups don't work, causing softlocks. Other people probably know more about this ...
- Fri Oct 17, 2025 6:37 am
- Forum: Gameplay Mods
- Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
- Replies: 4
- Views: 1461
Re: Unless You Got Powah!: A Powerup Randomizer for Doom
If possible, I'd love a version that makes all the powerups into inventory-activated items rather than use-on-pickup. I often run into situations where I found a cool powerup, but the situation to use it simply isn't there. (Example: I find the infinite ammo sphere, but enemies are only gonna appear ...
- Thu Sep 25, 2025 9:51 am
- Forum: Gameplay Mods
- Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
- Replies: 4
- Views: 1461
Re: Unless You Got Powah!: A Powerup Randomizer for Doom
Heck yeah! I always wanted a universal addon like this. This will have a big impact on the many playthroughs I wanna do. Thank you for making and sharing it!
- Sat Sep 13, 2025 12:56 pm
- Forum: Gameplay Mods
- Topic: Somewhere in Hell 1.0 - a Madness Combat mod
- Replies: 1
- Views: 827
Re: Somewhere in Hell 1.0 - a Madness Combat mod
Wow this is AMAZING, high quality, authentic and comprehensive! Thank you for making and releasing this!
- Wed Aug 27, 2025 7:43 am
- Forum: Gameplay Mods
- Topic: Tactical Pocket Nuke (universal addon mod for Doom II)
- Replies: 0
- Views: 652
Tactical Pocket Nuke (universal addon mod for Doom II)
I love the Pocket Nuke item from ELFLE's and 3saster's Boom Power Reborn mod, but I wanted it to be standalone so I made this. https://i.postimg.cc/fWXPNL8L/Pocket-Tac-Nuke-itch-cover.jpg Basically its a rare inventory item you can find amongst monsters, carry it around and then toss it. 10 second ...
- Tue Aug 12, 2025 1:18 pm
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 23003
Re: kMinimap - Universal minimap mod
- Mon Aug 11, 2025 7:02 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 627
- Views: 181132
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
I'm currently enjoy the Aracnocide Weapons and the different classes, small nuances, neat little details are so fun to play with. I'm fighting Dehacked Enemies with it and its got an excellent tacticool-lite feel to it. I enjoy the upgrade kits too and how they let some weapons evolve during the ...
- Sun Aug 03, 2025 3:34 pm
- Forum: Gameplay Mods
- Topic: ModOhEXTRAFun! - v0.7 :)))))
- Replies: 12
- Views: 4135
Re: ModOhEXTRAFun! - v0.6! OhYes
I'm loving this, he even straight up gobbled up a zombieguy too 
- Sat Aug 02, 2025 3:41 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3060
- Views: 902856
Re: The Guncaster - 3.888b
Holy moly a big update 4.0! Among them I saw these goodies at a glance:
And many more!
Code: Select all
Big, biiiig change - added universal monster support!
Cauterizer makes a grand return in a new form as an addon weapon.