Search found 652 matches

by Spaceman333
Sat Nov 01, 2025 6:28 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262476

Re: Lithium 1.7.0 (Oct. 28, 2025)

Super good! I played all three classes through 30 maps each on different mapsets and had a great time. Last time I had played was during a very early version before even the second class was released. Each character felt unique and satisfying to play, while the monsters surprised me with the new ...
by Spaceman333
Sat Nov 01, 2025 5:08 am
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 184
Views: 85291

Re: Space Cats Saga+ (1.4) New Weapons and Overhauls

A whole new class is coming in the next update? That's awesome!

I checked out the trailer and she looks amazing both in concept, the arsenal, the style and in action. Player classes themselves usually feel like a whole new way to play Doom, so its a like a whole new gameplay mod is coming out!
by Spaceman333
Wed Oct 22, 2025 1:51 pm
Forum: Gameplay Mods
Topic: DOOMJ.A.M: gory, full gameplay conversion mod
Replies: 3
Views: 2176

Re: DOOMJ.A.M: gory, full gameplay conversion mod

Very good mod. For those who haven't tried it, please give it a go, its like Quake and Doom 64 was fused together , metal as fuck. https://i.postimg.cc/RVHwYqHF/Doom-JAM-logo.png https://i.postimg.cc/vHV5KDVx/collage-JAM.jpg Lots of detailed effects, its up there with Weapons of Saturn in terms of ...
by Spaceman333
Wed Oct 22, 2025 1:41 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262476

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

Hi! 1.7.0 is almost done. I'm redoing the portraits since I did them 3 years ago now. There's also a single Abyss dialogue missing. Otherwise everything is finished. However, I'm going to await the first UZDoom release so I have a stable target before releasing, if it isn't out already by the time ...
by Spaceman333
Wed Oct 22, 2025 1:38 pm
Forum: Levels
Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
Replies: 19
Views: 2813

Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)

Hi Spaceman333, thanks a lot for the feedback! Can I ask what difficulty you were playing on (sorry if you wrote that and I missed it) and if you can remember any particular ambushes that felt too crazy? Basically, what I'd like to know if anything felt so frustrating that you were close to ...
by Spaceman333
Mon Oct 20, 2025 4:19 pm
Forum: Levels
Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
Replies: 19
Views: 2813

Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)

I did a full playthrough all the way to the end - its hard! Losing health is very easy and some levels become very stingy with healing options, offering almost nothing on some levels on UV. With the ambushes the player faces, I feel like the overall balance isn't fair, I feel like I need to deal ...
by Spaceman333
Mon Oct 20, 2025 12:15 am
Forum: Levels
Topic: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)
Replies: 19
Views: 2813

Re: DOOM 2: REMAKE for GZDoom, with OTEX (30+1 maps)

"MOD COMPATIBILITY: However, there seems to be an incompatibility issue with Brutal DOOM that I don't know much more about. It seems to change something in how items are picked up? ACS scripts that trigger from item pickups don't work, causing softlocks. Other people probably know more about this ...
by Spaceman333
Fri Oct 17, 2025 6:37 am
Forum: Gameplay Mods
Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
Replies: 4
Views: 1461

Re: Unless You Got Powah!: A Powerup Randomizer for Doom

If possible, I'd love a version that makes all the powerups into inventory-activated items rather than use-on-pickup. I often run into situations where I found a cool powerup, but the situation to use it simply isn't there. (Example: I find the infinite ammo sphere, but enemies are only gonna appear ...
by Spaceman333
Thu Sep 25, 2025 9:51 am
Forum: Gameplay Mods
Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
Replies: 4
Views: 1461

Re: Unless You Got Powah!: A Powerup Randomizer for Doom

Heck yeah! I always wanted a universal addon like this. This will have a big impact on the many playthroughs I wanna do. Thank you for making and sharing it!
by Spaceman333
Sat Sep 13, 2025 12:56 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell 1.0 - a Madness Combat mod
Replies: 1
Views: 827

Re: Somewhere in Hell 1.0 - a Madness Combat mod

Wow this is AMAZING, high quality, authentic and comprehensive! Thank you for making and releasing this!
by Spaceman333
Wed Aug 27, 2025 7:43 am
Forum: Gameplay Mods
Topic: Tactical Pocket Nuke (universal addon mod for Doom II)
Replies: 0
Views: 652

Tactical Pocket Nuke (universal addon mod for Doom II)

I love the Pocket Nuke item from ELFLE's and 3saster's Boom Power Reborn mod, but I wanted it to be standalone so I made this. https://i.postimg.cc/fWXPNL8L/Pocket-Tac-Nuke-itch-cover.jpg Basically its a rare inventory item you can find amongst monsters, carry it around and then toss it. 10 second ...
by Spaceman333
Tue Aug 12, 2025 1:18 pm
Forum: Gameplay Mods
Topic: kMinimap - Universal minimap mod
Replies: 33
Views: 23003

Re: kMinimap - Universal minimap mod

MacDoom81 wrote: Tue Aug 12, 2025 6:23 am Link content is no longer avaiable. Any way to get it from somewhere else?
There an alternative thats more modern here:
https://www.doomworld.com/forum/topic/1 ... -tracking/
by Spaceman333
Mon Aug 11, 2025 7:02 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 627
Views: 181132

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

I'm currently enjoy the Aracnocide Weapons and the different classes, small nuances, neat little details are so fun to play with. I'm fighting Dehacked Enemies with it and its got an excellent tacticool-lite feel to it. I enjoy the upgrade kits too and how they let some weapons evolve during the ...
by Spaceman333
Sun Aug 03, 2025 3:34 pm
Forum: Gameplay Mods
Topic: ModOhEXTRAFun! - v0.7 :)))))
Replies: 12
Views: 4135

Re: ModOhEXTRAFun! - v0.6! OhYes

I'm loving this, he even straight up gobbled up a zombieguy too :lol:
by Spaceman333
Sat Aug 02, 2025 3:41 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3060
Views: 902856

Re: The Guncaster - 3.888b

Holy moly a big update 4.0! Among them I saw these goodies at a glance:

Code: Select all

Big, biiiig change - added universal monster support!
Cauterizer makes a grand return in a new form as an addon weapon.
And many more!

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