Search found 644 matches

by Spaceman333
Thu Sep 25, 2025 9:51 am
Forum: Gameplay Mods
Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
Replies: 3
Views: 1093

Re: Unless You Got Powah!: A Powerup Randomizer for Doom

Heck yeah! I always wanted a universal addon like this. This will have a big impact on the many playthroughs I wanna do. Thank you for making and sharing it!
by Spaceman333
Sat Sep 13, 2025 12:56 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell 1.0 - a Madness Combat mod
Replies: 1
Views: 614

Re: Somewhere in Hell 1.0 - a Madness Combat mod

Wow this is AMAZING, high quality, authentic and comprehensive! Thank you for making and releasing this!
by Spaceman333
Wed Aug 27, 2025 7:43 am
Forum: Gameplay Mods
Topic: Tactical Pocket Nuke (universal addon mod for Doom II)
Replies: 0
Views: 563

Tactical Pocket Nuke (universal addon mod for Doom II)

I love the Pocket Nuke item from ELFLE's and 3saster's Boom Power Reborn mod, but I wanted it to be standalone so I made this. https://i.postimg.cc/fWXPNL8L/Pocket-Tac-Nuke-itch-cover.jpg Basically its a rare inventory item you can find amongst monsters, carry it around and then toss it. 10 second ...
by Spaceman333
Tue Aug 12, 2025 1:18 pm
Forum: Gameplay Mods
Topic: kMinimap - Universal minimap mod
Replies: 33
Views: 22715

Re: kMinimap - Universal minimap mod

MacDoom81 wrote: Tue Aug 12, 2025 6:23 am Link content is no longer avaiable. Any way to get it from somewhere else?
There an alternative thats more modern here:
https://www.doomworld.com/forum/topic/1 ... -tracking/
by Spaceman333
Mon Aug 11, 2025 7:02 pm
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 626
Views: 179909

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

I'm currently enjoy the Aracnocide Weapons and the different classes, small nuances, neat little details are so fun to play with. I'm fighting Dehacked Enemies with it and its got an excellent tacticool-lite feel to it. I enjoy the upgrade kits too and how they let some weapons evolve during the ...
by Spaceman333
Sun Aug 03, 2025 3:34 pm
Forum: Gameplay Mods
Topic: ModOhEXTRAFun! - v0.7 :)))))
Replies: 11
Views: 3827

Re: ModOhEXTRAFun! - v0.6! OhYes

I'm loving this, he even straight up gobbled up a zombieguy too :lol:
by Spaceman333
Sat Aug 02, 2025 3:41 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3056
Views: 898168

Re: The Guncaster - 3.888b

Holy moly a big update 4.0! Among them I saw these goodies at a glance:

Code: Select all

Big, biiiig change - added universal monster support!
Cauterizer makes a grand return in a new form as an addon weapon.
And many more!
by Spaceman333
Sat Aug 02, 2025 3:35 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167903

Re: [0.8.0] Gun Bonsai -- everything-compatible weapon upgra

Lopunny has shotgun wrote: Sat Aug 02, 2025 1:13 am
Brohnesorge wrote: Sun Jul 31, 2022 8:47 pm -snip-
Yo, link to other mods? This look cool as shit.
Here you go:
viewtopic.php?style=5&t=53867
(Hearts of Demons - BARON)
by Spaceman333
Thu Jul 31, 2025 5:40 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 469080

Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!

Would it be possible to make new card selection trigger after X amount of kills instead of per map change? I'm playing this setup where I only have one map, but its an extremely big one with 1500+ enemies on it: https://i.postimg.cc/KvVpLCv1/megalevel.png Would be cool if say after every 100 kills ...
by Spaceman333
Fri Jul 25, 2025 3:45 am
Forum: Gameplay Mods
Topic: Improvisation - No guns? No Problem. (0.9.3)
Replies: 31
Views: 18267

Re: Improvisation - No guns? No Problem. (0.9.3)

I sat completely mesmerized by the banana tripping video, thats brilliant and hilarious. I wanna play this mod.
by Spaceman333
Sun Jul 06, 2025 3:25 pm
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 108
Views: 54152

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

COMING Soon BIG NEW UPDATE. We have some problems with sprites, but I'll try to make in it July. New big update for "Hell From Earth", new enemy faction. Ready to engage, marines? P.S: Are there other ways than imgur to post images here? I'm excited, this is one of the coolest and biggest enemy ...
by Spaceman333
Mon Jun 23, 2025 11:16 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
Replies: 120
Views: 27033

Re: SoM's GunBonsai Addons and Patches (June 22, 2025)

One idea to fix swiftness is to pulse the timefreeze powerup on and off so becomes sort of slow-mo. Thus enemies will still move and attack, but much slower.

Basically, for the duration of the swiftness effect, every 5 tics give a 3 tic long time freeze powerup.
by Spaceman333
Thu Jun 05, 2025 5:53 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91140

Re: Angled Doom is on the works once again!

Awesome!!
by Spaceman333
Fri May 30, 2025 5:19 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91140

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

>"Hmm this mods looks fairly simple, its just Doom, but angled graphics for weapons. Kinda too simple for me tbh." >"Oh! Theres a 'Plus' edition with some extras. That seems a bit more interesting to me, lets try it." > *Proceeds to witness a HUGE SUPER MOD that rivals Brutal Doom, D4D, Project ...

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