Search found 644 matches
- Thu Sep 25, 2025 9:51 am
- Forum: Gameplay Mods
- Topic: Unless You Got Powah!: A Powerup Randomizer for Doom
- Replies: 3
- Views: 1093
Re: Unless You Got Powah!: A Powerup Randomizer for Doom
Heck yeah! I always wanted a universal addon like this. This will have a big impact on the many playthroughs I wanna do. Thank you for making and sharing it!
- Sat Sep 13, 2025 12:56 pm
- Forum: Gameplay Mods
- Topic: Somewhere in Hell 1.0 - a Madness Combat mod
- Replies: 1
- Views: 614
Re: Somewhere in Hell 1.0 - a Madness Combat mod
Wow this is AMAZING, high quality, authentic and comprehensive! Thank you for making and releasing this!
- Wed Aug 27, 2025 7:43 am
- Forum: Gameplay Mods
- Topic: Tactical Pocket Nuke (universal addon mod for Doom II)
- Replies: 0
- Views: 563
Tactical Pocket Nuke (universal addon mod for Doom II)
I love the Pocket Nuke item from ELFLE's and 3saster's Boom Power Reborn mod, but I wanted it to be standalone so I made this. https://i.postimg.cc/fWXPNL8L/Pocket-Tac-Nuke-itch-cover.jpg Basically its a rare inventory item you can find amongst monsters, carry it around and then toss it. 10 second ...
- Tue Aug 12, 2025 1:18 pm
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22715
Re: kMinimap - Universal minimap mod
- Mon Aug 11, 2025 7:02 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 626
- Views: 179909
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
I'm currently enjoy the Aracnocide Weapons and the different classes, small nuances, neat little details are so fun to play with. I'm fighting Dehacked Enemies with it and its got an excellent tacticool-lite feel to it. I enjoy the upgrade kits too and how they let some weapons evolve during the ...
- Sun Aug 03, 2025 3:34 pm
- Forum: Gameplay Mods
- Topic: ModOhEXTRAFun! - v0.7 :)))))
- Replies: 11
- Views: 3827
Re: ModOhEXTRAFun! - v0.6! OhYes
I'm loving this, he even straight up gobbled up a zombieguy too 

- Sat Aug 02, 2025 3:41 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3056
- Views: 898168
Re: The Guncaster - 3.888b
Holy moly a big update 4.0! Among them I saw these goodies at a glance:
And many more!
Code: Select all
Big, biiiig change - added universal monster support!
Cauterizer makes a grand return in a new form as an addon weapon.
- Sat Aug 02, 2025 3:35 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 167903
Re: [0.8.0] Gun Bonsai -- everything-compatible weapon upgra
Here you go:Lopunny has shotgun wrote: ↑Sat Aug 02, 2025 1:13 amYo, link to other mods? This look cool as shit.
viewtopic.php?style=5&t=53867
(Hearts of Demons - BARON)
- Thu Jul 31, 2025 5:40 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 469080
Re: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Would it be possible to make new card selection trigger after X amount of kills instead of per map change? I'm playing this setup where I only have one map, but its an extremely big one with 1500+ enemies on it: https://i.postimg.cc/KvVpLCv1/megalevel.png Would be cool if say after every 100 kills ...
- Fri Jul 25, 2025 3:45 am
- Forum: Gameplay Mods
- Topic: Improvisation - No guns? No Problem. (0.9.3)
- Replies: 31
- Views: 18267
Re: Improvisation - No guns? No Problem. (0.9.3)
I sat completely mesmerized by the banana tripping video, thats brilliant and hilarious. I wanna play this mod.
- Sun Jul 06, 2025 3:25 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54152
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
COMING Soon BIG NEW UPDATE. We have some problems with sprites, but I'll try to make in it July. New big update for "Hell From Earth", new enemy faction. Ready to engage, marines? P.S: Are there other ways than imgur to post images here? I'm excited, this is one of the coolest and biggest enemy ...
- Mon Jun 23, 2025 11:16 am
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
- Replies: 120
- Views: 27033
Re: SoM's GunBonsai Addons and Patches (June 22, 2025)
One idea to fix swiftness is to pulse the timefreeze powerup on and off so becomes sort of slow-mo. Thus enemies will still move and attack, but much slower.
Basically, for the duration of the swiftness effect, every 5 tics give a 3 tic long time freeze powerup.
Basically, for the duration of the swiftness effect, every 5 tics give a 3 tic long time freeze powerup.
- Thu Jun 05, 2025 5:53 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 91140
- Wed Jun 04, 2025 6:45 pm
- Forum: Gameplay Mods
- Topic: [Gzdoom] Universal Eternal Mod (Compatible with custom weapon packs)
- Replies: 2
- Views: 1543
Re: [Gzdoom] Universal Eternal Mod (Compatible with custom weapon packs)
This looks awesome, thank you for making it!
- Fri May 30, 2025 5:19 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 91140
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
>"Hmm this mods looks fairly simple, its just Doom, but angled graphics for weapons. Kinda too simple for me tbh." >"Oh! Theres a 'Plus' edition with some extras. That seems a bit more interesting to me, lets try it." > *Proceeds to witness a HUGE SUPER MOD that rivals Brutal Doom, D4D, Project ...