Search found 633 matches

by Spaceman333
Mon Jun 23, 2025 11:16 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (July 1, 2025)
Replies: 93
Views: 21959

Re: SoM's GunBonsai Addons and Patches (June 22, 2025)

One idea to fix swiftness is to pulse the timefreeze powerup on and off so becomes sort of slow-mo. Thus enemies will still move and attack, but much slower.

Basically, for the duration of the swiftness effect, every 5 tics give a 3 tic long time freeze powerup.
by Spaceman333
Thu Jun 05, 2025 5:53 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89041

Re: Angled Doom is on the works once again!

Awesome!!
by Spaceman333
Fri May 30, 2025 5:19 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 89041

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

>"Hmm this mods looks fairly simple, its just Doom, but angled graphics for weapons. Kinda too simple for me tbh." >"Oh! Theres a 'Plus' edition with some extras. That seems a bit more interesting to me, lets try it." > *Proceeds to witness a HUGE SUPER MOD that rivals Brutal Doom, D4D, Project ...
by Spaceman333
Thu May 29, 2025 2:26 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (July 1, 2025)
Replies: 93
Views: 21959

Re: SoM's GunBonsai Addons and Patches (May 24, 2025)

TheCrusader69 wrote: Thu May 29, 2025 4:49 am I want an addon that can save my gun and player upgrade progress.
What do you mean, like over the course of multiple different playthroughs, different map packs etc?
by Spaceman333
Wed May 28, 2025 6:52 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (July 1, 2025)
Replies: 93
Views: 21959

Re: SoM's GunBonsai Addons and Patches (May 24, 2025)

I'm loving these addons, the flak shot was a necessary nerf otherwise I was able to delete entire rooms if not entire levels if the enemies were too packed together. I'm using the health boost too, +20 per level. Also using powerup boost and rapid swing addons too. I wanna try to Ammo Reserves too ...
by Spaceman333
Mon Feb 24, 2025 2:27 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 747
Views: 161801

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Ugh. My weapon jitters whenever I used the Rapid Fire upgrade. It happens when you use either the **weapon sway** or **weapon tilt** or both added. Do you mean you're using UniversalWeaponTilter_v1_0.pk3? You can disable "Offset Sprite when Strafing" to fix that. I did disable "Offset Sprite when ...
by Spaceman333
Mon Feb 24, 2025 2:24 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257320

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

Last time I played Lithium was waaay back, so I'm excited to see how much it has evolved over the years. :mrgreen:
by Spaceman333
Fri Feb 21, 2025 9:27 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 747
Views: 161801

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

This mod rocks, I've had it running along side multiple different weapons mods and they've provided a lot of fun and made bland arsenals become exciting throughout the course of longer campaigns. I've also had the fun of cranking up everything to ridiculous levels and evolve weapons that can wipe ...
by Spaceman333
Fri Feb 21, 2025 7:38 am
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13580

Re: Shotgunnery mod v1.85 (latest update: 7/10/23)

I finally got a chance to try this mod after clearing some of my backlog - this mod is really good! At first I thought it'd be awkward to not have anything else than the supershotty, but its surprisingly fluent and fun to play with. The ammo types are versatile and to a great degree its actually ...
by Spaceman333
Tue Jan 07, 2025 10:37 pm
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 91
Views: 49226

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

This looks super cool, I gotta try this with my next playthrough! Thank you, it's nice to hear) I would like to see this playthrough. (if you have YT channel especially) Thats a great idea actually. I am working on releasing some videos of doom gameplay using the Halo Doom Evolved mod and I think I ...
by Spaceman333
Mon Dec 23, 2024 6:26 am
Forum: Gameplay Mods
Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
Replies: 91
Views: 49226

Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

This looks super cool, I gotta try this with my next playthrough!
by Spaceman333
Mon Nov 11, 2024 11:30 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637903

Re: [SPRITES] Spriting Carnival!!

Tier 1 Barrels
Image

Tier 2 Barrels
Image

Tier 3 Barrels
Image
by Spaceman333
Sun Nov 10, 2024 8:21 am
Forum: Resources
Topic: Explosive Barrel Replacement Sprites (10 different ones!)
Replies: 0
Views: 2051

Explosive Barrel Replacement Sprites (10 different ones!)

https://i.imgur.com/M1ZLQK8.png Here's some fun sprites for barrels for anyone wants to use in their own projects. :geek: The idea behind these is this: - Marine Barrel - Demon Barrel - Repulsor Barrel - Vortex Barrel - Cryo Barrel - Incendiary Barrel - Fragmentation Barrel - Plasma Barrel ...
by Spaceman333
Thu Oct 31, 2024 5:02 am
Forum: General
Topic: Making a (mostly) universal difficulty modes replacement mod, got mode ideas?
Replies: 4
Views: 609

Re: Making a (mostly) universal difficulty modes replacement mod, got mode ideas?

Mod is now released here:
viewtopic.php?t=79711

If you have more ideas for new modes or balance changes to recommend, post em there!

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