One idea to fix swiftness is to pulse the timefreeze powerup on and off so becomes sort of slow-mo. Thus enemies will still move and attack, but much slower.
Basically, for the duration of the swiftness effect, every 5 tics give a 3 tic long time freeze powerup.
Search found 633 matches
- Mon Jun 23, 2025 11:16 am
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (July 1, 2025)
- Replies: 93
- Views: 21959
- Thu Jun 05, 2025 5:53 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 89041
- Wed Jun 04, 2025 6:45 pm
- Forum: Gameplay Mods
- Topic: [Gzdoom] Universal Eternal Mod (Compatible with custom weapon packs)
- Replies: 2
- Views: 1041
Re: [Gzdoom] Universal Eternal Mod (Compatible with custom weapon packs)
This looks awesome, thank you for making it!
- Fri May 30, 2025 5:19 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 89041
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
>"Hmm this mods looks fairly simple, its just Doom, but angled graphics for weapons. Kinda too simple for me tbh." >"Oh! Theres a 'Plus' edition with some extras. That seems a bit more interesting to me, lets try it." > *Proceeds to witness a HUGE SUPER MOD that rivals Brutal Doom, D4D, Project ...
- Thu May 29, 2025 2:26 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (July 1, 2025)
- Replies: 93
- Views: 21959
Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
What do you mean, like over the course of multiple different playthroughs, different map packs etc?TheCrusader69 wrote: ↑Thu May 29, 2025 4:49 am I want an addon that can save my gun and player upgrade progress.
- Wed May 28, 2025 6:52 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (July 1, 2025)
- Replies: 93
- Views: 21959
Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
I'm loving these addons, the flak shot was a necessary nerf otherwise I was able to delete entire rooms if not entire levels if the enemies were too packed together. I'm using the health boost too, +20 per level. Also using powerup boost and rapid swing addons too. I wanna try to Ammo Reserves too ...
- Mon Feb 24, 2025 2:27 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 747
- Views: 161801
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Ugh. My weapon jitters whenever I used the Rapid Fire upgrade. It happens when you use either the **weapon sway** or **weapon tilt** or both added. Do you mean you're using UniversalWeaponTilter_v1_0.pk3? You can disable "Offset Sprite when Strafing" to fix that. I did disable "Offset Sprite when ...
- Mon Feb 24, 2025 2:24 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257320
Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Last time I played Lithium was waaay back, so I'm excited to see how much it has evolved over the years. 

- Fri Feb 21, 2025 9:27 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 747
- Views: 161801
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
This mod rocks, I've had it running along side multiple different weapons mods and they've provided a lot of fun and made bland arsenals become exciting throughout the course of longer campaigns. I've also had the fun of cranking up everything to ridiculous levels and evolve weapons that can wipe ...
- Fri Feb 21, 2025 7:38 am
- Forum: Gameplay Mods
- Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
- Replies: 36
- Views: 13580
Re: Shotgunnery mod v1.85 (latest update: 7/10/23)
I finally got a chance to try this mod after clearing some of my backlog - this mod is really good! At first I thought it'd be awkward to not have anything else than the supershotty, but its surprisingly fluent and fun to play with. The ammo types are versatile and to a great degree its actually ...
- Tue Jan 07, 2025 10:37 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 91
- Views: 49226
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
This looks super cool, I gotta try this with my next playthrough! Thank you, it's nice to hear) I would like to see this playthrough. (if you have YT channel especially) Thats a great idea actually. I am working on releasing some videos of doom gameplay using the Halo Doom Evolved mod and I think I ...
- Mon Dec 23, 2024 6:26 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 91
- Views: 49226
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
This looks super cool, I gotta try this with my next playthrough!
- Mon Nov 11, 2024 11:30 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637903
Re: [SPRITES] Spriting Carnival!!
Tier 1 Barrels

Tier 2 Barrels

Tier 3 Barrels


Tier 2 Barrels

Tier 3 Barrels

- Sun Nov 10, 2024 8:21 am
- Forum: Resources
- Topic: Explosive Barrel Replacement Sprites (10 different ones!)
- Replies: 0
- Views: 2051
Explosive Barrel Replacement Sprites (10 different ones!)
https://i.imgur.com/M1ZLQK8.png Here's some fun sprites for barrels for anyone wants to use in their own projects. :geek: The idea behind these is this: - Marine Barrel - Demon Barrel - Repulsor Barrel - Vortex Barrel - Cryo Barrel - Incendiary Barrel - Fragmentation Barrel - Plasma Barrel ...
- Thu Oct 31, 2024 5:02 am
- Forum: General
- Topic: Making a (mostly) universal difficulty modes replacement mod, got mode ideas?
- Replies: 4
- Views: 609
Re: Making a (mostly) universal difficulty modes replacement mod, got mode ideas?
Mod is now released here:
viewtopic.php?t=79711
If you have more ideas for new modes or balance changes to recommend, post em there!
viewtopic.php?t=79711
If you have more ideas for new modes or balance changes to recommend, post em there!