It works fine on windows 10 64-bit.Sgt Jack V wrote:It won't work on 64-bit Windows.
Search found 9 matches
- Tue Mar 21, 2017 2:10 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 288153
Re: WadSmoosh - merge all official id releases into one PK3
- Fri Mar 03, 2017 4:14 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 288153
Re: WadSmoosh - merge all official id releases into one PK3
Well i was wrong anyway thanks for the reply.
- Thu Mar 02, 2017 9:37 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 288153
Re: WadSmoosh - merge all official id releases into one PK3
How does this program work? does it place all of the wads into the pk3 or does it just tell zdoom to load all the wads together (i think it can do that). Great program anyway.
- Fri Feb 24, 2017 5:05 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672864
Re: Smooth Doom (NOW HAS A THEME SONG!)
Can you give the bullet casings rotations when they are on the ground?
- Sat Dec 17, 2016 11:04 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 207495
Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B
This is really good! 
- Mon Dec 05, 2016 1:00 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 593111
Re: GZDoom Builder 2.3
Where can i get prefabs?ZZYZX wrote:Making doors is not core DB functionality. Use prefabs. If prefabs can't be used like this, perhaps request extending prefabs? But not making doors.
- Sun Dec 04, 2016 4:28 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 593111
Re: GZDoom Builder 2.3
I'm not sure if this was ask yet so sorry if it was but can you add a easier way of making sliding doors like doom 64?
- Sat Nov 26, 2016 9:38 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672864
Re: Smooth Doom
Yes. yes we do.Glaice wrote: My question is, do we really need these?
- Tue Nov 08, 2016 7:16 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672864
Re: Smooth Doom
Can you add the doom 64 weapons? (plasma rifle and bfg)