Search found 75 matches
- Sat Apr 25, 2020 4:00 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 3.2
VERSION 3.2.1 RELEASED Updated Crispy Doom to the 5.8.0 version (with widescreen support) After some issues I was finally able to put a newer version of Crispy Doom as I planned earlier. I decided to put only the main Crispy executable from 5.8.0 and everything seems to be fine. This is the only c ...
- Sat Apr 18, 2020 1:18 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 3.2 [NEW!!] - Compatible with BTSX
VERSION 3.2 RELEASED I made several adjustments and fixes to run better on GZDoom, including a shortcut to the Weapon Setup screen (see the changelog) DOWNLOADS: https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v32-new-fixes-and-improved-compatibility/?page=26&tab=comments#comment ...
- Sat Apr 11, 2020 1:57 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 3.1 [NEW!!] - Compatible with BTSX
hvZ7QIxe3q4 VERSION 3.1 RELEASED So, I took some time to improve and correct a few things on the BTSX edition: DOWNLOAD: https://www.dropbox.com/s/x3mfi92i37rhi8w/D4V_BTSX_v3.1.zip?dl=1 - Tweaked a bit more the weapon\enemy balance - Fixed the intermission texts not appearing on Chocolate Doom ...
- Sat Apr 04, 2020 3:22 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 3.0
DOOM 4 VANILLA 3.0 RELEASED with BACK TO SATURN X COMPATIBILITY KqBvoHiEbmk I'm very happy to release this update. I made my best to preserve everything from the mod, including music, skies, level names and interpics. This version comes with a separated pack using exclusive D4V files and a modified ...
- Sat Apr 04, 2020 3:19 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.9 - NEW VERSION
Do you know any mods that are like this, like one where you can play it on dosbox? REKKR! :-) it is possbile to get the mod to work 100% same just without dehacked but with decorate instead but work 100% the same? Sorry bud, I prefer to keep it as close to dehacked as possible. I only used decorate ...
- Sun Mar 15, 2020 11:23 am
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.9 - NEW VERSION
prboom-plus.exe -iwad doom.wad -file D4V.wad -nodeh -D4V.deh -7_GAUSS.deh Now note, I'm not used to using bat files, but I've found using them more successful than using ZDL when it comes to this mod on source ports other than GZDoom. Will edit this after a test to see if the extra weapon still ...
- Sat Mar 14, 2020 10:49 am
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.9 - NEW VERSION
I've noticed playing this with additional weapons in glboom, the EMG Pistol seems to be a bit bugged when adding weapons, at least for me. (ie EMG Pistol and Gauss Cannon) The firing sound was different and the placement would shift when firing. I think the fire rate was different too. The weapons ...
- Fri Mar 13, 2020 8:30 am
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.9 - NEW VERSION
Quick update: I realized that reverie map07 still have some softlock issues, sorry about that.
Would ask you to download the files again if you want that fixed.
Also took the oportunity to update the imp XDEATH sequence and fixed the chainsaw offset when raising.
Would ask you to download the files again if you want that fixed.
Also took the oportunity to update the imp XDEATH sequence and fixed the chainsaw offset when raising.
- Fri Mar 13, 2020 12:31 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 123545
Re: Treasure Tech (Work in progress)
Sprites looks very nice!
- Thu Mar 12, 2020 10:52 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 75984
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Great mod! I love how customizable it is
- Thu Mar 12, 2020 10:51 pm
- Forum: Gameplay Mods
- Topic: TDRR's minimods (13/3/2020) (Map tinter, day night cycle)
- Replies: 11
- Views: 4690
Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle
The map tinter looks pretty cool! I will give it a try
- Wed Mar 11, 2020 11:16 am
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.9 - NEW VERSION
VERSION 2.5.9 RELEASED DOWNLOAD: https://www.dropbox.com/s/dm390ll3f0wl4ro/D4V_v2.5.9.zip?dl=1 To play with custom maps, D4V have to be loaded first (so the map07 bypasser can work). - CHANGELOG v2.5.9 - Imps are a bit more engaging on long-range combat - Improved a few animations - Improved the ...
- Wed Mar 11, 2020 11:15 am
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.8
Hi Gifty, sorry for the late reply. I will send you a PM
- Thu Feb 13, 2020 12:45 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.8 - NEW version
I made a video which includes your mod. Thanks! I'm glad that you liked my mod. When the possesed are shot, their sprites change to that of an imp. Is this intentional, or a glitch? (I was trying to make a monsters-only version of the wad The converters are not always reliable, they will alter some ...
- Sat Jan 18, 2020 3:16 pm
- Forum: Gameplay Mods
- Topic: Doom 4 Vanilla 3.2
- Replies: 75
- Views: 49281
Re: Doom 4 Vanilla 2.5.8 - NEW version
Version 2.5.8 RELEASED DOWNLOAD: https://www.dropbox.com/s/4eixfsfhx9ay7eq/D4V_v2.5.8.zip?dl=1 v2.5.8 Changelog: - Fixed the plasma rifle animation on GZDoom - Fixed some Pinky sprites (corrected the open mouth) - Fixed some behavior issues with the Cyberdemon - Improved lighting and brightmaps for ...