Search found 75 matches

by Phobos867
Sat Apr 25, 2020 4:00 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 3.2

VERSION 3.2.1 RELEASED Updated Crispy Doom to the 5.8.0 version (with widescreen support) After some issues I was finally able to put a newer version of Crispy Doom as I planned earlier. I decided to put only the main Crispy executable from 5.8.0 and everything seems to be fine. This is the only c ...
by Phobos867
Sat Apr 18, 2020 1:18 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 3.2 [NEW!!] - Compatible with BTSX

VERSION 3.2 RELEASED I made several adjustments and fixes to run better on GZDoom, including a shortcut to the Weapon Setup screen (see the changelog) DOWNLOADS: https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v32-new-fixes-and-improved-compatibility/?page=26&tab=comments#comment ...
by Phobos867
Sat Apr 11, 2020 1:57 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 3.1 [NEW!!] - Compatible with BTSX

hvZ7QIxe3q4 VERSION 3.1 RELEASED So, I took some time to improve and correct a few things on the BTSX edition: DOWNLOAD: https://www.dropbox.com/s/x3mfi92i37rhi8w/D4V_BTSX_v3.1.zip?dl=1 - Tweaked a bit more the weapon\enemy balance - Fixed the intermission texts not appearing on Chocolate Doom ...
by Phobos867
Sat Apr 04, 2020 3:22 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 3.0

DOOM 4 VANILLA 3.0 RELEASED with BACK TO SATURN X COMPATIBILITY KqBvoHiEbmk I'm very happy to release this update. I made my best to preserve everything from the mod, including music, skies, level names and interpics. This version comes with a separated pack using exclusive D4V files and a modified ...
by Phobos867
Sat Apr 04, 2020 3:19 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.9 - NEW VERSION

Do you know any mods that are like this, like one where you can play it on dosbox? REKKR! :-) it is possbile to get the mod to work 100% same just without dehacked but with decorate instead but work 100% the same? Sorry bud, I prefer to keep it as close to dehacked as possible. I only used decorate ...
by Phobos867
Sun Mar 15, 2020 11:23 am
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.9 - NEW VERSION

prboom-plus.exe -iwad doom.wad -file D4V.wad -nodeh -D4V.deh -7_GAUSS.deh Now note, I'm not used to using bat files, but I've found using them more successful than using ZDL when it comes to this mod on source ports other than GZDoom. Will edit this after a test to see if the extra weapon still ...
by Phobos867
Sat Mar 14, 2020 10:49 am
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.9 - NEW VERSION

I've noticed playing this with additional weapons in glboom, the EMG Pistol seems to be a bit bugged when adding weapons, at least for me. (ie EMG Pistol and Gauss Cannon) The firing sound was different and the placement would shift when firing. I think the fire rate was different too. The weapons ...
by Phobos867
Fri Mar 13, 2020 8:30 am
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.9 - NEW VERSION

Quick update: I realized that reverie map07 still have some softlock issues, sorry about that.
Would ask you to download the files again if you want that fixed.

Also took the oportunity to update the imp XDEATH sequence and fixed the chainsaw offset when raising.
by Phobos867
Fri Mar 13, 2020 12:31 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 123545

Re: Treasure Tech (Work in progress)

Sprites looks very nice!
by Phobos867
Thu Mar 12, 2020 10:52 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 75984

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Great mod! I love how customizable it is
by Phobos867
Thu Mar 12, 2020 10:51 pm
Forum: Gameplay Mods
Topic: TDRR's minimods (13/3/2020) (Map tinter, day night cycle)
Replies: 11
Views: 4690

Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle

The map tinter looks pretty cool! I will give it a try
by Phobos867
Wed Mar 11, 2020 11:16 am
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.9 - NEW VERSION

VERSION 2.5.9 RELEASED DOWNLOAD: https://www.dropbox.com/s/dm390ll3f0wl4ro/D4V_v2.5.9.zip?dl=1 To play with custom maps, D4V have to be loaded first (so the map07 bypasser can work). - CHANGELOG v2.5.9 - Imps are a bit more engaging on long-range combat - Improved a few animations - Improved the ...
by Phobos867
Wed Mar 11, 2020 11:15 am
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.8

Hi Gifty, sorry for the late reply. I will send you a PM
by Phobos867
Thu Feb 13, 2020 12:45 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.8 - NEW version

I made a video which includes your mod. Thanks! I'm glad that you liked my mod. When the possesed are shot, their sprites change to that of an imp. Is this intentional, or a glitch? (I was trying to make a monsters-only version of the wad The converters are not always reliable, they will alter some ...
by Phobos867
Sat Jan 18, 2020 3:16 pm
Forum: Gameplay Mods
Topic: Doom 4 Vanilla 3.2
Replies: 75
Views: 49281

Re: Doom 4 Vanilla 2.5.8 - NEW version

Version 2.5.8 RELEASED DOWNLOAD: https://www.dropbox.com/s/4eixfsfhx9ay7eq/D4V_v2.5.8.zip?dl=1 v2.5.8 Changelog: - Fixed the plasma rifle animation on GZDoom - Fixed some Pinky sprites (corrected the open mouth) - Fixed some behavior issues with the Cyberdemon - Improved lighting and brightmaps for ...

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