Search found 29 matches
- Mon Jun 25, 2018 2:00 am
- Forum: Off-Topic
- Topic: WindowCaster: The Shadowcaster Source Port
- Replies: 7
- Views: 1775
Re: WindowCaster: The Shadowcaster Source Port
ver. 0.25-PRE-6 There was a previous version of 0.25-PRE-6 that I released on Doomworld which contains some rather nasty bugs. There is no PK3 update this time. You can save or load user maps by pressing F5 (save) or F6 (load) while the map editor is open. Please feel free to post any maps you make ...
- Sun Jun 24, 2018 1:53 pm
- Forum: Off-Topic
- Topic: WindowCaster: The Shadowcaster Source Port
- Replies: 7
- Views: 1775
Re: WindowCaster: The Shadowcaster Source Port
New pre-0.25 release. This version contains a map editor. Check the readme for details. This release was not planned, but I figured since I had basically finished the backbone of the editor it would be smart to test it out publicly. Please inform me of any bugs you find, show me your creations, or ...
- Tue Jun 19, 2018 5:48 pm
- Forum: Off-Topic
- Topic: WindowCaster: The Shadowcaster Source Port
- Replies: 7
- Views: 1775
Re: WindowCaster: The Shadowcaster Source Port
New pre-0.25 test version available. As indicated in the above post, this version is not gameplay-complete. There is no need to download yet unless you are really interested in helping me debug the engine or something
- Mon Jun 18, 2018 2:46 am
- Forum: Off-Topic
- Topic: Who here likes guns? I mean really likes guns?
- Replies: 174
- Views: 20671
Re: Who here likes guns? I mean really likes guns?
Hope this doesn't come off as antagonizing, just a few additions The first M16 had tons of problems, including jamming after getting a little dirty, which was getting a lot of our troops killed. Reports also suggest that the early three-prong hider used on early M16s were "chipping" bullets as they ...
- Sun Jun 17, 2018 7:36 pm
- Forum: Off-Topic
- Topic: WindowCaster: The Shadowcaster Source Port
- Replies: 7
- Views: 1775
Re: WindowCaster: The Shadowcaster Source Port
Gameplay is intended to be in the next release, so I am basically implementing what I can right now. I am facing difficulty because I am not a very good programmer and learning as I go, and there are still several lumps that I have been trying my best to reverse engineer but I'm worried it is just ...
- Sun Jun 17, 2018 3:49 am
- Forum: Off-Topic
- Topic: WindowCaster: The Shadowcaster Source Port
- Replies: 7
- Views: 1775
Re: WindowCaster: The Shadowcaster Source Port
https://static.doomworld.com/monthly_2018_06/caster26.png.5cb690187335817c801b040fc5cfda38.png New feature: GZDoom-style dynamic lighting in a scene can be toggled on or off at any time. There is a hard limit of 8 lights which can be visible at a time (with no prospect of expanding on this limit ...
- Sat Jun 16, 2018 3:52 pm
- Forum: Off-Topic
- Topic: WindowCaster: The Shadowcaster Source Port
- Replies: 7
- Views: 1775
WindowCaster: The Shadowcaster Source Port
nzWINSY-5kk x-post from the Doomworld thread : WindowCaster is, to my knowledge, the first attempt to create a Windows-native port of Shadowcaster. It is built with Game Maker: Studio and the objective is, upon 1.0 release, to read all game data from their associated archives and externalize as ...
- Tue Jul 04, 2017 1:34 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524253
- Thu May 25, 2017 9:56 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143477
- Fri Apr 07, 2017 2:40 am
- Forum: Editing (Archive)
- Topic: [GZDOOM] Max texture size? Other model formats?
- Replies: 4
- Views: 1081
[GZDOOM] Max texture size? Other model formats?
Just wondering what I should be aiming for regarding the maximum dimensions of a texture for a mod targeting GZDoom 2.x. The reason I ask is because I am almost sure 16,384*16,384 is not going to play nice with some peoples' GPUs (and it certainly doesn't play nice with GZDB), and it would be ...
- Thu Feb 02, 2017 5:31 am
- Forum: Off-Topic
- Topic: Reddit User turns an old Xbox Dev Kit into a gaming rig
- Replies: 15
- Views: 1407
Re: Reddit User turns an old Xbox Dev Kit into a gaming rig
So he did what he wanted with his own hardware that he owned. Okay.
- Sat Jan 14, 2017 5:47 am
- Forum: Developer Blog
- Topic: ZScript and its impact on SBARINFO
- Replies: 59
- Views: 11189
Re: ZScript and its impact on SBARINFO
While I am not holding my breath for a complete code overhaul within within the near future, I am excited for what this ultimately means for ZDoom. If SBARINFO has to go completely to make way for a more flexible alternative, hopefully as part of ZScript, then I won't be missing SBARINFO very much.
- Wed Jan 04, 2017 8:29 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5358
- Views: 689061
Re: ZDoom project ideas you have
For furry.wad: Three team asymmetrical multiplayer. There is only one game mode, Area of Operations. Players may either let the game decide the objectives over the course of a game whose length is decided by the host; or, they may use earned points to buy a contract which all players will then vote ...
- Tue Jan 03, 2017 2:10 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143477
Re: The WIP Thread
Spoiler:A very early scene from a different part of furry.wad (not the hub with the crazy 32-color art)
- Tue Dec 27, 2016 5:24 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143477
Re: The WIP Thread
Needs proper lighting but
Spoiler: