Search found 29 matches

by Fisk
Mon Jun 25, 2018 2:00 am
Forum: Off-Topic
Topic: WindowCaster: The Shadowcaster Source Port
Replies: 7
Views: 1775

Re: WindowCaster: The Shadowcaster Source Port

ver. 0.25-PRE-6 There was a previous version of 0.25-PRE-6 that I released on Doomworld which contains some rather nasty bugs. There is no PK3 update this time. You can save or load user maps by pressing F5 (save) or F6 (load) while the map editor is open. Please feel free to post any maps you make ...
by Fisk
Sun Jun 24, 2018 1:53 pm
Forum: Off-Topic
Topic: WindowCaster: The Shadowcaster Source Port
Replies: 7
Views: 1775

Re: WindowCaster: The Shadowcaster Source Port

New pre-0.25 release. This version contains a map editor. Check the readme for details. This release was not planned, but I figured since I had basically finished the backbone of the editor it would be smart to test it out publicly. Please inform me of any bugs you find, show me your creations, or ...
by Fisk
Tue Jun 19, 2018 5:48 pm
Forum: Off-Topic
Topic: WindowCaster: The Shadowcaster Source Port
Replies: 7
Views: 1775

Re: WindowCaster: The Shadowcaster Source Port

New pre-0.25 test version available. As indicated in the above post, this version is not gameplay-complete. There is no need to download yet unless you are really interested in helping me debug the engine or something
by Fisk
Mon Jun 18, 2018 2:46 am
Forum: Off-Topic
Topic: Who here likes guns? I mean really likes guns?
Replies: 174
Views: 20671

Re: Who here likes guns? I mean really likes guns?

Hope this doesn't come off as antagonizing, just a few additions The first M16 had tons of problems, including jamming after getting a little dirty, which was getting a lot of our troops killed. Reports also suggest that the early three-prong hider used on early M16s were "chipping" bullets as they ...
by Fisk
Sun Jun 17, 2018 7:36 pm
Forum: Off-Topic
Topic: WindowCaster: The Shadowcaster Source Port
Replies: 7
Views: 1775

Re: WindowCaster: The Shadowcaster Source Port

Gameplay is intended to be in the next release, so I am basically implementing what I can right now. I am facing difficulty because I am not a very good programmer and learning as I go, and there are still several lumps that I have been trying my best to reverse engineer but I'm worried it is just ...
by Fisk
Sun Jun 17, 2018 3:49 am
Forum: Off-Topic
Topic: WindowCaster: The Shadowcaster Source Port
Replies: 7
Views: 1775

Re: WindowCaster: The Shadowcaster Source Port

https://static.doomworld.com/monthly_2018_06/caster26.png.5cb690187335817c801b040fc5cfda38.png New feature: GZDoom-style dynamic lighting in a scene can be toggled on or off at any time. There is a hard limit of 8 lights which can be visible at a time (with no prospect of expanding on this limit ...
by Fisk
Sat Jun 16, 2018 3:52 pm
Forum: Off-Topic
Topic: WindowCaster: The Shadowcaster Source Port
Replies: 7
Views: 1775

WindowCaster: The Shadowcaster Source Port

nzWINSY-5kk x-post from the Doomworld thread : WindowCaster is, to my knowledge, the first attempt to create a Windows-native port of Shadowcaster. It is built with Game Maker: Studio and the objective is, upon 1.0 release, to read all game data from their associated archives and externalize as ...
by Fisk
Tue Jul 04, 2017 1:34 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524253

Re: The New What Did You Last Do Thread

Image
by Fisk
Thu May 25, 2017 9:56 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143477

Re: The WIP Thread

Image
by Fisk
Fri Apr 07, 2017 2:40 am
Forum: Editing (Archive)
Topic: [GZDOOM] Max texture size? Other model formats?
Replies: 4
Views: 1081

[GZDOOM] Max texture size? Other model formats?

Just wondering what I should be aiming for regarding the maximum dimensions of a texture for a mod targeting GZDoom 2.x. The reason I ask is because I am almost sure 16,384*16,384 is not going to play nice with some peoples' GPUs (and it certainly doesn't play nice with GZDB), and it would be ...
by Fisk
Thu Feb 02, 2017 5:31 am
Forum: Off-Topic
Topic: Reddit User turns an old Xbox Dev Kit into a gaming rig
Replies: 15
Views: 1407

Re: Reddit User turns an old Xbox Dev Kit into a gaming rig

So he did what he wanted with his own hardware that he owned. Okay.
by Fisk
Sat Jan 14, 2017 5:47 am
Forum: Developer Blog
Topic: ZScript and its impact on SBARINFO
Replies: 59
Views: 11189

Re: ZScript and its impact on SBARINFO

While I am not holding my breath for a complete code overhaul within within the near future, I am excited for what this ultimately means for ZDoom. If SBARINFO has to go completely to make way for a more flexible alternative, hopefully as part of ZScript, then I won't be missing SBARINFO very much.
by Fisk
Wed Jan 04, 2017 8:29 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5358
Views: 689061

Re: ZDoom project ideas you have

For furry.wad: Three team asymmetrical multiplayer. There is only one game mode, Area of Operations. Players may either let the game decide the objectives over the course of a game whose length is decided by the host; or, they may use earned points to buy a contract which all players will then vote ...
by Fisk
Tue Jan 03, 2017 2:10 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143477

Re: The WIP Thread

Spoiler:
A very early scene from a different part of furry.wad (not the hub with the crazy 32-color art)
by Fisk
Tue Dec 27, 2016 5:24 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143477

Re: The WIP Thread

Needs proper lighting but
Spoiler:

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