Search found 1051 matches
- Sun Mar 13, 2022 12:02 pm
- Forum: Scripting
- Topic: Custom decorative object is invisible in game?
- Replies: 5
- Views: 405
Re: Custom decorative object is invisible in game?
Ah. Well in my game, it's in an ipk3 folder directory series called SPRITES>DECORATIONS. I've attached a screenshot as reference.
- Sun Mar 13, 2022 11:23 am
- Forum: Scripting
- Topic: Custom decorative object is invisible in game?
- Replies: 5
- Views: 405
Custom decorative object is invisible in game?
I've spent hours trying to fix this annoying problem and nothing is working. I have a custom object in my game only for decorative purposes but it does NOT show up in game. Shows up fine in the editor, but not in the game itself. The item code is this: ACTOR PairOfGlasses 5533 { //$Category ...
- Sat Jan 08, 2022 2:53 pm
- Forum: Scripting
- Topic: Scripting a ringing telephone?
- Replies: 5
- Views: 846
Re: Scripting a ringing telephone?
Ok, thank you both very much. I'm going to experiment with this method now. EDIT: Ok so I thought I had this down to a T, but seems I'm having this issue with my phone ringing script... as you can see its marked it as broken? I've checked over it numerous times, I can't see anything wrong with it ...
- Wed Jan 05, 2022 4:21 pm
- Forum: Scripting
- Topic: Scripting a ringing telephone?
- Replies: 5
- Views: 846
Scripting a ringing telephone?
I need a little help... There's a part in my game in which you enter a sector that has a telephone in it. My goal here is to have a script, that once you walk over a linedef, it triggers the telephone to ring. My setup is like this: 1.I have the linedef, but no script attached yet. 2. The telephone ...
- Sat Oct 30, 2021 10:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Horryefieing - The Game (WIP)
- Replies: 55
- Views: 19243
Re: Horryefieing - The Game (WIP)
UPDATE: SUNDAY, 31ST OCTOBER 2021 (HALLOWEEN)
OFFICIAL TRAILER 2 FOR HALLOWEEN IS UP!
Trailer also added to main post on page 1.
OFFICIAL TRAILER 2 FOR HALLOWEEN IS UP!
Trailer also added to main post on page 1.
- Sat Oct 30, 2021 2:24 pm
- Forum: Scripting
- Topic: Moving Camera + It's script is giving me HELL.
- Replies: 1
- Views: 217
Moving Camera + It's script is giving me HELL.
I cannot for the life of me figure out what I am doing wrong here. Initially, my game was set for release for tomorrow. This is now not going to happen, as there is just too many little details that need work. However, this one is the most irritating I have encountered. I have read the following ...
- Thu Oct 28, 2021 9:58 am
- Forum: Scripting
- Topic: Cheats are proving a problem
- Replies: 30
- Views: 4149
Re: Cheats are proving a problem
That fixed it, thank you. I do have one little question though as this script you've written is really something... So I'm going to post something here so tell me if I'm in the right ball park. Your code... if (event.name == "cc_givesoul") { // Spawn a soulsphere where player stands, player ...
- Thu Oct 28, 2021 8:37 am
- Forum: Scripting
- Topic: Cheats are proving a problem
- Replies: 30
- Views: 4149
Re: Cheats are proving a problem
Thanks for the tip. I removed it from the cheat section but now I have this error... and this one is far worse becuase i literally have no idea whatsoever what its talking about. I mean I know what it says, but I cannot see a logical fix... at all.
- Wed Oct 27, 2021 9:40 am
- Forum: Scripting
- Topic: Cheats are proving a problem
- Replies: 30
- Views: 4149
Re: Cheats are proving a problem
zscript file is: version "3.3.0" #include "zscript/Photokakos" #include "zscript/Kakos" #include "zscript/Curtains" #include "zscript/Cheats" Okay, it's just a basic copy of the one m8f posted that's why I didnt bother. Only difference is the version: 3.3.0 instead of 4.5 It's in the ZSCRIPT ...
- Wed Oct 27, 2021 9:27 am
- Forum: Scripting
- Topic: Cheats are proving a problem
- Replies: 30
- Views: 4149
Re: Cheats are proving a problem
I changed the version at the top and I'm getting this error. This is what I feared would happen. Any ideas why? In regards to updating, I did try that a few times, and it completely breaks my commercial game. Fixing it up to work with newer builds is far too time consuming. I'm keeping it at 3.3.0 ...
- Tue Oct 26, 2021 2:43 pm
- Forum: Scripting
- Topic: Cheats are proving a problem
- Replies: 30
- Views: 4149
Re: Cheats are proving a problem
Sorry if this is redundant, but firstly, was is MIT licence? Also, M8f, you custom cheat zscript code says VERSION 4.5 but my games engine runs on 3.3.0. I'm not able to upgrade this, so will this be compatible? I'm about to attempt implementing it again now. But I have to know its worth the time ...
- Tue Oct 26, 2021 12:59 pm
- Forum: Scripting
- Topic: Removing the end of level screen
- Replies: 10
- Views: 1616
Re: Removing the end of level screen
You sir are a hero. Thank you so much. I don't know how that evaded me for so long, but it did. And you have just fixed it. Thank you again, so so much. I cannot express what a weight off my shoulders this one is. I was on the borderline of giving up on it.
- Tue Oct 26, 2021 10:13 am
- Forum: Scripting
- Topic: Removing the end of level screen
- Replies: 10
- Views: 1616
Re: Removing the end of level screen
My guess is you're either using an outdated version of GZDoom or mixing new and old MAPINFO syntax. Just to confirm that it isn't the latter, can you post your entire MAPINFO file? Yeah sure if it will help me fix this annoying problem. Here it is. Is it a mismatch of versions? I'm using version 3 ...
- Tue Oct 26, 2021 8:01 am
- Forum: Scripting
- Topic: Removing the end of level screen
- Replies: 10
- Views: 1616
Re: Removing the end of level screen
I've followed both that wiki page MFG38 has shared with me plus I also implemented your version Enjay by your awesome mod as an example. I still cannot get this working. Why on Earth does this not want to work for me? What exactly is it that it wants? I've followed it with a fine tooth comb and it ...
- Sat Oct 23, 2021 11:00 am
- Forum: Scripting
- Topic: Removing the end of level screen
- Replies: 10
- Views: 1616
Re: Removing the end of level screen
I've scaled the wiki and can find no clear way to remove the CAST CALL. Initially, I did try re-writing it, but then I got errors that I'm feeling are most likely due to an inconsistency between versions. Activating an END GAME switch or linedef or sequence in ANY map, even with the intermission ...