Search found 7 matches

by D00MWolf
Sat Jan 27, 2018 2:56 pm
Forum: Scripting
Topic: ACS: GetActorZ always returns 89 when above activator
Replies: 3
Views: 437

Re: ACS: GetActorZ always returns 89 when above activator

Dividing it by 65536 has worked.
Though it's upwards angle doesn't exceed 89 degrees, the monster will be floating above the player
most of the time, so it won't be a problem.
by D00MWolf
Fri Jan 26, 2018 7:31 pm
Forum: Scripting
Topic: ACS: GetActorZ always returns 89 when above activator
Replies: 3
Views: 437

ACS: GetActorZ always returns 89 when above activator

I've been getting some models into a little stand-alone iwad TC I've been working on, and ran into the following error: I wrote a script to make an actor adjust it's pitch to face it's target. The code works great, but whenever I (it's target) am higher than the monster in question, the monster's ...
by D00MWolf
Sat Mar 11, 2017 6:10 pm
Forum: Script Library
Topic: [Code] Chasecam
Replies: 25
Views: 13099

Re: [Code] Chasecam

The chasecam itself works great, but I can't get it to activate using acs_namedexecutealways.

The script activates, but doesn't have any visible effect.
by D00MWolf
Sat Nov 12, 2016 4:11 pm
Forum: Game Engines
Topic: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)
Replies: 617
Views: 106841

Re: QZDoom - ZDoom with True-Color (Version 1.0 released!)

I've been experiencing a problem in which the 2nd weapon in the 3rd weapon slot's keybind isn't working. It works as intending in ZDoom, and the console doesn't say anything about it. I've had a lot of issues using just playerpawns for assigning weapon slots, so I still use the old keyconf.txt ...
by D00MWolf
Wed Sep 21, 2016 5:10 pm
Forum: Editing (Archive)
Topic: DECORATE.txt errors Tried a whole bunch of stuff already
Replies: 6
Views: 543

Re: DECORATE.txt errors Tried a whole bunch of stuff already

It's working now! Great! It looks like the main problems were not having those S_START and S_END markers, and the sword textures used 1s for rotation instead of 0s!
by D00MWolf
Wed Sep 21, 2016 4:43 pm
Forum: Editing (Archive)
Topic: DECORATE.txt errors Tried a whole bunch of stuff already
Replies: 6
Views: 543

Re: DECORATE.txt errors Tried a whole bunch of stuff already

It says nothing has any frames. So what would be a right and wrong way to place the sprites in a wad file?
by D00MWolf
Tue Sep 20, 2016 5:24 pm
Forum: Editing (Archive)
Topic: DECORATE.txt errors Tried a whole bunch of stuff already
Replies: 6
Views: 543

DECORATE.txt errors Tried a whole bunch of stuff already

So I've been working a DOOM mod for a while, I had a bunch of cool ideas and whatnot. I have a decorate.txt defining a few things (but not all of them), and every time I load them into a map, (I'm using slade by the way), the items just appear as /!\ icons. Thee obvious answer is, I did something ...

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