Dividing it by 65536 has worked.
Though it's upwards angle doesn't exceed 89 degrees, the monster will be floating above the player
most of the time, so it won't be a problem.
Search found 7 matches
- Sat Jan 27, 2018 2:56 pm
- Forum: Scripting
- Topic: ACS: GetActorZ always returns 89 when above activator
- Replies: 3
- Views: 437
- Fri Jan 26, 2018 7:31 pm
- Forum: Scripting
- Topic: ACS: GetActorZ always returns 89 when above activator
- Replies: 3
- Views: 437
ACS: GetActorZ always returns 89 when above activator
I've been getting some models into a little stand-alone iwad TC I've been working on, and ran into the following error: I wrote a script to make an actor adjust it's pitch to face it's target. The code works great, but whenever I (it's target) am higher than the monster in question, the monster's ...
- Sat Mar 11, 2017 6:10 pm
- Forum: Script Library
- Topic: [Code] Chasecam
- Replies: 25
- Views: 13099
Re: [Code] Chasecam
The chasecam itself works great, but I can't get it to activate using acs_namedexecutealways.
The script activates, but doesn't have any visible effect.
The script activates, but doesn't have any visible effect.
- Sat Nov 12, 2016 4:11 pm
- Forum: Game Engines
- Topic: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)
- Replies: 617
- Views: 106841
Re: QZDoom - ZDoom with True-Color (Version 1.0 released!)
I've been experiencing a problem in which the 2nd weapon in the 3rd weapon slot's keybind isn't working. It works as intending in ZDoom, and the console doesn't say anything about it. I've had a lot of issues using just playerpawns for assigning weapon slots, so I still use the old keyconf.txt ...
- Wed Sep 21, 2016 5:10 pm
- Forum: Editing (Archive)
- Topic: DECORATE.txt errors Tried a whole bunch of stuff already
- Replies: 6
- Views: 543
Re: DECORATE.txt errors Tried a whole bunch of stuff already
It's working now! Great! It looks like the main problems were not having those S_START and S_END markers, and the sword textures used 1s for rotation instead of 0s!
- Wed Sep 21, 2016 4:43 pm
- Forum: Editing (Archive)
- Topic: DECORATE.txt errors Tried a whole bunch of stuff already
- Replies: 6
- Views: 543
Re: DECORATE.txt errors Tried a whole bunch of stuff already
It says nothing has any frames. So what would be a right and wrong way to place the sprites in a wad file?
- Tue Sep 20, 2016 5:24 pm
- Forum: Editing (Archive)
- Topic: DECORATE.txt errors Tried a whole bunch of stuff already
- Replies: 6
- Views: 543
DECORATE.txt errors Tried a whole bunch of stuff already
So I've been working a DOOM mod for a while, I had a bunch of cool ideas and whatnot. I have a decorate.txt defining a few things (but not all of them), and every time I load them into a map, (I'm using slade by the way), the items just appear as /!\ icons. Thee obvious answer is, I did something ...