Search found 145 matches
- Thu Jul 20, 2023 4:02 am
- Forum: General
- Topic: My GZDoom configuration file
- Replies: 13
- Views: 5377
Re: My GZDoom configuration file
NEW UPDATE: Changed the UI scaling, so that it now scales to fullscreen.
- Sat Feb 18, 2023 10:16 am
- Forum: Off-Topic
- Topic: WARNING: Audacity 3.0 is labelled as Spyware
- Replies: 39
- Views: 7469
Re: WARNING: Audacity 3.0 is labelled as Spyware
My question still hasn't got a straight answer yet. Is it safe to use Audacity now?
- Thu Feb 16, 2023 11:29 pm
- Forum: Off-Topic
- Topic: WARNING: Audacity 3.0 is labelled as Spyware
- Replies: 39
- Views: 7469
Re: WARNING: Audacity 3.0 is labelled as Spyware
So it looks like they removed the data collection stuff in the privacy policy, which I didn't bother to read.
I'm still curious if it's safe to use Audacity now, though, because I'm still worried about my personal info being sent to a bunch of shady Russian government folks.
I'm still curious if it's safe to use Audacity now, though, because I'm still worried about my personal info being sent to a bunch of shady Russian government folks.
- Sun Jan 08, 2023 3:14 am
- Forum: General
- Topic: My GZDoom configuration file
- Replies: 13
- Views: 5377
Re: My GZDoom configuration file
NEW UPDATE:
- Set the UI scaling to 3 for better visibility on 16:10 monitors.
- Disabled the bloom effect.
- Thu Dec 29, 2022 11:03 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 693613
Re: ZDoom project ideas you have
I have this idea popped in my head as a mod that mixes elements from Monolith Productions' and Monolith Soft's games. For the character roster, the Productions side could be Caleb from Blood, the Pointman and Michael Becket from the F.E.A.R. series, Kate Archer from No One Lives Forever, and Sanjuro ...
- Sat Nov 05, 2022 10:11 am
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 159451
Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Hey, I tested out your mod and it's looking splendid so far. The railgun in 3.1 now feels like an actual railgun, as in it actually shoots metal projectiles at an extremely high velocity instead of being a glorified laser rifle. With all that said, I got a few problems I encountered during my ...
- Fri Oct 28, 2022 1:47 pm
- Forum: Off-Topic
- Topic: Favorite pizza toppings
- Replies: 14
- Views: 1728
Re: Favorite pizza toppings
Good 'ol pepperoni and cheese, along with hot sauce!
- Sun Oct 09, 2022 10:47 am
- Forum: General
- Topic: My GZDoom configuration file
- Replies: 13
- Views: 5377
Re: My GZDoom configuration file
NEW UPDATE:
- Set audio resampling to nearest for more clearer audio.
- Night vision now shows stealth monsters and spectres.
- Wed Oct 05, 2022 3:35 am
- Forum: Projects
- Topic: [NAM] Tangerine Edition 1.1
- Replies: 10
- Views: 7303
Re: [NAM] Tangerine Edition 1.1
Will a similar mod be made for WWII GI aswell?
- Tue Oct 04, 2022 9:26 am
- Forum: General
- Topic: WWII GI: What is morale, and what does it do?
- Replies: 7
- Views: 4321
Re: WWII GI: What is morale, and what does it do?
Wait a minute... is there a manual for the game? It might have information about the morale meter. Is anyone able to find the game's manual, if one exists at all? According to RTCM , morale is supposed to be raised by finding booze and cigarettes, and by killing Officers, and lowered by being near ...
- Sat Oct 01, 2022 1:55 am
- Forum: General
- Topic: My GZDoom configuration file
- Replies: 13
- Views: 5377
Re: My GZDoom configuration file
NEW UPDATE: Disabled FXAA and anisotropic filtering, set texture filtering to none and set light shadowmaps to nearest to optimize for lower-end computers. Considering the graphics for Doom-engine games, these changes are barely noticable anyways. For Raven's custom map color set, unseen sectors ...
- Sat Sep 24, 2022 10:26 pm
- Forum: General
- Topic: HQ sound packs for Heretic, Hexen, Strife and Chex Quest?
- Replies: 6
- Views: 1696
Re: HQ sound packs for Heretic, Hexen, Strife and Chex Quest?
Alright, so there's this complete HQ sound pack for Heretic I found out recently after I posted this. Now I'm just wondering about the remaining games...
- Wed Sep 21, 2022 9:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
- Replies: 128
- Views: 36379
Re: Bouncy's Reelism 2 Mod Pack (v 0.901 - now working for 1.21)
and as far as Mars 3D enemies go, the fact they're already being used elsewhere is why i'm hesitant to, heh. Shucks. There's another few games I know that would fit DOS Trash, though. Liquidator - A bizzare Russian shooter built off Duke Nukem 3D. Alien Cabal - A game where you fight aliens and ...
- Tue Sep 20, 2022 10:37 am
- Forum: General
- Topic: My GZDoom configuration file
- Replies: 13
- Views: 5377
Re: My GZDoom configuration file
MINOR UPDATE: Changed the map color sets to traditional except for The Adventures of Square, since I found out the custom teleporter colors can be used to cheat through the GoldenEye Egyptian Temple-esque floor puzzle in TNT: Evilution's final level. Set the UI scale to 2, status bar and fullscreen ...
- Mon Sep 19, 2022 9:09 pm
- Forum: Closed Bugs [Raze]
- Topic: Redneck Rampage savegame music bug
- Replies: 1
- Views: 311
Redneck Rampage savegame music bug
I noticed when you launch Raze with Redneck Rampage and load a savegame, the music that played on the game you saved will play. After it's done, instead of advancing to the next song, it goes back to the first track. For example, when you save a game with Baby's Liquored Up playing in the background ...