Search found 9 matches

by TGminer
Fri May 05, 2017 7:24 pm
Forum: Off-Topic
Topic: Explain Your Avatar
Replies: 2812
Views: 147176

Re: Explain Your Avatar

cedric_sigh.png
cedric_sigh.png (1.62 KiB) Viewed 1126 times
Mine is Cedric sighing from the game OneShot.

Great game if you ask me. :mrgreen:
by TGminer
Fri May 05, 2017 3:06 pm
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 240938

Re: WTF/funny/interesting videos/pictures

Image
Spoiler:
Spoiler:
by TGminer
Thu Mar 23, 2017 6:22 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888286

Re: [Update] The Guncaster - 2.8a, all glory be

The thing I don't get, is that GZDoom runs it perfectly. No errors, just plays like it's supposed to be.
by TGminer
Thu Mar 23, 2017 4:53 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888286

Re: [Update] The Guncaster - 2.8a, all glory be

Phew, was lucky to get a dumpfile, almost ran out of memory and crashed.

Here are the files:
https://gist.githubusercontent.com/anon ... 82/log.txt
https://a.pomf.cat/bybjvs.7z -- The dump. WARNING: 300+MB when extracted!
by TGminer
Thu Mar 23, 2017 6:16 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888286

Re: [Update] The Guncaster - 2.8a, all glory be

Just wondering, I have a very, very shitty computer* and can only run Software mode in QZDoom and GZDoom. (excluding Zandronum 2.1.2 and 3.0, for they use OpenGL 1.4) When running Guncaster 2.8a on GZDoom, it runs fine. When starting a game on QZDoom, it hangs endlessly, while consuming a decent ...
by TGminer
Wed Mar 22, 2017 12:54 pm
Forum: General
Topic: ZDoom.org Front Page Redesign
Replies: 60
Views: 8317

Re: ZDoom.org Front Page Redesign

Very interesting. Reminds me of the Doomsday engine homepage.
by TGminer
Wed Mar 01, 2017 4:26 pm
Forum: Resources
Topic: [ON HOLD] Bumi: Real-Time Day/Night & Weather
Replies: 234
Views: 47073

Re: [ON HOLD] Bumi: Real-Time Day/Night & Weather

ZScript.... Well that basically kills my hype to try this on Zandronum.... :(

(also is the github private on purpose? it would be interesting to look at the coding.)
by TGminer
Wed Feb 08, 2017 5:10 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164332

Re: D4T: v1.0.1.1 Patched (Jan 31 2017)

Really nice, even compatible with Zandronum 3.0!
by TGminer
Tue Sep 06, 2016 8:27 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284636

Re: WadSmoosh - merge all official id releases into one PK3

naise, now i can marathon doom all at once.

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