Search found 14 matches
- Tue Dec 11, 2018 4:49 pm
- Forum: Scripting
- Topic: [ZS] List Items in player inventory
- Replies: 2
- Views: 1031
Re: [ZS] List Items in player inventory
Ok I am going to answer my question myself, since no one actually cares :cry: I created a special class called Inventory manager, that has an array of items. Then I created custom subclasses of player and Inventory, which I am going to need later in my project, mainly because Items in inventory ...
- Sat Dec 08, 2018 9:20 am
- Forum: Scripting
- Topic: [ZS] List Items in player inventory
- Replies: 2
- Views: 1031
[ZS] List Items in player inventory
Hello, I've been recently getting into zscript, and I wan't to make a clickable inventory like in RPGs. I have a pretty clear idea in my head about how this will work, but I cannot find a clean way to display inventory items, without hacks like creating an array of all items and then CheckInventory ...
- Sun Feb 25, 2018 10:03 am
- Forum: Technical Issues
- Topic: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/w10
- Replies: 28
- Views: 93273
Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
This tool is great, but with certain mods it causes gzdoom to freeze. I did some investigation, and I found out, that it happens whenever a 3d model (from MODELDEF) is used. If you want to load a mod with 3d models (like brutal doom, project brutality, russian overkill...), you can try this fix ...
- Fri Sep 01, 2017 10:21 am
- Forum: Editing (Archive)
- Topic: [Polyobjects] Why is this script not working?
- Replies: 1
- Views: 468
[Polyobjects] Why is this script not working?
I am working on a map, with rotating polyobject blocking the path. In order to get past the polyobject, you have to shoot a barrel that will destroy the control panel. This will slow the polyobject rotation speed, so you can get past it. However, the control panel script does not always work ...
- Tue Jun 13, 2017 3:21 pm
- Forum: Technical Issues
- Topic: Windows 10 OPENGL issues
- Replies: 1
- Views: 799
Windows 10 OPENGL issues
Hello Zdoomers, I have a problem on my old laptop, I cannot run any gzdoom versions higher than 2.0.05. because " R_OPENGL not accelerated." The appears to be with my graphics processor (Intel HD graphics 3000) I have tried wtfi.exe patch, works fine, but whenever a 3d model appears it crashes ...
- Wed May 31, 2017 1:31 am
- Forum: General
- Topic: My mod has antivirus issues
- Replies: 4
- Views: 424
Re: My mod has antivirus issues
I need a bat that automatically loads my mod and sets some cvars, like mouselook.
It is literally just:
I don't really want to create my own version of gzdoom.
I will try to make a launcher in C++, and see what it does.
It is literally just:
Code: Select all
gzdoom.exe -file dtsotb7pre.wad +exec dtsot_default.cfgI will try to make a launcher in C++, and see what it does.
- Sun May 28, 2017 9:56 am
- Forum: General
- Topic: My mod has antivirus issues
- Replies: 4
- Views: 424
My mod has antivirus issues
Hello Zdoomers. I have a mod just released. Because I want it to be one-click launch, with desktop icon and stuff. I created a bat file, and used bat2exe. Then I used NSIS to make an installer, that also optionally installs GZdoom, so all the end user really needs to do is get Doom 2. But there is a ...
- Sun May 21, 2017 2:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Abdulov [Commercial - GZDoom-GPL]
- Replies: 15
- Views: 7392
Re: Call of Abdulov [Commercial - GZDoom-GPL]
What version of GZdoom is in the demo?
- Sun May 21, 2017 5:47 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]DTSOT
- Replies: 8
- Views: 2695
Re: [WIP]DTSOT
I have uploaded all files on ModDB.
- Sat May 20, 2017 11:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]DTSOT
- Replies: 8
- Views: 2695
Re: [WIP]DTSOT
Thanks! Dropbox is too small for all 3 packs. I am creating modDB page right now. I have crappy wifi atm,so I will upload tomorrow.grouchbag wrote:Maybe MODDB?Or Dropbox?Good luck!
- Fri May 19, 2017 3:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP]DTSOT
- Replies: 8
- Views: 2695
[WIP]DTSOT
https://s14.postimg.org/gn5gfl9cx/dtsot_Logo_Shadow.png Overview This is a five years old project, that was scrapped and revived many times.It never got to a phase worth posting here,until now. Now here it is, just a little bit different from what it was at the beginning. It requires Gzdoom 2.0.05 ...
- Mon Mar 20, 2017 11:56 am
- Forum: Technical Issues
- Topic: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/w10
- Replies: 28
- Views: 93273
Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
It works, but with some mods cause gzdoom go on background (mouse cursor appears and music is still playing).
Is there any solution for this problem?
Is there any solution for this problem?
- Sun Sep 04, 2016 5:26 am
- Forum: Editing (Archive)
- Topic: LOADACS vs SCRIPTS
- Replies: 5
- Views: 612
Re: LOADACS vs SCRIPTS
This sounds like the #library directive was forgotten. This causes the string indices to be tagged incorrectly leading to incorrect output. Thanks, but that's not the proble, I tried. Ok I will post the code here, I tried to explain it a bit in the comments. As I said, It works if it is loaded in ...
- Fri Sep 02, 2016 12:58 pm
- Forum: Editing (Archive)
- Topic: LOADACS vs SCRIPTS
- Replies: 5
- Views: 612
LOADACS vs SCRIPTS
Hello fellow zdoomers, I am new to this forum, but I have a zdoom project for quite some time. I have an ACS script for mounted machineguns,that needs to be used in more than one map. The script works perfectly when it is within one map (SCRIPTS file,compiled with GZdoom built-in compiler). However ...