Search found 211 matches

by MrJohnny
Wed Jul 27, 2022 7:24 pm
Forum: Gameplay Mods
Topic: PooP: Fartyguns - V1.08 released
Replies: 62
Views: 18103

Re: PooP: Fartyguns - V1.08 released

They need to bring the mockaward back.
by MrJohnny
Fri May 13, 2022 6:52 am
Forum: Scripting
Topic: How to Optimize Performance?
Replies: 5
Views: 1297

Re: How to Optimize Performance?

Happy to say that pre-initializing the actors worked wonders. Seems like most of my issues have been solved. :D
by MrJohnny
Fri May 13, 2022 5:02 am
Forum: TCs, Full Games, and Other Projects
Topic: Enigmatic Worlds (Commercial) - [Demo out, feedback appreciated!]
Replies: 46
Views: 19034

Re: [WIP] Enigmatic Worlds!

I've always been a fan of your work, as it tends to stand out from more traditional projects. Different stuff is always fun to dig into. Really interested to see where this goes!
by MrJohnny
Fri May 13, 2022 4:48 am
Forum: Scripting
Topic: How to Optimize Performance?
Replies: 5
Views: 1297

Re: How to Optimize Performance?

Hmmm... batches of 10 didn't make much of a difference, but a 1-tic delay between each A_SpawnItemEx helped a bunch. It doesn't quite give the desired effect this way though. Maybe I can just spawn the actors at the start of the level, and then modify their velocities/gravity when I want them to ...
by MrJohnny
Thu May 12, 2022 1:48 pm
Forum: Scripting
Topic: How to Optimize Performance?
Replies: 5
Views: 1297

Re: How to Optimize Performance?

Do you really need that many debris actors when maybe fewer larger ones will do? I've thought about it, but I don't believe there's any way to accomplish this without making things look awkward. The reason there's so many actors is because I want to give the illusion of the sprite crumbling to ...
by MrJohnny
Fri May 06, 2022 6:23 pm
Forum: Scripting
Topic: How to Optimize Performance?
Replies: 5
Views: 1297

How to Optimize Performance?

I have an actor that spawns a bunch of other actors after a time. The problem however, is that there's a huge dip in performance once all the actors spawn. Everything works as it should, but the sudden performance dip is jarring and doesn't look pleasant at all. I understand that spawning a bunch of ...
by MrJohnny
Mon Apr 25, 2022 5:39 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2152758

Re: The WIP Thread

OH MY GOD YES
by MrJohnny
Sun Apr 10, 2022 7:41 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2152758

Re: The WIP Thread

That looks so sick!
by MrJohnny
Fri Mar 04, 2022 10:09 am
Forum: Gameplay Mods
Topic: LOLAttack: every monster uses every attack!
Replies: 6
Views: 2417

Re: LOLAttack: every monster uses every attack!

We need more gameplay mods from Nash.
by MrJohnny
Thu Feb 10, 2022 10:56 am
Forum: Graphic/Audio Patches
Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
Replies: 35
Views: 34500

Re: CBLOOD Ultimate Edition!

Here's everything I'm using: https://www.mediafire.com/file/u29cmfhgvdnzz65/mods.zip/file Just extract the archive. Edit: also, I believe load order plays a factor as well. If loading CBLOOD first, then there doesn't seem to be any issues. Edit Edit: scratch that last edit, it seems to occur ...
by MrJohnny
Wed Feb 09, 2022 5:26 pm
Forum: Graphic/Audio Patches
Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
Replies: 35
Views: 34500

Re: CBLOOD Ultimate Edition!

I'm using this with nashgore, and for whatever reason, sometimes the hell knights/barons of hell bleed blue blood. I find that it happens most often after loading a saved game.
by MrJohnny
Sun Jan 16, 2022 10:12 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2152758

Re: The WIP Thread

Whoa, I've been following this on Twitter and it's looking better with every update!
by MrJohnny
Wed Nov 24, 2021 9:29 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 86253

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

I'm having significant lag issues. Changing the rendering API, render mode and resolution scale didn't affect anything. I have the rendering quality set to "speed" in the hardware rendering options, and I'm also not using any post-processing effects, multi-sampling or anti-aliasing. The strangest ...

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