Search found 41 matches
- Wed Apr 15, 2020 10:21 pm
- Forum: Graphic/Audio Patches
- Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
- Replies: 79
- Views: 80151
Re: Neural Smooth Doom (ANOTHER Massive update)
Wow, excellent update! The Doom 64 weapons look pretty incredible. I really appreciate a lot of the other features you have included! This is turning into my gameplay mod of choice!
- Sun Mar 29, 2020 3:00 pm
- Forum: Graphic/Audio Patches
- Topic: DOOM face with helmet [v0.5]
- Replies: 16
- Views: 9989
Re: DOOM face with helmet [v0.5]
This is neat, good job.
- Sun Mar 22, 2020 6:56 pm
- Forum: Gameplay Mods
- Topic: Universal Entropy v3.666b - The Universal Randomizer
- Replies: 111
- Views: 46901
Re: Universal Entropy v3.0 - A Universal Randomizer
This is such an excellent mod!
- Tue Sep 17, 2019 1:45 pm
- Forum: Gameplay Mods
- Topic: Third Person Doom
- Replies: 4
- Views: 16452
Re: Third Person Doom
Maybe I missed it, but is there a way to toggle between 1st and 3rd person?
- Tue Jul 03, 2018 2:14 pm
- Forum: Shaders
- Topic: RetroSpectre V2.1 - You can't defeat me!
- Replies: 9
- Views: 12016
Re: RetroSpectre V2.1 - You can't defeat me!
I just want to pop in to say that Pixel Eater makes some of the best content on this forum.
- Mon Nov 06, 2017 12:17 pm
- Forum: Requests
- Topic: Smooth Textures with glowing flats and brightmaps
- Replies: 0
- Views: 742
Smooth Textures with glowing flats and brightmaps
I've never made one of these threads but I wanted to try my luck. So I have been looking for a long time for a nice little texture upgrade for Doom and Doom II. And there's a ton of amazing stuff out there. So I collected these nice little mods only to find that a lot of brightmaps don't work with ...
- Fri Nov 03, 2017 10:10 am
- Forum: Graphic/Audio Patches
- Topic: Reikall's Voxels.
- Replies: 105
- Views: 57833
Re: Yet another voxel project - Doom, Raven, Strife
These are awesome! Please keep it up.
- Sat Oct 14, 2017 7:34 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672509
Re: Smooth Doom (SOME SHIT IS FIXED!)
Here's something which hopefully will be finished soon: https://i.imgur.com/2wx6fFZ.gif I'd like to go back eventually and redo a lot of the monster animations, some of them are very old and poorly done and I can definitely do a better job now. I can live without weapon skins forever with the ...
- Fri Jul 28, 2017 11:32 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672509
Re: Smooth Doom (NOW HAS A THEME SONG!)
More reason to fix it then.
- Thu Jul 27, 2017 2:06 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248667
Re: Beautiful Doom 6.2.1 (July 23, 2017)
I completely agree with you in that the shotgun is being moved down-left, if anything your original vision is better than my attempt at straightening it out, the problem is basically the lack of frames. I'm sorry if I'm causing you issues but I just felt like it looked off. I realized after I messed ...
- Wed Jul 26, 2017 3:07 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248667
Re: Beautiful Doom 6.2.1 (July 23, 2017)
So I went ahead and tried SLADE and I did what I thought looked best. It wasn't the animation, but the positioning of the frames. Originally the frame I was mostly complaining about was SHOGC0. It had offsets of -115,-123. The problem with that is that the other shotgun raising animations are all ...
- Mon Jul 24, 2017 2:15 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248667
Re: Beautiful Doom 6.2.1 (July 23, 2017)
Well after pumping the shotgun, it starts at the bottom and as the weapon is raised it shifts to right the out of nowhere. As for the chaingun: it's ultimately up to you, no point in trying to change something if you don't feel it needs to be changed.
- Mon Jul 24, 2017 12:06 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672509
Re: Smooth Doom (NOW HAS A THEME SONG!)
If you can Gifty, I would move the Smooth Doom options menu a bit lower. I use QZDoom and there is a new submenu, something along the lines of changing renderer options. As such, the Smooth Doom menu has been completely replaced. Obviously this option is solved when using a different sourceport, but ...
- Mon Jul 24, 2017 11:12 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248667
Re: Beautiful Doom 6.2.1 (July 23, 2017)
Just wanted to say: the frames for the shotgun after firing aren't aligned properly. I don't mean to sound nitpicky but it's a little jarring. It's not hard to miss either, just shoot the shotgun and it's pretty clear that after pumping the weapon, the raising of the gun is off-center so it looks ...
- Sat Jul 22, 2017 8:02 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 248667
Re: Beautiful Doom 6.2.0 (July 14, 2017)
Not gonna lie, this new 6.20 version is much better than previous versions. And I'm happy to see the red muzzle flashes back, it was my one gripe about the mod. This is very good. Also: That Icon of Sin spawn thingy is just too cool!