Search found 41 matches

by pikio96
Wed Apr 15, 2020 10:21 pm
Forum: Graphic/Audio Patches
Topic: Project S.I.D.E. - A Complete Overhaul PLUS Upscale
Replies: 79
Views: 80151

Re: Neural Smooth Doom (ANOTHER Massive update)

Wow, excellent update! The Doom 64 weapons look pretty incredible. I really appreciate a lot of the other features you have included! This is turning into my gameplay mod of choice!
by pikio96
Sun Mar 29, 2020 3:00 pm
Forum: Graphic/Audio Patches
Topic: DOOM face with helmet [v0.5]
Replies: 16
Views: 9989

Re: DOOM face with helmet [v0.5]

This is neat, good job.
by pikio96
Sun Mar 22, 2020 6:56 pm
Forum: Gameplay Mods
Topic: Universal Entropy v3.666b - The Universal Randomizer
Replies: 111
Views: 46901

Re: Universal Entropy v3.0 - A Universal Randomizer

This is such an excellent mod!
by pikio96
Tue Sep 17, 2019 1:45 pm
Forum: Gameplay Mods
Topic: Third Person Doom
Replies: 4
Views: 16452

Re: Third Person Doom

Maybe I missed it, but is there a way to toggle between 1st and 3rd person?
by pikio96
Tue Jul 03, 2018 2:14 pm
Forum: Shaders
Topic: RetroSpectre V2.1 - You can't defeat me!
Replies: 9
Views: 12016

Re: RetroSpectre V2.1 - You can't defeat me!

I just want to pop in to say that Pixel Eater makes some of the best content on this forum.
by pikio96
Mon Nov 06, 2017 12:17 pm
Forum: Requests
Topic: Smooth Textures with glowing flats and brightmaps
Replies: 0
Views: 742

Smooth Textures with glowing flats and brightmaps

I've never made one of these threads but I wanted to try my luck. So I have been looking for a long time for a nice little texture upgrade for Doom and Doom II. And there's a ton of amazing stuff out there. So I collected these nice little mods only to find that a lot of brightmaps don't work with ...
by pikio96
Fri Nov 03, 2017 10:10 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57833

Re: Yet another voxel project - Doom, Raven, Strife

These are awesome! Please keep it up.
by pikio96
Sat Oct 14, 2017 7:34 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672509

Re: Smooth Doom (SOME SHIT IS FIXED!)

Here's something which hopefully will be finished soon: https://i.imgur.com/2wx6fFZ.gif I'd like to go back eventually and redo a lot of the monster animations, some of them are very old and poorly done and I can definitely do a better job now. I can live without weapon skins forever with the ...
by pikio96
Fri Jul 28, 2017 11:32 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672509

Re: Smooth Doom (NOW HAS A THEME SONG!)

More reason to fix it then.
by pikio96
Thu Jul 27, 2017 2:06 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 248667

Re: Beautiful Doom 6.2.1 (July 23, 2017)

I completely agree with you in that the shotgun is being moved down-left, if anything your original vision is better than my attempt at straightening it out, the problem is basically the lack of frames. I'm sorry if I'm causing you issues but I just felt like it looked off. I realized after I messed ...
by pikio96
Wed Jul 26, 2017 3:07 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 248667

Re: Beautiful Doom 6.2.1 (July 23, 2017)

So I went ahead and tried SLADE and I did what I thought looked best. It wasn't the animation, but the positioning of the frames. Originally the frame I was mostly complaining about was SHOGC0. It had offsets of -115,-123. The problem with that is that the other shotgun raising animations are all ...
by pikio96
Mon Jul 24, 2017 2:15 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 248667

Re: Beautiful Doom 6.2.1 (July 23, 2017)

Well after pumping the shotgun, it starts at the bottom and as the weapon is raised it shifts to right the out of nowhere. As for the chaingun: it's ultimately up to you, no point in trying to change something if you don't feel it needs to be changed.
by pikio96
Mon Jul 24, 2017 12:06 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672509

Re: Smooth Doom (NOW HAS A THEME SONG!)

If you can Gifty, I would move the Smooth Doom options menu a bit lower. I use QZDoom and there is a new submenu, something along the lines of changing renderer options. As such, the Smooth Doom menu has been completely replaced. Obviously this option is solved when using a different sourceport, but ...
by pikio96
Mon Jul 24, 2017 11:12 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 248667

Re: Beautiful Doom 6.2.1 (July 23, 2017)

Just wanted to say: the frames for the shotgun after firing aren't aligned properly. I don't mean to sound nitpicky but it's a little jarring. It's not hard to miss either, just shoot the shotgun and it's pretty clear that after pumping the weapon, the raising of the gun is off-center so it looks ...
by pikio96
Sat Jul 22, 2017 8:02 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 248667

Re: Beautiful Doom 6.2.0 (July 14, 2017)

Not gonna lie, this new 6.20 version is much better than previous versions. And I'm happy to see the red muzzle flashes back, it was my one gripe about the mod. This is very good. Also: That Icon of Sin spawn thingy is just too cool!

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