Search found 96 matches

by sidav
Tue Jul 22, 2025 9:46 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)

dawnbreez wrote: Tue Jul 22, 2025 2:38 am I kinda want to make all health pickups scale with Vitality--that is, make it so that medkits heal 25 percent health instead of a flat 25 health, so buffing Vitality also improves health pickups.
A neat idea. I've did it for the current version, added to the releases just now.
by sidav
Sun Jul 13, 2025 3:58 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

Wait, do your HP not exceed 200? Even with a high Vitality? It's a bug then, as I've made max HP ignore default Doom constraints. Need to investigate. When exactly does it break?
by sidav
Fri Jul 04, 2025 5:28 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: Re: DOOMablo: a looter-shooter DOOM (0.4.0a - "I Can Fix It" Edition)

A new version is there. I've added new affixes as well as a possibility to reroll bad affixes on an items (via a very rare consumable). So if you've encountered a good artifact with a fly in the ointment, with some luck you can fix it. Railgun got buffed, and several other rebalance changes are ...
by sidav
Mon Jun 16, 2025 3:17 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)

Hello. I still can't work as much as before, but this time I have dawnbreez on my side, who helps me to bring you some fresh, distilled and organic fun. Thus being said, the new version is there, with many sweet changes! The most important one is the lift of one-suffix constraint for items. Do you ...
by sidav
Sun May 04, 2025 10:06 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.3a - a coldfix)

Hi. Health update: still a wreck. But I've released a new minor version which stopped wrong monster-like objects affixing from crashing the game. Thanks for the github issue, btw! The fix took more than a month, so I guess it should be called "coldfix". I've also added a proper README for the github ...
by sidav
Fri Mar 21, 2025 9:45 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)

Hello everyone. I'm so glad to see continuous interest in my mod! Unfortunately, I'm here with some not so good news. I've started having serious health problems, exactly the ones I mentioned before as a reason for my "vacation". They will most likely be there for quite some time. I currently can't ...
by sidav
Fri Feb 21, 2025 7:46 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)

A new update is there. It brings some fixes and new content, but not much.
by sidav
Thu Feb 20, 2025 2:52 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.1a -Flasks are searching for their place in life)

Hi everyone. Guess who has suddenly stopped getting email subscription updates about this thread for whatever reason? Yep, that's me. Merging pots and grenades into a single "active item" slot could be neat, yeah. Tbh, I'm actually considering it since I've been making the potions. Hey sidav ...
by sidav
Wed Feb 12, 2025 6:56 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.1a -Flasks are searching for their place in life)

I may be asking a really silly question, but how do I pick up the flasks strewn around that have replaced health bonuses? Tried the custom binds and have used most of the sensible-to-use buttons, but they do not seem to be picking up. Unless there is an issue to them, because they do not display ...
by sidav
Tue Feb 11, 2025 12:57 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)

A new version is here. I tried to address flask usability issues (they should be much easier to refill now), and to better implement the intended flask "roles", so they're considerably rebalanced (hehe... rebalanced...) now.
by sidav
Sun Feb 09, 2025 7:10 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)

Especially since it doesn't give you nearly as many charges as you had when you scrap the old flask. I think I'll address this, making flasks drop more charges depending on their fullness on scrapping. Maybe it's worth it to increase recharge value for refills as well? Also, is the amount that gets ...
by sidav
Sun Feb 09, 2025 10:56 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)

A new version is here, and it brings the first iteration of flasks. - They are reusable; - They restore HP, not immediately but gradually (different flasks restore at different rates); - They recharge when you kill monsters - the higher the rarity of the enemy, the more charges it gets; - They can ...
by sidav
Tue Feb 04, 2025 12:18 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.1.7a - Minor HUD stuff)

A new version is there.
Added customization for HP bar, and fixed some minor bugs that were there in the pre-release.
Nothing new for the gameplay though.
by sidav
Mon Jan 27, 2025 7:21 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)

Thanks for the feedback. As someone who has dug pretty deeply into GunBonsai's code and made a few addons for it, I can confirm that going the GunBonsai route would severely limit what affixes you'd be able to use. Perusing GunBonsai's forum thread and GitHub suggestions will yield a lot of ideas ...
by sidav
Mon Jan 27, 2025 10:45 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 42621

Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)

Jareth247 wrote: Mon Jan 27, 2025 10:18 am https://www.youtube.com/watch?v=MDFSvd5Ng8A
Guess who got a shout-out in a PotaDOOM video?
Ha-ha, great! Thanks for the news.

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