Search found 12 matches

by tcm
Sat Oct 18, 2008 10:09 pm
Forum: General
Topic: Projects you'd like to see
Replies: 145
Views: 7162

Re: Projects you'd like to see

Captain Proof wrote:Well he's done Contra style,then final fight style,next I think he should do castlevania style
oh god yes
by tcm
Sun Oct 05, 2008 2:47 pm
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 225259

Re: ZDoom for Mac OS X

I too would love to test this.
by tcm
Thu Nov 15, 2007 11:19 am
Forum: Gameplay Mods
Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
Replies: 461
Views: 50097

Re: The Triumphant Return of WWHC-DIAZ (See page 8)!

Agreed. I can deal with automatic reloading, I suppose, but manual reloading is made of win. Are you going to replace the armor? Powerups? Something I'd like to see is a BioShock-like powerups system: each pickup is a "weapon" - a syringe that, when you inject yourself, gives you whatever the ...
by tcm
Thu Nov 01, 2007 9:51 am
Forum: Gameplay Mods
Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
Replies: 461
Views: 50097

Question: WildWeasel, if you're going for semi-realism (or at least as much as Doom will allow), is there any chance that you'll put some sort of inventory restriction on the weapons? You know, like not being able to hold all the guns at the same time. Kind of like in ww-ultimate.
by tcm
Wed Oct 17, 2007 9:09 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 690879

One project I worked on for a while started life as a port of Nick Perrin's Soldier's Stockpile (solstock.wad) to Zdoom. It morphed from there to an all-out humans-and-robots-only weapons mod, complete with changeable fire modes (the M16 can switch between single fire, burst fire, and full auto ...
by tcm
Mon Jul 16, 2007 2:08 pm
Forum: Editing (Archive)
Topic: A matter of opinion or taste
Replies: 19
Views: 993

Wow, that's amazing. WAY better than what I had been doing. Can I use that?
by tcm
Fri Jul 13, 2007 7:28 am
Forum: Editing (Archive)
Topic: A matter of opinion or taste
Replies: 19
Views: 993

It's really not much more than something that sounded interesting, so I wanted to try it. I've nailed down the three weapons I'm going to have in my little demo: a Luger, a revolver, and an autopistol. I've got the dual lugers and luger/revolver done. There are a few special keys I've made: "reload ...
by tcm
Thu Jul 12, 2007 7:38 am
Forum: Editing (Archive)
Topic: A matter of opinion or taste
Replies: 19
Views: 993

Ummm, no. I unknowingly reverted to my "Marathon" gaming terminology. In the game Marathon, the player has a fusion pistol... it short-circuits alien technology. Very handy for combating the armored soldiers. That button-to-alternate-firing-style has occurred to me, but I shudder at the extra ...
by tcm
Wed Jul 11, 2007 12:58 pm
Forum: Editing (Archive)
Topic: A matter of opinion or taste
Replies: 19
Views: 993

1) Yeah, probably inaccuracy and lower damage per hit (as opposed to the revolver, say, which will have slow firing but high damage). I'm still not sure I will even have an automatic weapon, but it's a possibility. 2) I was thinking something more along these lines: 1 Fists 2 Pistol, DualPistols ...
by tcm
Wed Jul 11, 2007 12:26 pm
Forum: Editing (Archive)
Topic: A matter of opinion or taste
Replies: 19
Views: 993

A matter of opinion or taste

I'm working on a mod, using an inventory system quite similar in function to the one WildWeasel used in his recently-released ww-ultimate.wad. (Of course proper credit will be given, but any manner of release is a long way off.) Anyhoo, a summary of the mod, and then the question. This will contain ...
by tcm
Thu Feb 08, 2007 11:58 am
Forum: Editing (Archive)
Topic: Limiting weapons
Replies: 2
Views: 282

Limiting weapons

Is there a way to resctrict the weapons you pick up? For example, forcing the player to choose between a chaingun or shotgun, because you can't carry both.
by tcm
Sat Sep 09, 2006 1:31 pm
Forum: Editing (Archive)
Topic: Inventory Items Disappearing
Replies: 4
Views: 310

Inventory Items Disappearing

In a wad I'm working on, I've changed the stimpacks to be HealthPickup items. The problem is, no matter how many I have in my inventory, the number is reduced to one when I proceed to the next level. Why?

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