oh god yesCaptain Proof wrote:Well he's done Contra style,then final fight style,next I think he should do castlevania style
Search found 12 matches
- Sat Oct 18, 2008 10:09 pm
- Forum: General
- Topic: Projects you'd like to see
- Replies: 145
- Views: 7162
Re: Projects you'd like to see
- Sun Oct 05, 2008 2:47 pm
- Forum: Tutorials
- Topic: The official "ZDoom on Mac OS X" thread.
- Replies: 440
- Views: 225259
Re: ZDoom for Mac OS X
I too would love to test this.
- Thu Nov 15, 2007 11:19 am
- Forum: Gameplay Mods
- Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
- Replies: 461
- Views: 50097
Re: The Triumphant Return of WWHC-DIAZ (See page 8)!
Agreed. I can deal with automatic reloading, I suppose, but manual reloading is made of win. Are you going to replace the armor? Powerups? Something I'd like to see is a BioShock-like powerups system: each pickup is a "weapon" - a syringe that, when you inject yourself, gives you whatever the ...
- Thu Nov 01, 2007 9:51 am
- Forum: Gameplay Mods
- Topic: WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
- Replies: 461
- Views: 50097
- Wed Oct 17, 2007 9:09 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 690879
- Mon Jul 16, 2007 2:08 pm
- Forum: Editing (Archive)
- Topic: A matter of opinion or taste
- Replies: 19
- Views: 993
- Fri Jul 13, 2007 7:28 am
- Forum: Editing (Archive)
- Topic: A matter of opinion or taste
- Replies: 19
- Views: 993
It's really not much more than something that sounded interesting, so I wanted to try it. I've nailed down the three weapons I'm going to have in my little demo: a Luger, a revolver, and an autopistol. I've got the dual lugers and luger/revolver done. There are a few special keys I've made: "reload ...
- Thu Jul 12, 2007 7:38 am
- Forum: Editing (Archive)
- Topic: A matter of opinion or taste
- Replies: 19
- Views: 993
- Wed Jul 11, 2007 12:58 pm
- Forum: Editing (Archive)
- Topic: A matter of opinion or taste
- Replies: 19
- Views: 993
1) Yeah, probably inaccuracy and lower damage per hit (as opposed to the revolver, say, which will have slow firing but high damage). I'm still not sure I will even have an automatic weapon, but it's a possibility. 2) I was thinking something more along these lines: 1 Fists 2 Pistol, DualPistols ...
- Wed Jul 11, 2007 12:26 pm
- Forum: Editing (Archive)
- Topic: A matter of opinion or taste
- Replies: 19
- Views: 993
A matter of opinion or taste
I'm working on a mod, using an inventory system quite similar in function to the one WildWeasel used in his recently-released ww-ultimate.wad. (Of course proper credit will be given, but any manner of release is a long way off.) Anyhoo, a summary of the mod, and then the question. This will contain ...
- Thu Feb 08, 2007 11:58 am
- Forum: Editing (Archive)
- Topic: Limiting weapons
- Replies: 2
- Views: 282
Limiting weapons
Is there a way to resctrict the weapons you pick up? For example, forcing the player to choose between a chaingun or shotgun, because you can't carry both.
- Sat Sep 09, 2006 1:31 pm
- Forum: Editing (Archive)
- Topic: Inventory Items Disappearing
- Replies: 4
- Views: 310
Inventory Items Disappearing
In a wad I'm working on, I've changed the stimpacks to be HealthPickup items. The problem is, no matter how many I have in my inventory, the number is reduced to one when I proceed to the next level. Why?