Search found 1431 matches

by lizardcommando
Thu Jun 01, 2023 9:47 am
Forum: Levels
Topic: [GZDOOM] Doomguy in the Battle for Toad Hall 20XX
Replies: 0
Views: 993

[GZDOOM] Doomguy in the Battle for Toad Hall 20XX

Please note that the footage is slightly outdated since I had made some additional changes to it since making the videos. dSS6vWT5rdM BEiNBMQoLF8 TSSmXy0TbMM This is a 7 map wad for Doom 2. There are some brand new enemy replacements in this mapset. There are two new guns that you can use which rep...
by lizardcommando
Thu Feb 09, 2023 5:20 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 122534

Re: OBSIDIAN - A continuation of Oblige/ObAddon [V20 - "Gates of Tartarus"]

I just heard about this project skimming through the Oblige Doom Wiki article and I must say that I am really impressed with this. I have only tested making urban themed Zdoom compatible maps so far. The maps' layouts are usually pretty weird and confusing but the detailing is pretty neat. I like th...
by lizardcommando
Sun Sep 11, 2022 2:19 pm
Forum: Requests
Topic: Simple mods that limit weapon loadouts?
Replies: 0
Views: 417

Simple mods that limit weapon loadouts?

Are there any simple mods that limit how many weapons a player can hold at a time? I know more complex mods like Neutronian Chaos has something like this where you can only hold 4 or 5 weapons at a time. I was wondering if there was something that was geared towards the vanilla weapons.
by lizardcommando
Sat Aug 06, 2022 9:13 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5942
Views: 559651

Re: Resource Request thread *Read 1st post*

I'm not entirely sure where to ask this, but where can I download the soundtrack for Massmouth 2?
by lizardcommando
Fri Jul 29, 2022 11:51 pm
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 52
Views: 20891

Re: "I Can't Find This WAD" thread

I don't think that's the mod I was thinking about. I actually just found it. It was the Immerse mod from Josh771.
by lizardcommando
Fri Jul 29, 2022 10:50 pm
Forum: Requests
Topic: Daisy sprites?
Replies: 4
Views: 789

Re: Daisy sprites?

Nice, this will work. Thank you!
by lizardcommando
Fri Jul 29, 2022 10:41 pm
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 52
Views: 20891

Re: "I Can't Find This WAD" thread

I can't seem to find that one universal mod that let's you lean left and right. Does anyone have the download link to that mod or the name of it?
by lizardcommando
Sun Jul 24, 2022 12:53 am
Forum: Gameplay Mods
Topic: Bullet Time X [v1.2.0] (Slow Motion Mod)
Replies: 48
Views: 15951

Re: Bullet Time X [v1.1.0] (Slow Motion Mod)

Maybe I'm blind or something, but I do not see the additional options anywhere.
by lizardcommando
Wed Jul 13, 2022 10:31 pm
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 144
Views: 44836

Re: War Rooster

Very cool mod, overall! I do wish the melee attacks were a little faster. I feel like the delay between the lowering animation and the swinging animation is a little too slow. Also, I wish the impact noises for when you land a hit should be a little more beefier. The impact noises sounds a bit weak....
by lizardcommando
Sat Jul 09, 2022 3:25 pm
Forum: Requests
Topic: Daisy sprites?
Replies: 4
Views: 789

Re: Daisy sprites?

Cool. I will have to take a look at that. Thank you.
by lizardcommando
Sat Jul 09, 2022 2:45 pm
Forum: Requests
Topic: Daisy sprites?
Replies: 4
Views: 789

Daisy sprites?

Does anyone have any sprites of Doomguy's rabbit, Daisy?
by lizardcommando
Sun Jun 19, 2022 4:55 pm
Forum: Scripting
Topic: New custom CommanderKeen enemy doesn't trigger Tag666 lines?
Replies: 9
Views: 608

Re: New custom CommanderKeen enemy doesn't trigger Tag666 li

Ok, I think it was basically what Gez was saying was the issue. I thought A_KeenDie would work if you use it for doors and platforms. I had set the floor height and ceiling height both to 0 instead of 128. It seems to be working now.
by lizardcommando
Sat Jun 18, 2022 11:48 pm
Forum: Scripting
Topic: New custom CommanderKeen enemy doesn't trigger Tag666 lines?
Replies: 9
Views: 608

Re: New custom CommanderKeen enemy doesn't trigger Tag666 li

I'm convinced it's the map that I am working on that is messing up. The Tag 666 works fine in MAP32 with my custom Keen replacement. I tagged the sector that needs the Tag 666. Not sure what else I am doing wrong here.
by lizardcommando
Sat Jun 18, 2022 2:04 pm
Forum: Scripting
Topic: New custom CommanderKeen enemy doesn't trigger Tag666 lines?
Replies: 9
Views: 608

Re: New custom CommanderKeen enemy doesn't trigger Tag666 li

Here's the MAPINFO stuff I have: map MAP01 "Tom Nook's Death Cage 20XX" cluster 1 sky1 SKY1 forcenoskystretch music D_RUNNIN next EndGameC CyberdemonSpecial specialaction_opendoor clusterdef 1 // flat FLAT1_1 // exittext "You killed Tom Nook, but your beloved pet Daisy is nowhere to b...
by lizardcommando
Sat Jun 18, 2022 1:01 pm
Forum: Scripting
Topic: New custom CommanderKeen enemy doesn't trigger Tag666 lines?
Replies: 9
Views: 608

Re: New custom CommanderKeen enemy doesn't trigger Tag666 li

I am tagging the sector as 666.

Do I also need to change anything in MAPINFO for the custom map?

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