Search found 15 matches
- Thu May 02, 2019 2:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94478
Re: Doom RPG SE [unofficial, bugfix-ish]
So.. I'm not sure if this has been answered before, because I've been scouring Google and I can't find heads nor tails of an answer.. What do you do with the key card drops you can get in the Outpost Arena? I can't see any door for them. Thought this seemed familiar... https://forum.zdoom.org ...
- Thu Apr 25, 2019 1:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94478
Re: Doom RPG SE [unofficial, bugfix-ish]
So.. I'm not sure if this has been answered before, because I've been scouring Google and I can't find heads nor tails of an answer.. What do you do with the key card drops you can get in the Outpost Arena? I can't see any door for them.
- Tue Sep 11, 2018 8:22 am
- Forum: Technical Issues
- Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
- Replies: 85
- Views: 44426
Re: No gun? No sprites? READ THIS!
God damn that sucks. Let's hope AMD will do us a solid and fix this, but I'm not so sure how they feel about fixing problems involving old games.
- Tue Sep 11, 2018 5:28 am
- Forum: Technical Issues
- Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
- Replies: 85
- Views: 44426
Re: No gun? No sprites? READ THIS!
So in essence, using the OpenGL Renderer is bork until AMD patches this. Otherwise we have to rollback drivers or deal with the vanilla Doom render?
- Thu Sep 06, 2018 5:09 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088530
Re: Hideous Destructor
The whole folder? Holy shit, that's new to me. Thanks!
- Thu Sep 06, 2018 4:16 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1088530
Re: Hideous Destructor
How does one get this mod to play? The only files I can seem to download is the zipped source code, that's it. I can't seem to find anything else in the Github directory.
- Wed Sep 05, 2018 11:08 am
- Forum: Abandoned/Dead Projects
- Topic: Soundless Mound: Demo Version [Update 11]
- Replies: 107
- Views: 75311
Re: Soundless Mound: Demo Version [Update 9]
Fantastic mod, I eagerly await the next updates!
- Wed Sep 05, 2018 9:56 am
- Forum: Technical Issues
- Topic: The Quirky Domain Crash
- Replies: 2
- Views: 310
Re: The Quirky Domain Crash
Yeah, share the CrashReport.zip file through your file host of choice. Dropbox should work fine for that. Ah thank you, this should work: https://www.dropbox.com/s/dnprj0w42obg4kn/CrashReport.zip?dl=0 Also thank you as-well for the swift reply! :) Edit: Whoops, forgot to log into my account for the ...
- Tue Sep 04, 2018 7:30 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3032
- Views: 888097
Re: The Guncaster - 3.1
Christ alive this mod is just the epitome of "We should've stopped a long time ago but fuck it let's keep going and see where it gets us" huh? Good shit.
- Tue Sep 04, 2018 6:07 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257794
Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]
Sad to see this mod is moving to a different engine as I've JUST found out about it's existence watching ICARUSLIV3S coverage of it on his Doom Mod Madness segment of his YouTube channel. I've been using GZDoom ever since ZDoom kicked the bucket and I forgot Skulltag was a thing. I'm not exactly ...
- Fri Jan 13, 2017 6:49 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1708889
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Welp, DoomRPG has officially been moved to Dead/Archived mods, can't reply on it anymore. goodnight sweet prince.
Hopefully we'll still have DoomRL Aresenal.
Hopefully we'll still have DoomRL Aresenal.

- Sun Jan 08, 2017 7:14 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547660
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Ohh man what? The mod was abandoned? Well damn it... It was a good run. 

- Sun Jan 08, 2017 2:22 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547660
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
Hey, not sure if this has been asked yet, but just in-case... I'm using a very outdated version of the mod with RL arsenal and RL monsters. I wanted to know if it's possible to update the Doom RPG mod and those separate mods without losing my current character and their weapon stashes and so-fourth ...
- Sun Jul 17, 2016 9:49 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547660
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
*Snip* Oh geez, I'm sorry, I didn't know about the whole controversy regarding -that mod-. I'll refrain from mentioning it from now on. I do have some further questions though, if you don't mind answering. 1: Is it possible to update DOOMRPG without losing my character, items, abilities, and so ...
- Thu Jul 14, 2016 6:31 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547660
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
I just gotta say that I love this mod and everything it has to offer, but I do have some questions... 1: Has it been updated within the last 6 months? I'm afraid to update if so because I don't want to lose my progress. 2: Any addons compatible with DoomRPG that anyone recommend? 3: Is this ...