Search found 9 matches

by Azalius
Mon Jul 25, 2016 5:30 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Tranthula wrote:As stat boosts for stims go, do you mean that you still have the boosted stats AFTER the stim expires?
Worse than that, they seemed to multiple my stats after it expired, hence me going from 30 strength to 150, and yes, that happened after the stim expired.
by Azalius
Mon Jul 25, 2016 5:42 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Or character saving says it works, but loading fails? This. I also proceeded to update to the June 17th build, overwriting all files replaced. Some things are wonky now, though, like I think the loot tables are messed again (found Nuclear Powerboots in a Common crate) and using stims to enhance ...
by Azalius
Sat Jul 23, 2016 1:32 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Ok. My ability to save and load characters is completely FUBAR.

Do I need to just outright delete my .ini and start from scratch or is there something less nuclear I can resort to?
by Azalius
Thu Jul 21, 2016 6:29 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

As far as I know, the only thing you can do is go back to a stable build of (G)Zdoom and keep multiple saves around to fall back on if it happens. Also, I have a gameplay question. When you're running DRPG + RL Arsenal, does leveling Capacity ever increase your weapon limit? I know it works for ...
by Azalius
Thu Jul 21, 2016 5:55 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I think I can confirm that: I think that's why my game broke earlier on. Damn shame too, that means I lost my Chronotrooper Armor for no real reason.

I remember reading way earlier that it's safer to stay with stable versions of GZDoom/ZDoom for the moment.
by Azalius
Tue Jul 19, 2016 6:11 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

drpg_char_data_15= drpg_char_data_14= drpg_char_data_13= drpg_char_data_12= drpg_char_data_11= drpg_char_data_10= drpg_char_data_9= drpg_char_data_8= drpg_char_data_7= drpg_char_data_6= drpg_char_data_5= drpg_char_data_4= drpg_char_data_3 ...
by Azalius
Tue Jul 19, 2016 4:54 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

subenji wrote:What mods are you using?
Post your save data, I'll have a look at it.
Only the DoomRL Arsenal/Monster Pack patches, the wads, and an Oblige-generated megawad + the textures for that.

Don't actually know where I'd get my save data from.
by Azalius
Mon Jul 18, 2016 4:50 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I'm now consistently failing to load my saved character. Sometimes immediately after seeming to save over it. I tried clearing and re-saving, but no matter what it fails with an Error 3, even seconds after saving it and just reloading on the spot. Any ideas?
by Azalius
Tue Jul 12, 2016 12:34 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548730

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

I didn't want to register just to ask, but searching has nothing show up.

What the hell is the ?? in the menu? It counts down every ten minutes and is constantly flashing "Ready" but I have no idea how to do anything with it.

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