I'm rather surprised by the fact it still works
Search found 268 matches
- Tue Mar 18, 2025 2:15 pm
- Forum: Gameplay Mods
- Topic: [DOWNLOAD] Super Spy Doom (Alpha 12)
- Replies: 49
- Views: 15122
- Thu Mar 24, 2022 12:51 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 535357
Re: Custom Texture Thread.
Thanks. :) I did not palette them. The originals weren't Doom paletted and I liked the colours. So I just kept them as they were. True, I just checked my PSDs: I did not pallete them XD Honestly, these days I often don't even consider the Doom palette. Too many years of seeing graphics crucified by ...
- Wed Mar 23, 2022 8:32 am
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 535357
Re: Custom Texture Thread.
Decided to do a bit of doodling based on these trying to keep to Doom proportions and style as much as possible, but still being true to the originals as well. Some worked out better than others but the effect in game is pretty good for the ones that worked out. Those are great! Did you palette ...
- Fri Feb 18, 2022 11:27 am
- Forum: Gameplay Mods
- Topic: Judgment Doom - A Terminator Mod (for now)
- Replies: 48
- Views: 38998
Re: Judgment Doom - A Terminator Mod (for now)
Testing stuff... py8GmjxlH3k Also, I really liked that other vision, the really good one, that seems to be absent now. Can you bring it back, or at least make an optional patch (or menu option) with it? Yes, I can ;) (it's GZDoom only though; wouldn't play it in any other port anyways though) Thanks ...
- Sun Jan 23, 2022 7:15 am
- Forum: Gameplay Mods
- Topic: Judgment Doom - A Terminator Mod (for now)
- Replies: 48
- Views: 38998
Re: Judgment Doom - A Terminator Mod (for now)
Did you notice the chainsaw bug? When you collect it, it screws the weapon cycling up. I fixed it with a quick patch but I think you might want to know that. Ups sorry, I hardly use the scrollwheel. It's fixed (just had to add the chainsaw to a slot in the player class) -> file replaced, same link ...
- Sun Jan 23, 2022 4:42 am
- Forum: Gameplay Mods
- Topic: Judgment Doom - A Terminator Mod (for now)
- Replies: 48
- Views: 38998
Re: Judgment Doom - A Terminator Mod (for now)
Here's a quick update: https://www.mediafire.com/file/eroj9qjdkfwo0nb/%255BMOD%255DJudgment_Doom_alpha_034.pk3/file I put in the SPAS12 sprite by YukesVonFaust for the time being (it's a bit too big for my liking). Other than that: The scan lines could be keep for few seconds, when you change the ...
- Thu Jan 20, 2022 5:47 am
- Forum: Gameplay Mods
- Topic: Judgment Doom - A Terminator Mod (for now)
- Replies: 48
- Views: 38998
Re: Judgment Doom - A Terminator Mod (for now)
OMG... I just saw all the posts. Sorry guys for being silent, I just didn't get much done during the last year of the pandemic (mostly active on Discord). I'll try to get some updates out this weekend - it's not discontinued, I'm just really really slow cause RL and other commitments. Also, somehow ...
- Sun Jan 02, 2022 3:50 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 535357
Re: Custom Texture Thread.
Some Aliens style colony corridor wall/slope panels...
Some lo-fi low effort brush work demo... cheesing my weapon sprites in there
Some lo-fi low effort brush work demo... cheesing my weapon sprites in there
Spoiler:...thinking about making a set. Nostromo style stuff would be cool too ^^
- Sat Aug 28, 2021 1:40 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 653287
Re: (WIP) Ashes Afterglow- DEFCON 3
I'd really like to playtest this haha... but I know, I just don't have the spare time.
Honestly, I'm more excited about Ashes than anything on my wishlist or in my backlog... maybe it's the age... or bitterness
. Anyways, I'm eager - this needed to be said 
Rock on!
Honestly, I'm more excited about Ashes than anything on my wishlist or in my backlog... maybe it's the age... or bitterness
Rock on!
- Sun Aug 22, 2021 1:25 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38049
- Views: 4673159
Re: [SPRITES] Spriting Carnival!!
That's lovely! Is it hand-drawn? Also, nice map and great use of the red display. Very atmospheric! By this point, yes. But it started as a rip :D It's just a one-frame thing though... no tilted reloads and stuf :/ The map is only a corridor to test the "bright map" overlays and the floor fog ...
- Fri Aug 20, 2021 4:39 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38049
- Views: 4673159
Re: [SPRITES] Spriting Carnival!!
Ok then... I'll throw my current version of the Pulse Rifle into the mix...
- Thu Jul 15, 2021 12:37 pm
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 29961
Re: GUNSLINGER SET - CURSED GUNS (V1)
YES!!! I WAS WAITING FOR THIS CURSE! So far haven't noticed more than what RedDead stated, but i don't mind the ammo drops. One question, though: What am i taking credits for? there are a few decorate actors from you and willkuer that i've been using for a while, mostly from the "casings.dec" file ...
- Wed Oct 07, 2020 1:07 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38049
- Views: 4673159
Re: [SPRITES] Spriting Carnival!!
I hate you, eternalyGez wrote:I have created the worst possible enemy in Doom.
- Sun Oct 04, 2020 2:05 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38049
- Views: 4673159
Re: [SPRITES] Spriting Carnival!!
Made some stuff messing around with PixaTool...
- Wed May 27, 2020 11:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The City of the Damned : Apocalypse | Remaster | v2.0 | Oct, 31st 2023
- Replies: 127
- Views: 29268
Re: The City of the Damned : Apocalypse | Remaster | Dev
Willkuer isn't going to be happy about :shrug: Only the idle frame needs extension, all other weapon states get snapped back to neutral position. I'm might not be happy because my spare time is rather limited :? But if it's just the idle frame... I strained my 9 hour-screen-worker eyes for another ...

