Search found 268 matches

by willkuer
Tue Mar 18, 2025 2:15 pm
Forum: Gameplay Mods
Topic: [DOWNLOAD] Super Spy Doom (Alpha 12)
Replies: 49
Views: 14768

Re: [DOWNLOAD] Super Spy Doom (Alpha 12)

Hellser wrote: Sat Feb 01, 2025 9:31 pm Bit of a necromantic post, but I suppose it doesn't hurt to expose hidden gems once in a while. :)
I'm rather surprised by the fact it still works :shock:
by willkuer
Thu Mar 24, 2022 12:51 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532651

Re: Custom Texture Thread.

Thanks. :) I did not palette them. The originals weren't Doom paletted and I liked the colours. So I just kept them as they were. True, I just checked my PSDs: I did not pallete them XD Honestly, these days I often don't even consider the Doom palette. Too many years of seeing graphics crucified by ...
by willkuer
Wed Mar 23, 2022 8:32 am
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532651

Re: Custom Texture Thread.

Decided to do a bit of doodling based on these trying to keep to Doom proportions and style as much as possible, but still being true to the originals as well. Some worked out better than others but the effect in game is pretty good for the ones that worked out. Those are great! Did you palette ...
by willkuer
Fri Feb 18, 2022 11:27 am
Forum: Gameplay Mods
Topic: Judgment Doom - A Terminator Mod (for now)
Replies: 48
Views: 38232

Re: Judgment Doom - A Terminator Mod (for now)

Testing stuff... py8GmjxlH3k Also, I really liked that other vision, the really good one, that seems to be absent now. Can you bring it back, or at least make an optional patch (or menu option) with it? Yes, I can ;) (it's GZDoom only though; wouldn't play it in any other port anyways though) Thanks ...
by willkuer
Sun Jan 23, 2022 7:15 am
Forum: Gameplay Mods
Topic: Judgment Doom - A Terminator Mod (for now)
Replies: 48
Views: 38232

Re: Judgment Doom - A Terminator Mod (for now)

Did you notice the chainsaw bug? When you collect it, it screws the weapon cycling up. I fixed it with a quick patch but I think you might want to know that. Ups sorry, I hardly use the scrollwheel. It's fixed (just had to add the chainsaw to a slot in the player class) -> file replaced, same link ...
by willkuer
Sun Jan 23, 2022 4:42 am
Forum: Gameplay Mods
Topic: Judgment Doom - A Terminator Mod (for now)
Replies: 48
Views: 38232

Re: Judgment Doom - A Terminator Mod (for now)

Here's a quick update: https://www.mediafire.com/file/eroj9qjdkfwo0nb/%255BMOD%255DJudgment_Doom_alpha_034.pk3/file I put in the SPAS12 sprite by YukesVonFaust for the time being (it's a bit too big for my liking). Other than that: The scan lines could be keep for few seconds, when you change the ...
by willkuer
Thu Jan 20, 2022 5:47 am
Forum: Gameplay Mods
Topic: Judgment Doom - A Terminator Mod (for now)
Replies: 48
Views: 38232

Re: Judgment Doom - A Terminator Mod (for now)

OMG... I just saw all the posts. Sorry guys for being silent, I just didn't get much done during the last year of the pandemic (mostly active on Discord). I'll try to get some updates out this weekend - it's not discontinued, I'm just really really slow cause RL and other commitments. Also, somehow ...
by willkuer
Sun Jan 02, 2022 3:50 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532651

Re: Custom Texture Thread.

Some Aliens style colony corridor wall/slope panels...
COLONY_CORRIDOR_SET.png
COLONY_CORRIDOR_SET.png (21.87 KiB) Viewed 24156 times
Some lo-fi low effort brush work demo... cheesing my weapon sprites in there :P
Spoiler:
...thinking about making a set. Nostromo style stuff would be cool too ^^
by willkuer
Sat Aug 28, 2021 1:40 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 648579

Re: (WIP) Ashes Afterglow- DEFCON 3

I'd really like to playtest this haha... but I know, I just don't have the spare time.
Honestly, I'm more excited about Ashes than anything on my wishlist or in my backlog... maybe it's the age... or bitterness :roll: . Anyways, I'm eager - this needed to be said :)

Rock on!
by willkuer
Sun Aug 22, 2021 1:25 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643913

Re: [SPRITES] Spriting Carnival!!

That's lovely! Is it hand-drawn? Also, nice map and great use of the red display. Very atmospheric! By this point, yes. But it started as a rip :D It's just a one-frame thing though... no tilted reloads and stuf :/ The map is only a corridor to test the "bright map" overlays and the floor fog ...
by willkuer
Fri Aug 20, 2021 4:39 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643913

Re: [SPRITES] Spriting Carnival!!

Ok then... I'll throw my current version of the Pulse Rifle into the mix... :)
M41AA0.png
M41AA0.png (8.24 KiB) Viewed 7949 times
by willkuer
Thu Jul 15, 2021 12:37 pm
Forum: Gameplay Mods
Topic: GUNSLINGER SET - CURSED GUNS (V2)
Replies: 36
Views: 29222

Re: GUNSLINGER SET - CURSED GUNS (V1)

YES!!! I WAS WAITING FOR THIS CURSE! So far haven't noticed more than what RedDead stated, but i don't mind the ammo drops. One question, though: What am i taking credits for? there are a few decorate actors from you and willkuer that i've been using for a while, mostly from the "casings.dec" file ...
by willkuer
Wed Oct 07, 2020 1:07 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643913

Re: [SPRITES] Spriting Carnival!!

Gez wrote:I have created the worst possible enemy in Doom.
I hate you, eternaly :P :D
by willkuer
Sun Oct 04, 2020 2:05 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643913

Re: [SPRITES] Spriting Carnival!!

Made some stuff messing around with PixaTool...
guns_sprite_sheet.png
rifle_fire.gif
rifle_fire.gif (64.87 KiB) Viewed 1372 times
autoshotgun.gif
autoshotgun.gif (28.03 KiB) Viewed 1369 times
by willkuer
Wed May 27, 2020 11:10 am
Forum: TCs, Full Games, and Other Projects
Topic: The City of the Damned : Apocalypse | Remaster | v2.0 | Oct, 31st 2023
Replies: 127
Views: 28936

Re: The City of the Damned : Apocalypse | Remaster | Dev

Willkuer isn't going to be happy about :shrug: Only the idle frame needs extension, all other weapon states get snapped back to neutral position. I'm might not be happy because my spare time is rather limited :? But if it's just the idle frame... I strained my 9 hour-screen-worker eyes for another ...

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