Search found 29 matches

by Djames516
Sun May 12, 2019 7:40 pm
Forum: Gameplay Mods
Topic: Ugly as Sin: A Hideous Destructor mutator pack
Replies: 72
Views: 47857

Re: Ugly as Sin: A Hideous Destructor mutator pack

>originally built to expand on the survival aspect

7 Days to Doom when
by Djames516
Sun Apr 28, 2019 1:35 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

HERP tool with broken herp crashes game

I don't know if this has already been reported. >Relevant steps which lead to the crash 1. Entered the level with 1 working HERP and 1 broken HERP 2. Try to deploy BROKEN herp 3. HERP: :( 4. Drop BROKEN herp 5. Deploy WORKING herp 6. Destroy WORKING herp with shotgun 7. Attempt to use HERP remote ...
by Djames516
Fri Feb 16, 2018 10:27 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [Release version 3.2.5]

Djames: The manual is at your disposal . That said, documentation is admittedly spotty, and the OP link to the RTC patch is only now updated. What I meant was, is there a way to have it to where z toggles the scope on and off (not holding, toggle) Because right now you either always have the scope ...
by Djames516
Thu Feb 15, 2018 5:25 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [Release version 3.2.5]

Is there a way to turn the scope off on the guns?
Or is it always on now? I know it's lower than center, but it's still a bit distracting.
by Djames516
Fri Jun 09, 2017 1:22 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [Release version 3.1.0.1]

Veacrius, is there a list of Hideous Destructor releases, with release notes/change notes anywhere?
One of the reasons I ask is I'd like to find the latest, most stable build for multiplayer that was released before the heartbeat etc health system overhaul.
by Djames516
Wed Jun 07, 2017 11:17 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [new RELEASE]

Right now "used mags" are just an abstract pool of rounds that (at least for the ZM66) get lumped in random amounts whenever they're dropped or loaded. This pool does not increase with the backpack at the same rate as the full mags, as there's no telling how many there "really" are. So in other ...
by Djames516
Tue Jun 06, 2017 2:14 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [new RELEASE]

I'm a bit unclear on how the ammo limitation works for the ZM66. If encumbrance is on and I have a backpack, it seems I can pick up plenty of full mags, but only a limited amount of used ones. Would it be possible to have it to where you can have more used mags, and would it also be possible to have ...
by Djames516
Wed May 31, 2017 10:09 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [now with 100% more use-kicks!]

vae could you pretty please have an option that lets us recharge assault rifle mags?

:DDDD
by Djames516
Sat Jan 07, 2017 11:02 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [last update dated January 2, 2017]

Vaecrius wrote:...why on earth would you think that's a bug???
Sorry, just a little humour. Why'd you change them though?

Also (not sure if I ask here) what's the best, most stable release of this mod as far as multiplayer goes? I know the latest one has issues.
by Djames516
Sat Jan 07, 2017 1:43 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [last update dated January 2, 2017]

Bug report.

The crosses on health packs are now green.
by Djames516
Tue Dec 13, 2016 10:05 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [last update dated December 5, 2016]

Oh, so that's what happened.

I figured the invul sphere had something to do with it.

So if broken, it releases friendly frag energy? interesting.
by Djames516
Tue Dec 13, 2016 2:48 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [last update dated December 5, 2016]

I've encountered a glitch(?) on e2m7 There's a lot of frag flying around, and every monster that gets revived is an ally to me. So we're basically marching around the level adding to our ranks. Fun, but probably not intended. Will post a video if asked. hd version is 20161114 (I think) it says date ...
by Djames516
Tue Dec 06, 2016 5:24 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [last update dated December 5, 2016]

So how come Zan can't play it now?
Missing certain GZDoom features?

And what makes Zandronum better than GZDoom with netcode?
by Djames516
Tue Dec 06, 2016 5:01 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

Re: Hideous Destructor [last update dated December 5, 2016]

image.gif
image.gif (6.36 KiB) Viewed 851 times
This magic blue armor
by Djames516
Tue Dec 06, 2016 9:20 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099054

multiplayer

Has anyone had a successful multiplayer match?

What net settings did you use? I'm desyncing the instant the game starts.

**Unrelated, but hey Vaecrius, are you gonna put magic blue armor in?

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