Search found 155 matches

by Tekish
Tue Jul 01, 2025 11:42 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated July 2, 2025]

Hey, glad you find them useful. I've added a few new options for map name and author colors (including white) in the latest version.
by Tekish
Fri Oct 25, 2024 10:20 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated September 22, 2024]

It might be possible to do some sort of rudimentary hitmarker add-on in Raze, but it would probably be pretty hacky and not universal (some games seem better than others at surfacing the needed information). CrosshairHP, less so. Either way, I do not want to do this. One of the big reasons I created ...
by Tekish
Sun Oct 20, 2024 9:14 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.13.1 Released
Replies: 13
Views: 5634

Re: GZDoom 4.13.1 Released

The Windows binary is missing the LAME MP3 DLL. I had to manually add it to get GZDoom to run.
by Tekish
Sun Oct 20, 2024 9:06 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated September 22, 2024]

Glad you like the add-ons, but unfortunately I'm not looking to add any new fonts at this time.
by Tekish
Tue Apr 23, 2024 10:55 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated April 23, 2024]

I've added some functionality in the latest version of HitMarkers to detect damage over time with some mods. The update comes with a set of customization options for hit markers and sounds when DOT effects are found. This does come with a caveat, though. I based most of the damage types on those ...
by Tekish
Sat Feb 03, 2024 9:38 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated February 3, 2024]

I'm not sure if this was a regression or just an oversight, but it'll now work properly in the latest version.
by Tekish
Thu Oct 26, 2023 5:13 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated October 26, 2023]

If you want to submit the PR for Supercharge you can, I'll have a look at it tomorrow. For the colors, there's a general commonality between them if you look - bullet weapons are usually similar, rockets, cells, grenades, etc. You don't need to worry about it that much, I'll just mess with it when I ...
by Tekish
Thu Oct 26, 2023 8:15 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated October 26, 2023]

I couldn't use the PR as is, but I did implement it as an option in the latest version.
by Tekish
Tue Oct 24, 2023 9:45 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated October 24, 2023]

All of your suggestions sounded good and have been added to the latest versions of their respective add-ons. This includes your pull requests over on GitHub (thanks, by the way).
by Tekish
Thu Oct 19, 2023 3:05 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated October 19, 2023]

You can now in the latest version.
by Tekish
Sat Jun 24, 2023 7:44 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated June 24, 2023]

Thanks for letting me know, this shouldn't happen in the latest version. I had to add a check to ensure an ammo type exists to prevent the abort. In the case of your AIASSIGN lump, the cause was RocketAmmoLoaded, which isn't an ammo type. Everything else seemed fine.
by Tekish
Fri Jun 23, 2023 5:21 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated June 23, 2023]

Support for Project Brutality has been updated in the latest version. Additionally, you can now hide ammo for missing weapons. This means the list will only display ammo types relevant to the weapons you have in your inventory.
by Tekish
Tue May 02, 2023 3:51 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated May 2, 2023]

The changelogs have moved to GitHub. The links for each of them are in the original post (next to the update dates).
by Tekish
Thu Apr 27, 2023 12:11 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated April 27, 2023]

So I looked at your code and found the issue. You're supplying the LevelInfo lump with the class names of the power-up givers rather than the power-ups themselves. This is what it should look like: PowerInfiniteAmmo, Infinite Ammo, calm, k PowerDoubleFiringSpeed, Super Speed, calm, t PowerDamage ...
by Tekish
Thu Apr 27, 2023 8:53 am
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated July 2, 2025]
Replies: 267
Views: 266458

Re: Simple HUD Add-ons [Updated April 27, 2023]

Make sure that you pick up the power-ups first to confirm whether LevelInfo is reading them correctly. Their timers won't appear if they're not in your inventory. If this still doesn't work, there could be something wrong with your class names or it could be a bug I overlooked. I wouldn't be able to ...

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