Search found 22 matches

by Negostrike
Thu Jan 11, 2024 6:58 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to help

I'm not a native Italian speaker but as a native Romance language speaker I'm pretty sure the macro should be used in such cases
by Negostrike
Thu Jan 11, 2024 6:46 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to help

I got a question about obituaries in Italian. When giving the recent, still open one to deepl I passed this to see what it does with female names: %o was maimed by a Serpent. Roberto was maimed by a Serpent. Roberta was maimed by a Serpent. What I got back was: %o è stato mutilato da un serpente. ...
by Negostrike
Thu Apr 20, 2023 3:41 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 81164

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

This is all very disappointing to read. While I can understand some initial horror and hesitation to act about a friend and fellow community member being a predator, as a moderator you have to know what your job is, and clearly some of the team don't. Authority is to be challenged always so y'all ...
by Negostrike
Sun Mar 26, 2023 12:17 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1045
Views: 413658

Re: Ultimate Doom Builder

Where else can I get UDB? The link seems to be offline for some reason.
by Negostrike
Sat Oct 02, 2021 3:43 pm
Forum: Gameplay Mods
Topic: [REL] Bratwurst RECOOKED - mod revival!
Replies: 110
Views: 72555

Re: [REL] Bratwurst RECOOKED - mod revival!

So happy to see an update to this mod. Great job!
by Negostrike
Sun Apr 18, 2021 1:14 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to h

Hey! I have sent Graf Zahl a PM about this a few days ago, but I hope it's ok if I also ask for permission here. I am Jean Trindade Pereira, a Brazilian video game translator with 6 years of experience in the field. I would like to ask for permission to edit the localization spreadsheet, so that I ...
by Negostrike
Sun Oct 04, 2020 7:22 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to h

Ok, just finished the Brazilian Portuguese translation of Raze's strings.
by Negostrike
Wed Sep 30, 2020 9:49 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to h

Let's do it. I'd like to help once again with the Brazilian Portuguese version.

BTW, were the Duke3D translated strings pulled from the official 20th Anniversary World Tour version? Just so I might keep them that way if that's the case.
by Negostrike
Mon Sep 09, 2019 2:32 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to h

Just made some slight corrections on the Brazilian Portuguese machine-translated part.
by Negostrike
Fri Aug 09, 2019 10:43 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to h

Just done translating the new audio mambojambo to Portuguese.
by Negostrike
Wed Jun 19, 2019 6:31 pm
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 206413

Re: [COLDFIX!] Doom Delta v2.1!

Oh right, I got Vulkan on. As soon as possible I'm gonna disable and try again. Thanks a bunch!
by Negostrike
Sat Jun 15, 2019 9:28 pm
Forum: Gameplay Mods
Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
Replies: 708
Views: 206413

Re: [COLDFIX!] Doom Delta v2.1!

I tried turning retro scaling on and now I get this error every time I try to load the mod:

Execution could not continue.

Shader 'shaders/choco.txt' could not be compiled:
ERROR: 0:1: 'binding' : sampler/texture/image requires layout(binding=X)
ERROR: 1 compilation errors. No code generated.
by Negostrike
Mon May 27, 2019 7:03 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 669882

Re: Smooth Doom [UPDATE 5/16/19]

Is it only me or monsters don't leave blood drops on the floor anymore? I miss them.
Besides that, brilliant work.
by Negostrike
Thu Apr 25, 2019 9:26 am
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to h

I just realized there's no accents for the fonts used in those games, so it makes sense at this moment.
by Negostrike
Wed Apr 24, 2019 9:27 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 157697

Re: Translating GZDoom's text content. Read if you want to h

Is it only me who can't get the translations working on Hacx and Harmony? I'd like to test them.

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