Search found 22 matches
- Thu Jan 11, 2024 6:58 am
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to help
I'm not a native Italian speaker but as a native Romance language speaker I'm pretty sure the macro should be used in such cases
- Thu Jan 11, 2024 6:46 am
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to help
I got a question about obituaries in Italian. When giving the recent, still open one to deepl I passed this to see what it does with female names: %o was maimed by a Serpent. Roberto was maimed by a Serpent. Roberta was maimed by a Serpent. What I got back was: %o è stato mutilato da un serpente. ...
- Thu Apr 20, 2023 3:41 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 81164
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
This is all very disappointing to read. While I can understand some initial horror and hesitation to act about a friend and fellow community member being a predator, as a moderator you have to know what your job is, and clearly some of the team don't. Authority is to be challenged always so y'all ...
- Sun Mar 26, 2023 12:17 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1045
- Views: 413658
Re: Ultimate Doom Builder
Where else can I get UDB? The link seems to be offline for some reason.
- Sat Oct 02, 2021 3:43 pm
- Forum: Gameplay Mods
- Topic: [REL] Bratwurst RECOOKED - mod revival!
- Replies: 110
- Views: 72555
Re: [REL] Bratwurst RECOOKED - mod revival!
So happy to see an update to this mod. Great job!
- Sun Apr 18, 2021 1:14 am
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to h
Hey! I have sent Graf Zahl a PM about this a few days ago, but I hope it's ok if I also ask for permission here. I am Jean Trindade Pereira, a Brazilian video game translator with 6 years of experience in the field. I would like to ask for permission to edit the localization spreadsheet, so that I ...
- Sun Oct 04, 2020 7:22 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to h
Ok, just finished the Brazilian Portuguese translation of Raze's strings.
- Wed Sep 30, 2020 9:49 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to h
Let's do it. I'd like to help once again with the Brazilian Portuguese version.
BTW, were the Duke3D translated strings pulled from the official 20th Anniversary World Tour version? Just so I might keep them that way if that's the case.
BTW, were the Duke3D translated strings pulled from the official 20th Anniversary World Tour version? Just so I might keep them that way if that's the case.
- Mon Sep 09, 2019 2:32 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to h
Just made some slight corrections on the Brazilian Portuguese machine-translated part.
- Fri Aug 09, 2019 10:43 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to h
Just done translating the new audio mambojambo to Portuguese.
- Wed Jun 19, 2019 6:31 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 206413
Re: [COLDFIX!] Doom Delta v2.1!
Oh right, I got Vulkan on. As soon as possible I'm gonna disable and try again. Thanks a bunch!
- Sat Jun 15, 2019 9:28 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 206413
Re: [COLDFIX!] Doom Delta v2.1!
I tried turning retro scaling on and now I get this error every time I try to load the mod:
Execution could not continue.
Shader 'shaders/choco.txt' could not be compiled:
ERROR: 0:1: 'binding' : sampler/texture/image requires layout(binding=X)
ERROR: 1 compilation errors. No code generated.
Execution could not continue.
Shader 'shaders/choco.txt' could not be compiled:
ERROR: 0:1: 'binding' : sampler/texture/image requires layout(binding=X)
ERROR: 1 compilation errors. No code generated.
- Mon May 27, 2019 7:03 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669882
Re: Smooth Doom [UPDATE 5/16/19]
Is it only me or monsters don't leave blood drops on the floor anymore? I miss them.
Besides that, brilliant work.
Besides that, brilliant work.
- Thu Apr 25, 2019 9:26 am
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to h
I just realized there's no accents for the fonts used in those games, so it makes sense at this moment.
- Wed Apr 24, 2019 9:27 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 157697
Re: Translating GZDoom's text content. Read if you want to h
Is it only me who can't get the translations working on Hacx and Harmony? I'd like to test them.