Search found 13 matches

by TheLostSabre
Sun Jul 07, 2019 7:48 pm
Forum: Launchers
Topic: ZDoom Executor new ZDoom (and related projects) Frontend.
Replies: 304
Views: 95310

Re: ZDoom Executor new ZDoom (and related projects) Frontend

How's development for ZDE 2.0 coming along? Been a while since I last heard of it.
by TheLostSabre
Tue Dec 27, 2016 11:59 am
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164570

Re: [WIP] Death Foretold (D4T)

You got my interest.
by TheLostSabre
Sun Dec 25, 2016 11:46 pm
Forum: Levels
Topic: Maps4D4D - Ravenous Hatred
Replies: 26
Views: 5356

Re: Maps4D4D - Ravenous Hatred

Dude...

This looks amazing... :shock:
by TheLostSabre
Fri Dec 23, 2016 11:48 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318292

Re: D4D - v2.0.3(11/03/16)

Terg500 wrote:Ok, I darkened the brown parts and made them a bit more grey'ish and made the chamber core more orange.

Image
Now that's looks perfect. Really liking that new look for the upgraded pistol.
by TheLostSabre
Sun Dec 11, 2016 11:58 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318292

Re: D4D - v2.0.3(11/03/16)

Oh snap! Didn't realized D4D entered in ModDB's Top 100.

Voted.
by TheLostSabre
Tue Dec 06, 2016 9:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
Replies: 255
Views: 113770

Re: [WIP] Shadows of Apocalypse - UPDATE + new info (last po

Are you sure these are WIP? The quality in your screens are really superb! Hope this project will have a bright future ahead of it, same goes to the populace in your setting. :)
by TheLostSabre
Tue Dec 06, 2016 4:33 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129714

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Gardevoir wrote:Also sorry for lack of updates. University's being tough for me but I'm slowly poking at the maps whenever I can.
You keep hacking away at those maps, little by little; University is much more important. Good luck in your program!
by TheLostSabre
Sat Nov 12, 2016 7:01 pm
Forum: Gameplay Mods
Topic: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Replies: 317
Views: 83522

Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.

Maybe it has been mentioned already but here goes. With Trailblazer in Map07 "Dead Simple", killing any of the Mancubus variants seems to randomly cause the level to end. This seems to also happen with Arachnotron variants as well. I'm using GZDoom 2.2.0 when this happened. Maybe this is a ...
by TheLostSabre
Wed Nov 09, 2016 4:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Replies: 167
Views: 49803

Re: Temple of the Lizard Men 4 Project Thread (Update 10/17/

Flu season is terrible, isn't it? Get well soon and all the best.
by TheLostSabre
Thu Aug 04, 2016 5:16 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318292

Re: D4D - v1.01.4 released (Aug 1st)

They spawn randomly with backpacks.
by TheLostSabre
Fri Jul 22, 2016 10:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Replies: 167
Views: 49803

Re: Temple of the Lizard Men 4 Project Thread (Update 7/17/1

It's basically a kill all monsters map with a flying boss that zip around the map at the end. You basically only have one direction you can shoot at since you're confined within the chopper. Luckily, the chopper has no health to lose so you can take all the time you need but it's a level with not ...
by TheLostSabre
Thu Jul 21, 2016 10:17 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318292

Re: D4D - Released! (New Version Jul-19, pg1)

QuakedoomNukem Cz wrote:USE THE CHAINSAW PEOPLE, HAVE YOU NOTICED THAT CANISTERS ARE MOSTLY LAYING AROUND WITH ROCKETS? *facepalm*
Against lone monster perhaps or a small group (say 4) of weak monsters you can lure around the corner but against hordes? Hope you have a nice death from them hordes!
by TheLostSabre
Fri Jun 17, 2016 6:57 am
Forum: Graphic/Audio Patches
Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Replies: 195
Views: 167490

Re: HXRTC HUD 7.0 (For Classic Doom, Smooth Doom & BD v20b)

Hey there everyone. Just logged in to thank cotten_disciple for keeping the PB version of HXRTC up to date to now and, of course, Hexereticdoom for creating such a great HUD. Hope we see more from both of you!

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