Search found 13 matches
- Sun Jul 07, 2019 7:48 pm
- Forum: Launchers
- Topic: ZDoom Executor new ZDoom (and related projects) Frontend.
- Replies: 304
- Views: 95310
Re: ZDoom Executor new ZDoom (and related projects) Frontend
How's development for ZDE 2.0 coming along? Been a while since I last heard of it.
- Tue Dec 27, 2016 11:59 am
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164570
Re: [WIP] Death Foretold (D4T)
You got my interest.
- Sun Dec 25, 2016 11:46 pm
- Forum: Levels
- Topic: Maps4D4D - Ravenous Hatred
- Replies: 26
- Views: 5356
Re: Maps4D4D - Ravenous Hatred
Dude...
This looks amazing...
This looks amazing...

- Fri Dec 23, 2016 11:48 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318292
Re: D4D - v2.0.3(11/03/16)
Now that's looks perfect. Really liking that new look for the upgraded pistol.Terg500 wrote:Ok, I darkened the brown parts and made them a bit more grey'ish and made the chamber core more orange.
- Sun Dec 11, 2016 11:58 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318292
Re: D4D - v2.0.3(11/03/16)
Oh snap! Didn't realized D4D entered in ModDB's Top 100.
Voted.
Voted.
- Tue Dec 06, 2016 9:45 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
- Replies: 255
- Views: 113770
Re: [WIP] Shadows of Apocalypse - UPDATE + new info (last po
Are you sure these are WIP? The quality in your screens are really superb! Hope this project will have a bright future ahead of it, same goes to the populace in your setting. 

- Tue Dec 06, 2016 4:33 pm
- Forum: Levels
- Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
- Replies: 227
- Views: 129714
Re: [WIP] The Ultimate Doom II : Doom II levels Remake
You keep hacking away at those maps, little by little; University is much more important. Good luck in your program!Gardevoir wrote:Also sorry for lack of updates. University's being tough for me but I'm slowly poking at the maps whenever I can.
- Sat Nov 12, 2016 7:01 pm
- Forum: Gameplay Mods
- Topic: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
- Replies: 317
- Views: 83522
Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Maybe it has been mentioned already but here goes. With Trailblazer in Map07 "Dead Simple", killing any of the Mancubus variants seems to randomly cause the level to end. This seems to also happen with Arachnotron variants as well. I'm using GZDoom 2.2.0 when this happened. Maybe this is a ...
- Wed Nov 09, 2016 4:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49803
Re: Temple of the Lizard Men 4 Project Thread (Update 10/17/
Flu season is terrible, isn't it? Get well soon and all the best.
- Thu Aug 04, 2016 5:16 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318292
Re: D4D - v1.01.4 released (Aug 1st)
They spawn randomly with backpacks.
- Fri Jul 22, 2016 10:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
- Replies: 167
- Views: 49803
Re: Temple of the Lizard Men 4 Project Thread (Update 7/17/1
It's basically a kill all monsters map with a flying boss that zip around the map at the end. You basically only have one direction you can shoot at since you're confined within the chopper. Luckily, the chopper has no health to lose so you can take all the time you need but it's a level with not ...
- Thu Jul 21, 2016 10:17 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318292
Re: D4D - Released! (New Version Jul-19, pg1)
Against lone monster perhaps or a small group (say 4) of weak monsters you can lure around the corner but against hordes? Hope you have a nice death from them hordes!QuakedoomNukem Cz wrote:USE THE CHAINSAW PEOPLE, HAVE YOU NOTICED THAT CANISTERS ARE MOSTLY LAYING AROUND WITH ROCKETS? *facepalm*
- Fri Jun 17, 2016 6:57 am
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 167490
Re: HXRTC HUD 7.0 (For Classic Doom, Smooth Doom & BD v20b)
Hey there everyone. Just logged in to thank cotten_disciple for keeping the PB version of HXRTC up to date to now and, of course, Hexereticdoom for creating such a great HUD. Hope we see more from both of you!