Search found 97 matches

by DOOMGABR [RU]
Tue Jun 30, 2020 6:16 am
Forum: Closed Bugs [GZDoom]
Topic: Shadowmap glitching (g4.4.2 and earlier)
Replies: 2
Views: 415

Re: Shadowmap glitching (g4.4.2 and earlier)

I apologize for the misunderstanding. I opened access to video and file
by DOOMGABR [RU]
Wed Apr 08, 2020 9:26 am
Forum: Closed Bugs [GZDoom]
Topic: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
Replies: 9
Views: 660

Re: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report

I added the gzdoom process to the antivirus exceptions and nothing has changed. Changing the antivirus due to the doom port is nonsense. I will not do it. There are still options, how can I get around this hook if the developers do not intend to fix this?
by DOOMGABR [RU]
Thu Apr 02, 2020 1:29 pm
Forum: Abandoned/Dead Projects
Topic: [Maybe later] Universal Glory Kill
Replies: 28
Views: 18322

Re: [WIP] Universal Glory Kill

Keep up good work, man. I very like it!
by DOOMGABR [RU]
Mon Mar 30, 2020 2:13 pm
Forum: Closed Bugs [GZDoom]
Topic: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
Replies: 9
Views: 660

Re: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report

It crashes inside guard64.dll which seems to be a part COMODO Internet Security. The last GZDoom frame is in I_CheckNativeMouse() function. Due to tail call optimization, the culprit is probably one of these SetCursor() calls. Hard to say why this thing hooks this API function, maybe to protect ...
by DOOMGABR [RU]
Mon Mar 30, 2020 4:56 am
Forum: Closed Bugs [GZDoom]
Topic: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
Replies: 9
Views: 660

gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report

When I'm trying to test my modification for UDMF, the test version of GZDoom crashes. The latest stable version of g4.3.3 works fine. I can’t send the mod, it is private and has bulky resources.
Link to crash report: https://drive.google.com/open?id=1wGGAW ... v69e5J8MzG
by DOOMGABR [RU]
Wed Aug 28, 2019 6:16 am
Forum: Technical Issues
Topic: [g4.2.0] Save failed!
Replies: 3
Views: 720

[g4.2.0] Save failed!

GZdoom g4.2.0 can't save game! It writes "Save failed". Regardless of whether I play with or without modifications.
by DOOMGABR [RU]
Tue Dec 04, 2018 6:02 am
Forum: Off-Topic
Topic: Doom 3: Phobos Episode 1 Out Now
Replies: 9
Views: 1401

Re: Doom 3: Phobos Episode 1 Out Now

this is fucking incredible!!!!!!!!!!
by DOOMGABR [RU]
Wed Nov 28, 2018 11:49 am
Forum: Closed Bugs [GZDoom]
Topic: SNDSEQ bug happening when sequence starts first time
Replies: 6
Views: 995

Re: SNDSEQ bug happening when sequence starts first time

Last GZDoom (g3.6.0). Please, look my video again from the first post here. I demonsrated sound breaking after first playing of sequence. Activate trigger first time and wait end of the sequence. The video also indicates an obvious bug with SNDSEQ when using the Platform (timecode — 1:02). ...
by DOOMGABR [RU]
Tue Nov 27, 2018 8:14 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [UDMF] Translucent 3D-Slopes support
Replies: 4
Views: 578

[UDMF] Translucent 3D-Slopes support

GZDoom can't render them now.
by DOOMGABR [RU]
Wed Nov 21, 2018 2:51 am
Forum: Feature Suggestions [GZDoom]
Topic: 3D-Floor Crushers
Replies: 10
Views: 1024

Re: 3D-Floor Crushers

Graham Brirringdale wrote:Then use this link I guess: http://s000.tinyupload.com/index.php?fi ... 3849538453
Thank you very much! :wink:
by DOOMGABR [RU]
Tue Nov 20, 2018 5:34 am
Forum: Feature Suggestions [GZDoom]
Topic: 3D-Floor Crushers
Replies: 10
Views: 1024

Re: 3D-Floor Crushers

I tried, it's not working.
by DOOMGABR [RU]
Mon Nov 19, 2018 11:17 am
Forum: Feature Suggestions [GZDoom]
Topic: 3D-Floor Crushers
Replies: 10
Views: 1024

Re: 3D-Floor Crushers

Graham Brirringdale wrote:Sector links for 3D floor crushers work just fine. https://my.mixtape.moe/mhndgy.wad
Link is broken like the Mixtape site. Error: Connection isn't protected
https://pp.userapi.com/c848520/v8485205 ... 2LTggk.jpg
by DOOMGABR [RU]
Sun Nov 18, 2018 3:44 am
Forum: Feature Suggestions [GZDoom]
Topic: 3D-Floor Crushers
Replies: 10
Views: 1024

Re: 3D-Floor Crushers

I support you! This feature could use.
by DOOMGABR [RU]
Sat Nov 17, 2018 1:45 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Motion Blur?
Replies: 28
Views: 3430

Motion Blur?

Surprisingly, than gzd still have no this feature. There's a reason for that, I think. But still I try suggest it.

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