Search found 97 matches
- Tue Jun 30, 2020 6:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: Shadowmap glitching (g4.4.2 and earlier)
- Replies: 2
- Views: 415
Re: Shadowmap glitching (g4.4.2 and earlier)
I apologize for the misunderstanding. I opened access to video and file
- Sat Jun 20, 2020 12:08 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Shadowmap glitching (g4.4.2 and earlier)
- Replies: 2
- Views: 415
Shadowmap glitching (g4.4.2 and earlier)
Test the map (don't share it, please): https://drive.google.com/file/d/1Xd6ZK9 ... sp=sharing
Watch the demonstration: https://drive.google.com/file/d/1yeMcqW ... sp=sharing
Watch the demonstration: https://drive.google.com/file/d/1yeMcqW ... sp=sharing
- Wed Apr 08, 2020 9:26 am
- Forum: Closed Bugs [GZDoom]
- Topic: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
- Replies: 9
- Views: 660
Re: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
I added the gzdoom process to the antivirus exceptions and nothing has changed. Changing the antivirus due to the doom port is nonsense. I will not do it. There are still options, how can I get around this hook if the developers do not intend to fix this?
- Thu Apr 02, 2020 1:29 pm
- Forum: Abandoned/Dead Projects
- Topic: [Maybe later] Universal Glory Kill
- Replies: 28
- Views: 18322
Re: [WIP] Universal Glory Kill
Keep up good work, man. I very like it!
- Mon Mar 30, 2020 2:13 pm
- Forum: Closed Bugs [GZDoom]
- Topic: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
- Replies: 9
- Views: 660
Re: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
It crashes inside guard64.dll which seems to be a part COMODO Internet Security. The last GZDoom frame is in I_CheckNativeMouse() function. Due to tail call optimization, the culprit is probably one of these SetCursor() calls. Hard to say why this thing hooks this API function, maybe to protect ...
- Mon Mar 30, 2020 4:56 am
- Forum: Closed Bugs [GZDoom]
- Topic: gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
- Replies: 9
- Views: 660
gzdoom-x64-g4.4pre-124-gb4424b2d4 crush report
When I'm trying to test my modification for UDMF, the test version of GZDoom crashes. The latest stable version of g4.3.3 works fine. I can’t send the mod, it is private and has bulky resources.
Link to crash report: https://drive.google.com/open?id=1wGGAW ... v69e5J8MzG
Link to crash report: https://drive.google.com/open?id=1wGGAW ... v69e5J8MzG
- Wed Aug 28, 2019 6:16 am
- Forum: Technical Issues
- Topic: [g4.2.0] Save failed!
- Replies: 3
- Views: 720
[g4.2.0] Save failed!
GZdoom g4.2.0 can't save game! It writes "Save failed". Regardless of whether I play with or without modifications.
- Tue Dec 04, 2018 6:02 am
- Forum: Off-Topic
- Topic: Doom 3: Phobos Episode 1 Out Now
- Replies: 9
- Views: 1401
Re: Doom 3: Phobos Episode 1 Out Now
this is fucking incredible!!!!!!!!!!
- Wed Nov 28, 2018 11:49 am
- Forum: Closed Bugs [GZDoom]
- Topic: SNDSEQ bug happening when sequence starts first time
- Replies: 6
- Views: 995
Re: SNDSEQ bug happening when sequence starts first time
Last GZDoom (g3.6.0). Please, look my video again from the first post here. I demonsrated sound breaking after first playing of sequence. Activate trigger first time and wait end of the sequence. The video also indicates an obvious bug with SNDSEQ when using the Platform (timecode — 1:02). ...
- Tue Nov 27, 2018 8:14 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: [UDMF] Translucent 3D-Slopes support
- Replies: 4
- Views: 578
[UDMF] Translucent 3D-Slopes support
GZDoom can't render them now.
- Wed Nov 21, 2018 2:51 am
- Forum: Feature Suggestions [GZDoom]
- Topic: 3D-Floor Crushers
- Replies: 10
- Views: 1024
Re: 3D-Floor Crushers
Thank you very much!Graham Brirringdale wrote:Then use this link I guess: http://s000.tinyupload.com/index.php?fi ... 3849538453

- Tue Nov 20, 2018 5:34 am
- Forum: Feature Suggestions [GZDoom]
- Topic: 3D-Floor Crushers
- Replies: 10
- Views: 1024
Re: 3D-Floor Crushers
I tried, it's not working.
- Mon Nov 19, 2018 11:17 am
- Forum: Feature Suggestions [GZDoom]
- Topic: 3D-Floor Crushers
- Replies: 10
- Views: 1024
Re: 3D-Floor Crushers
Link is broken like the Mixtape site. Error: Connection isn't protectedGraham Brirringdale wrote:Sector links for 3D floor crushers work just fine. https://my.mixtape.moe/mhndgy.wad
https://pp.userapi.com/c848520/v8485205 ... 2LTggk.jpg
- Sun Nov 18, 2018 3:44 am
- Forum: Feature Suggestions [GZDoom]
- Topic: 3D-Floor Crushers
- Replies: 10
- Views: 1024
Re: 3D-Floor Crushers
I support you! This feature could use.
- Sat Nov 17, 2018 1:45 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Motion Blur?
- Replies: 28
- Views: 3430
Motion Blur?
Surprisingly, than gzd still have no this feature. There's a reason for that, I think. But still I try suggest it.