Search found 30 matches

by Awez
Sat Mar 25, 2023 2:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM: Comic Like Remake
Replies: 18
Views: 33711

Re: DOOM: Comic Like Remake

I'm really looking forward to playing with this mod! I'm a big fan of how you did the particle effects
by Awez
Sat Mar 05, 2022 3:07 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94601

Re: Relighting Doom v2.8b [Updated 3/5/22] - Color Temps

I've been following this thread since it's been posted and I felt compelled enough to log back into my account to tell you this is one of the best mods I've seen for this game in years! Combining this mod with the LiveReverb is an atmospheric treat. Please keep up the amazing work, I look forward to ...
by Awez
Thu Apr 02, 2020 1:50 pm
Forum: Abandoned/Dead Projects
Topic: [Maybe later] Universal Glory Kill
Replies: 28
Views: 18166

Re: [WIP] Universal Glory Kill

Woah there, look at you with that production quality! Great work. My only critique is to make the animation snappier, and maybe some camera shake?
by Awez
Mon Mar 16, 2020 3:49 pm
Forum: Gameplay Mods
Topic: GShadow: Resurrected v3 - RT actor shadows (31/8/20)
Replies: 22
Views: 8713

Re: GShadow: Resurrected v2 - Real time actor shadows (15/03

What does your GZDOOM config look like? I cannot for the life of me get this mod to work, it's being loaded and will give errors if put in the wrong order, but in game I have nothing. Toggling the console commands has no effect. I'm running GZDOOM 4.3.3 on Windows 7, OpenGL renderer and dynamic ...
by Awez
Thu Aug 08, 2019 9:38 am
Forum: Creation, Conversion, and Editing
Topic: Sprite Batch Render addon for Blender
Replies: 33
Views: 27794

Re: Sprite Batch Render addon for Blender

I cannot believe I haven't seen this earlier, would have saved me so much time on my project. Great work, thanks Nash for updating this.
by Awez
Fri Jul 12, 2019 9:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: HATRED TOTAL CONVERSION REDUX
Replies: 23
Views: 8333

Re: HATRED TOTAL CONVERSION

Honestly, yes go for it! Hatred was a guilty pleasure game of mine and I wouldn't mind it being expanded on. All I would ask of you is to not glorify what the game is about and make it very obvious that you dont condone the actions of it and that it's just a video game (just for the sake of not ...
by Awez
Mon Jun 10, 2019 3:42 pm
Forum: Abandoned/Dead Projects
Topic: Garfield Doom: a mod for Doom 2
Replies: 5
Views: 3658

Re: Garfield Doom: a mod for Doom 2

Could you mirror it on something else though? I would really like to play this glorious shitpost.
by Awez
Sat Jun 08, 2019 8:09 pm
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152286

Re: Doom Runner (yet another graphical Doom launcher)

Perfect, absolutely perfect. I've had the same issues with launchers as the ones you faced and I applaud you for taking it into your own hands and making it. Great work.
by Awez
Fri May 31, 2019 12:08 pm
Forum: Gameplay Mods
Topic: kMinimap - Universal minimap mod
Replies: 31
Views: 21504

Re: kMinimap - Universal minimap mod

So you're that guy on vr! Excellent work, this is an awesome mod. I'm surprised this hasn't been made sooner.
by Awez
Fri May 10, 2019 4:54 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 243933

Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]

Would it be possible to make an option to switch between decals and the actor wall splats depending on preference or performance?
by Awez
Sun May 05, 2019 10:49 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 243933

Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]

Also when walking over a corpse the blood pool diminises linearly until dissapearing. It already happended on previous versions. Is it intended? I don't remember if something similar happended on Duke Nukem 3D (to simulate blood being used in bloodsteps) but looks pretty weird to me. The blood pool ...
by Awez
Sat May 04, 2019 11:19 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 243933

Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]

So far everything is working great so any criticism from me is just aesthetic things. While I love the new Blood styled splatter sprites for Classic mode, the shading style meshes poorly with the footprints and the blood pools. https://i.imgur.com/9zISZHo.png As well as that, upon monster gibbing ...
by Awez
Fri May 03, 2019 7:00 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 243933

Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]

Hey Nash, I would be down to be a tester.
by Awez
Sat Apr 27, 2019 12:13 am
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 260855

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

I finally got around to playing some Doom with this mod and holy sweet mother of fuck, I love it; this is the best weapon mod I have ever played. I know this isn't the theme you were going for, but this mod literally feels like you are in a John Woo movie with the explosive weapons, sliding, and ...
by Awez
Fri Nov 30, 2018 8:36 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 243933

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

This looks pretty fantastic so far, my only problem is that the blood moves quite slowly, it looks like we're fighting on the moon with low gravity (yeah yeah I know DOOM takes place on a moon, but you know what I mean) Yeah I completely agree with this point, you should have an option in the ...

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