Search found 30 matches
- Sat Mar 25, 2023 2:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM: Comic Like Remake
- Replies: 18
- Views: 33711
Re: DOOM: Comic Like Remake
I'm really looking forward to playing with this mod! I'm a big fan of how you did the particle effects
- Sat Mar 05, 2022 3:07 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 94601
Re: Relighting Doom v2.8b [Updated 3/5/22] - Color Temps
I've been following this thread since it's been posted and I felt compelled enough to log back into my account to tell you this is one of the best mods I've seen for this game in years! Combining this mod with the LiveReverb is an atmospheric treat. Please keep up the amazing work, I look forward to ...
- Thu Apr 02, 2020 1:50 pm
- Forum: Abandoned/Dead Projects
- Topic: [Maybe later] Universal Glory Kill
- Replies: 28
- Views: 18166
Re: [WIP] Universal Glory Kill
Woah there, look at you with that production quality! Great work. My only critique is to make the animation snappier, and maybe some camera shake?
- Mon Mar 16, 2020 3:49 pm
- Forum: Gameplay Mods
- Topic: GShadow: Resurrected v3 - RT actor shadows (31/8/20)
- Replies: 22
- Views: 8713
Re: GShadow: Resurrected v2 - Real time actor shadows (15/03
What does your GZDOOM config look like? I cannot for the life of me get this mod to work, it's being loaded and will give errors if put in the wrong order, but in game I have nothing. Toggling the console commands has no effect. I'm running GZDOOM 4.3.3 on Windows 7, OpenGL renderer and dynamic ...
- Thu Aug 08, 2019 9:38 am
- Forum: Creation, Conversion, and Editing
- Topic: Sprite Batch Render addon for Blender
- Replies: 33
- Views: 27794
Re: Sprite Batch Render addon for Blender
I cannot believe I haven't seen this earlier, would have saved me so much time on my project. Great work, thanks Nash for updating this.
- Fri Jul 12, 2019 9:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HATRED TOTAL CONVERSION REDUX
- Replies: 23
- Views: 8333
Re: HATRED TOTAL CONVERSION
Honestly, yes go for it! Hatred was a guilty pleasure game of mine and I wouldn't mind it being expanded on. All I would ask of you is to not glorify what the game is about and make it very obvious that you dont condone the actions of it and that it's just a video game (just for the sake of not ...
- Mon Jun 10, 2019 3:42 pm
- Forum: Abandoned/Dead Projects
- Topic: Garfield Doom: a mod for Doom 2
- Replies: 5
- Views: 3658
Re: Garfield Doom: a mod for Doom 2
Could you mirror it on something else though? I would really like to play this glorious shitpost.
- Sat Jun 08, 2019 8:09 pm
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152286
Re: Doom Runner (yet another graphical Doom launcher)
Perfect, absolutely perfect. I've had the same issues with launchers as the ones you faced and I applaud you for taking it into your own hands and making it. Great work.
- Fri May 31, 2019 12:08 pm
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 31
- Views: 21504
Re: kMinimap - Universal minimap mod
So you're that guy on vr! Excellent work, this is an awesome mod. I'm surprised this hasn't been made sooner.
- Fri May 10, 2019 4:54 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 243933
Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
Would it be possible to make an option to switch between decals and the actor wall splats depending on preference or performance?
- Sun May 05, 2019 10:49 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 243933
Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
Also when walking over a corpse the blood pool diminises linearly until dissapearing. It already happended on previous versions. Is it intended? I don't remember if something similar happended on Duke Nukem 3D (to simulate blood being used in bloodsteps) but looks pretty weird to me. The blood pool ...
- Sat May 04, 2019 11:19 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 243933
Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
So far everything is working great so any criticism from me is just aesthetic things. While I love the new Blood styled splatter sprites for Classic mode, the shading style meshes poorly with the footprints and the blood pools. https://i.imgur.com/9zISZHo.png As well as that, upon monster gibbing ...
- Fri May 03, 2019 7:00 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 243933
Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
Hey Nash, I would be down to be a tester.
- Sat Apr 27, 2019 12:13 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 260855
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
I finally got around to playing some Doom with this mod and holy sweet mother of fuck, I love it; this is the best weapon mod I have ever played. I know this isn't the theme you were going for, but this mod literally feels like you are in a John Woo movie with the explosive weapons, sliding, and ...
- Fri Nov 30, 2018 8:36 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 243933
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
This looks pretty fantastic so far, my only problem is that the blood moves quite slowly, it looks like we're fighting on the moon with low gravity (yeah yeah I know DOOM takes place on a moon, but you know what I mean) Yeah I completely agree with this point, you should have an option in the ...