I think I found and fixed a fundamental flaw in your code:
https://youtu.be/FWbk0Zj1F6k?si=Mp1avMpHgo8oVbc7
Search found 83 matches
- Thu Aug 15, 2024 8:33 am
- Forum: Resources
- Topic: [Monster] Headless Baron/Hellknight
- Replies: 4
- Views: 3133
- Sun Sep 03, 2023 4:04 pm
- Forum: Assets (and other stuff)
- Topic: "Invalid Data Encountered For Texture" - points not at texture
- Replies: 1
- Views: 914
"Invalid Data Encountered For Texture" - points not at texture
So I am adding custom monsters, made sme folders in .PK3. Tested all of em one by one, no errors. So when I copy these folders from .PK3 to .Wad, I get Invalid Data Encountered For Texture Decorate/GLDEFS/SNDInfo. Also points to some .OGG files aswel.. All of it is written in yellow. No other errors.
- Mon Apr 17, 2023 2:44 pm
- Forum: Resources
- Topic: Paintings decorations (textures)
- Replies: 0
- Views: 786
Paintings decorations (textures)
Hello, everyone! So IDK, I have made these textures of a paintings. Now I did tried to make those as much aesthetic & as simple as possible and ofc I tried to achiever horror theme while i am at it. Here are some samples from IMGUR - https://imgur.com/EbDlwof I have made a video on how I made these ...
- Sun Mar 19, 2023 4:25 pm
- Forum: Scripting
- Topic: Doom Builder 2 How many items //$Category can have?
- Replies: 1
- Views: 198
Doom Builder 2 How many items //$Category can have?
Hello! So I have made this simple code, its basically prop: ACTOR BloodyBits03 9995 { //$Category Blood, Gore & Torture //$Title Mutilated Leg Radius 10 Height 21 Scale 0.6 //DeadCorpse +Solid States { Spawn: BB03 A -1 LOOP } } How come it shows up in Sector Action.. I have several other items like ...
- Thu Oct 27, 2022 6:12 pm
- Forum: Mapping
- Topic: Doom Builder 2 Middle texture
- Replies: 1
- Views: 656
Doom Builder 2 Middle texture
Hello! So in my doom builder 2, lets say I have this sector with thinner hall attached to it.. Now if I want to add a textures on the top and the bottom of the entry point into the hall from the big sector, i would add the textures on the red (no tx) areas, top and bottom. Now when I add the TX to ...
- Sun Jul 17, 2022 2:45 pm
- Forum: Scripting
- Topic: How to add/change player footstep sound?
- Replies: 2
- Views: 395
How to add/change player footstep sound?
Hello!
So this is something I've been reading about with no success..
I cant seem to fuguyre out how and where to add player's footstep sound
Can somebody explain this to me is simple terms?
So this is something I've been reading about with no success..
I cant seem to fuguyre out how and where to add player's footstep sound
Can somebody explain this to me is simple terms?
- Fri Jun 24, 2022 9:27 pm
- Forum: Mapping
- Topic: Doom Builder 2 Custom Textures Sets
- Replies: 1
- Views: 920
Doom Builder 2 Custom Textures Sets
So In doom builder, Under game configurations, I can make my own texture sets, in which I can inlcude my owncustom textures..
However, how do I save these sets, for later use in Doom Builder 2?
However, how do I save these sets, for later use in Doom Builder 2?
- Sat May 21, 2022 12:31 pm
- Forum: Scripting
- Topic: A_SpawnitemEX need help.
- Replies: 2
- Views: 296
A_SpawnitemEX need help.
Hello! So I am trying to make flying candles as decorations.. So I have this actor candle actor GhostlyCandleOriginal { //$Category Decorations Radius 1 Height 100 Mass 1 +SOLID +Pushable +NoGravity States { Spawn: GCNO A -1 Loop } } So this works fine. I am using Egg & Egghatch, to A_SpawnitemEX ...
- Thu May 19, 2022 8:26 am
- Forum: General
- Topic: My take on Tentacles of Realm667
- Replies: 0
- Views: 405
My take on Tentacles of Realm667
Hello! So you may have seen that mod Tentacle Barrier on Realm667 here: https://www.realm667.com/index.php/en/prop-stop-mainmenu-163-64831/hell-a-magic-mainmenu-168-40302/784-tentacle-barrier So I have made my take on it. I have documented it via YouTube so if you want to watch it here it is: https ...
- Fri May 13, 2022 7:27 pm
- Forum: Scripting
- Topic: Changing main menu background
- Replies: 7
- Views: 1022
Re: Changing main menu background
Ivwas referring to more like:
In doom 1, on every level i exit and enter, it showed this "map" of my journey in game through every levels. From develompent stsnd point, i think that map was only a form of a picture. So therefore, with every level i complete - different image file i guess
In doom 1, on every level i exit and enter, it showed this "map" of my journey in game through every levels. From develompent stsnd point, i think that map was only a form of a picture. So therefore, with every level i complete - different image file i guess
- Fri May 13, 2022 2:57 pm
- Forum: General
- Topic: What kind of project you are working on right now.
- Replies: 1
- Views: 416
What kind of project you are working on right now.
So Im just curiuose. What kind of projects you are working on right now? Whats the idea behind it, any story line? are you planning on sharing it? I myself working on a megawad, and I try to later some functions here there. My main enemy in my wad, is this demon, master of lust.While i am addidng ...
- Fri May 13, 2022 1:30 pm
- Forum: Mapping
- Topic: Doom Builder Doom in Hexen Format Teleporter (ID 70)
- Replies: 2
- Views: 537
Doom Builder Doom in Hexen Format Teleporter (ID 70)
So I am using this teleporteder. It works. 2 destinations and 2 activators. Pretty simple there. However, whenever I untick "Repeatable Action" on my activator lines, I still get repeatable teleporter. I want this one in particular to be single use. And what I try I just doesnt do much. It is still ...
- Fri May 13, 2022 12:58 pm
- Forum: Scripting
- Topic: Changing main menu background
- Replies: 7
- Views: 1022
Re: Changing main menu background
What abot changing background images for every level i create?
- Fri May 13, 2022 12:57 pm
- Forum: Scripting
- Topic: Changing main menu background
- Replies: 7
- Views: 1022
Re: Changing main menu background
Yeah thanks, i found it right after i posted thos.
- Fri May 13, 2022 7:26 am
- Forum: Scripting
- Topic: Changing main menu background
- Replies: 7
- Views: 1022
Changing main menu background
So how do i change the main menu background?
Fo i find the exact texture of it and override it via my wad?
Is there a way to have this texture randomised with few textures?
Fo i find the exact texture of it and override it via my wad?
Is there a way to have this texture randomised with few textures?