Search found 83 matches

by chikokevo
Thu Aug 15, 2024 8:33 am
Forum: Resources
Topic: [Monster] Headless Baron/Hellknight
Replies: 4
Views: 3133

Re: [Monster] Headless Baron/Hellknight

I think I found and fixed a fundamental flaw in your code:

https://youtu.be/FWbk0Zj1F6k?si=Mp1avMpHgo8oVbc7
by chikokevo
Sun Sep 03, 2023 4:04 pm
Forum: Assets (and other stuff)
Topic: "Invalid Data Encountered For Texture" - points not at texture
Replies: 1
Views: 914

"Invalid Data Encountered For Texture" - points not at texture

So I am adding custom monsters, made sme folders in .PK3. Tested all of em one by one, no errors. So when I copy these folders from .PK3 to .Wad, I get Invalid Data Encountered For Texture Decorate/GLDEFS/SNDInfo. Also points to some .OGG files aswel.. All of it is written in yellow. No other errors.
by chikokevo
Mon Apr 17, 2023 2:44 pm
Forum: Resources
Topic: Paintings decorations (textures)
Replies: 0
Views: 786

Paintings decorations (textures)

Hello, everyone! So IDK, I have made these textures of a paintings. Now I did tried to make those as much aesthetic & as simple as possible and ofc I tried to achiever horror theme while i am at it. Here are some samples from IMGUR - https://imgur.com/EbDlwof I have made a video on how I made these ...
by chikokevo
Sun Mar 19, 2023 4:25 pm
Forum: Scripting
Topic: Doom Builder 2 How many items //$Category can have?
Replies: 1
Views: 198

Doom Builder 2 How many items //$Category can have?

Hello! So I have made this simple code, its basically prop: ACTOR BloodyBits03 9995 { //$Category Blood, Gore & Torture //$Title Mutilated Leg Radius 10 Height 21 Scale 0.6 //DeadCorpse +Solid States { Spawn: BB03 A -1 LOOP } } How come it shows up in Sector Action.. I have several other items like ...
by chikokevo
Thu Oct 27, 2022 6:12 pm
Forum: Mapping
Topic: Doom Builder 2 Middle texture
Replies: 1
Views: 656

Doom Builder 2 Middle texture

Hello! So in my doom builder 2, lets say I have this sector with thinner hall attached to it.. Now if I want to add a textures on the top and the bottom of the entry point into the hall from the big sector, i would add the textures on the red (no tx) areas, top and bottom. Now when I add the TX to ...
by chikokevo
Sun Jul 17, 2022 2:45 pm
Forum: Scripting
Topic: How to add/change player footstep sound?
Replies: 2
Views: 395

How to add/change player footstep sound?

Hello!

So this is something I've been reading about with no success..

I cant seem to fuguyre out how and where to add player's footstep sound

Can somebody explain this to me is simple terms?
by chikokevo
Fri Jun 24, 2022 9:27 pm
Forum: Mapping
Topic: Doom Builder 2 Custom Textures Sets
Replies: 1
Views: 920

Doom Builder 2 Custom Textures Sets

So In doom builder, Under game configurations, I can make my own texture sets, in which I can inlcude my owncustom textures..

However, how do I save these sets, for later use in Doom Builder 2?
by chikokevo
Sat May 21, 2022 12:31 pm
Forum: Scripting
Topic: A_SpawnitemEX need help.
Replies: 2
Views: 296

A_SpawnitemEX need help.

Hello! So I am trying to make flying candles as decorations.. So I have this actor candle actor GhostlyCandleOriginal { //$Category Decorations Radius 1 Height 100 Mass 1 +SOLID +Pushable +NoGravity States { Spawn: GCNO A -1 Loop } } So this works fine. I am using Egg & Egghatch, to A_SpawnitemEX ...
by chikokevo
Thu May 19, 2022 8:26 am
Forum: General
Topic: My take on Tentacles of Realm667
Replies: 0
Views: 405

My take on Tentacles of Realm667

Hello! So you may have seen that mod Tentacle Barrier on Realm667 here: https://www.realm667.com/index.php/en/prop-stop-mainmenu-163-64831/hell-a-magic-mainmenu-168-40302/784-tentacle-barrier So I have made my take on it. I have documented it via YouTube so if you want to watch it here it is: https ...
by chikokevo
Fri May 13, 2022 7:27 pm
Forum: Scripting
Topic: Changing main menu background
Replies: 7
Views: 1022

Re: Changing main menu background

Ivwas referring to more like:

In doom 1, on every level i exit and enter, it showed this "map" of my journey in game through every levels. From develompent stsnd point, i think that map was only a form of a picture. So therefore, with every level i complete - different image file i guess
by chikokevo
Fri May 13, 2022 2:57 pm
Forum: General
Topic: What kind of project you are working on right now.
Replies: 1
Views: 416

What kind of project you are working on right now.

So Im just curiuose. What kind of projects you are working on right now? Whats the idea behind it, any story line? are you planning on sharing it? I myself working on a megawad, and I try to later some functions here there. My main enemy in my wad, is this demon, master of lust.While i am addidng ...
by chikokevo
Fri May 13, 2022 1:30 pm
Forum: Mapping
Topic: Doom Builder Doom in Hexen Format Teleporter (ID 70)
Replies: 2
Views: 537

Doom Builder Doom in Hexen Format Teleporter (ID 70)

So I am using this teleporteder. It works. 2 destinations and 2 activators. Pretty simple there. However, whenever I untick "Repeatable Action" on my activator lines, I still get repeatable teleporter. I want this one in particular to be single use. And what I try I just doesnt do much. It is still ...
by chikokevo
Fri May 13, 2022 12:58 pm
Forum: Scripting
Topic: Changing main menu background
Replies: 7
Views: 1022

Re: Changing main menu background

What abot changing background images for every level i create?
by chikokevo
Fri May 13, 2022 12:57 pm
Forum: Scripting
Topic: Changing main menu background
Replies: 7
Views: 1022

Re: Changing main menu background

Yeah thanks, i found it right after i posted thos.
by chikokevo
Fri May 13, 2022 7:26 am
Forum: Scripting
Topic: Changing main menu background
Replies: 7
Views: 1022

Changing main menu background

So how do i change the main menu background?
Fo i find the exact texture of it and override it via my wad?

Is there a way to have this texture randomised with few textures?

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