Search found 62 matches
- Wed Jul 18, 2018 8:27 am
- Forum: Scripting
- Topic: DECO: Make a dummy item spawn a custominv when it spawns?
- Replies: 4
- Views: 386
Re: DECO: Make a dummy item spawn a custominv when it spawns
Thanks for the help! It does work now, yes. I did try it that way first, but I see where I messed it up now. Here's an older version of the code that shows what I was doing wrong (the first line): actor ScoreClip : Clip replaces Clip { Inventory.PickupMessage "Picked up a Score Clip." States { Spawn ...
- Wed Jul 18, 2018 8:15 am
- Forum: Scripting
- Topic: DECO: Make a dummy item spawn a custominv when it spawns?
- Replies: 4
- Views: 386
Re: DECO: Make a dummy item spawn a custominv when it spawns
I'm using a dummy because the default Clip doesn't have the Pickup state, so it seemingly doesn't do anything there if you make an item that replaces it. If I did 'ScoreClip replaces Clip' I wouldn't be able to execute the script on pickup, so the dummy is there to replace the normal clip and then ...
- Wed Jul 18, 2018 7:00 am
- Forum: Scripting
- Topic: DECO: Make a dummy item spawn a custominv when it spawns?
- Replies: 4
- Views: 386
DECO: Make a dummy item spawn a custominv when it spawns?
Hopefully a simple... ish question. I'm looking to replace all of a specific item on a map with another on ENTER, and the method I've devised consists of replacing the vanilla item with a dummy, which then spawns the custominventory item in its place. The problem is, I can't get the dummy to spawn ...
- Tue Jul 17, 2018 3:35 am
- Forum: Scripting
- Topic: How do I do math with ints inside a function?
- Replies: 6
- Views: 586
Re: How do I do math with ints inside a function?
Hmm. How so? The DECORATE part of the script works, it gives the player "PointsToAdd" and "PointsMultiplier" on death, and executes the script (which I know is functional because the debug message still comes up and "PointsToAdd" is reset to 0). Where is it going wrong? edit: If ZScript has a better ...
- Tue Jul 17, 2018 3:24 am
- Forum: Scripting
- Topic: How do I do math with ints inside a function?
- Replies: 6
- Views: 586
How do I do math with ints inside a function?
This is a pretty strange question, I'm completely new to ACS and am unsure if this is actually possible or a good way to do what I wanna do. So hopefully you folks can help! Here's the situation: ACTOR ScoreZombieMan: ZombieMan replaces ZombieMan { const int killPts = 5; const int killPts_x = 20 ...
- Sat Jul 07, 2018 6:23 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 256475
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
I finally figured out where to go in the sunken ship level and now I'm making good progress, still really enjoying it. Glad the swimming levels ease off as you go further, there are a lot of them early on.
There's a typo in this NPC's dialogue, just a heads up.
There's a typo in this NPC's dialogue, just a heads up.
- Sun Jul 01, 2018 2:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 256475
Re: Doom: The Golden Souls 2 | OUT NOW!
What does the switch
Spoiler:do? I am completely stuck because I have no idea what it opened. If it's supposed to unlock one of the locked doors around the level, it didn't do so.
- Sat Nov 12, 2016 4:48 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 191792
Re: DUMP Episode 3: BFG Edition [Map build released]
You've done great work, my man. 
I think I might also do a review of the wad, but mine may go even slower because I'm playing like one or two levels a day. We'll see!
I think I might also do a review of the wad, but mine may go even slower because I'm playing like one or two levels a day. We'll see!
- Sun Oct 30, 2016 4:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Horror
- Replies: 29
- Views: 6508
Re: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Hor
I've decided that instead of learning to sprite guns myself, which is proving to be way frustrating for me, I am going to do my part for the starving artists among us and commission them instead. So hey, if you are good at making sprites that fit Doom's general visual style, PM me or email me ...
- Tue Oct 25, 2016 4:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Horror
- Replies: 29
- Views: 6508
Re: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Hor
Oh, yeah, I forgot to mention that I haven't implemented the golden gun arena for the level yet (because I stalled on trying to come up with a fun unique idea to follow up the last one). It'll probably be put in with the next update. And yeah, it is quite a bit shorter. I was thinking about ...
- Tue Oct 25, 2016 1:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Horror
- Replies: 29
- Views: 6508
Re: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Hor
The second level, 'Bookends', is here! It's more ornate and library-themed. http://lpix.org/t/2608789/screen_08.png http://lpix.org/t/2608790/screen_09.png http://lpix.org/t/2608791/screen_10.png http://lpix.org/t/2608792/screen_11.png I took peoples' criticism about how Doom levels should by ...
- Sun Oct 16, 2016 4:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Horror
- Replies: 29
- Views: 6508
Re: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Hor
Ahh, thank you guys for the help/explanation, Gez's solution worked just fine. 
The next major update is coming this week, the second level is on its way. Get hyped!
The next major update is coming this week, the second level is on its way. Get hyped!
- Sun Oct 16, 2016 3:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Horror
- Replies: 29
- Views: 6508
Re: Doom: The Devil's Tattoo - Action Shooter vs. Gothic Hor
So hey, I'm trying to implement the custom bulletpuff for the golden Revolver that The Kins recommended, and it works! The only problem is that it self-damages the player, which the rocket method did not do. Here is the method I used to create the rocket projectile it used to utilize: http://puu.sh ...
- Thu Oct 13, 2016 10:33 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 191792
Re: DUMP Episode 3: BFG Edition [Map build released]
Excellent! It is time to take that DUMP we so rightly deserve.
- Wed Oct 12, 2016 3:02 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 191792
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
I AM SUFFICIENTLY PSYCHED. WHY ARE WE YELLINGTerminusEst13 wrote:JOKE'S ON YOU, IT'S DONE AND READY TO RELEASE, JUST NEEDS SOME LAST-MINUTE BALANCE TESTINGZero X. Diamond wrote:"Really sorry I wasn't able to make the deadline for this," he said months later. Maybe I'll try again for the next installment???