Search found 13 matches

by hunterman123
Thu Oct 22, 2020 9:50 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19764

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Wonder if this can work with Doom RLA, and maybe not be plagued with FPS issues.
by hunterman123
Thu Jan 26, 2017 12:53 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73402

Re: scalliano's 667 Shuffle! - IT'S BACK!!

I didn't, I just said that to update it I would need to ask him.
by hunterman123
Mon Jan 16, 2017 6:56 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73402

Re: scalliano's 667 Shuffle! - IT'S BACK!!

Khold wrote:I have no lite version, but you can download a newer version of this mod:

http://www.moddb.com/games/doom/addons/ ... 667-update

Anybody knows, is Scalliano working on the new version?
Don't think so, I can probably update it with new stuff but that requires permission.
by hunterman123
Sun Dec 04, 2016 3:46 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716231

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Welp, put on Cybernetic Armor, GG getting any Armor ever again. XD
by hunterman123
Sat Dec 03, 2016 9:19 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549042

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

What's with when I play an level event on 9.14.0, it lags HARD, like, it just drops dramatically.
by hunterman123
Sat Oct 15, 2016 3:27 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549042

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

How come when I save and try to load my character it keep saying save is corrupted?
by hunterman123
Thu Oct 13, 2016 7:07 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274717

Re: HXRTC Project v4.3 (UPDATED 14 october 2016)

Huh, well, atleast we can experience some newer enemies, them elementals are quite hard to fight, I would like if we could see some more non-elemental demons but anyways good job.
by hunterman123
Wed Sep 07, 2016 2:04 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318500

Re: D4D - v1.01.4 released (Aug 1st)

Who knows, DBT is probably trying to implement the D4 Baron and Hellknight Sprites and maybe put in the ZombieFodder as a high replacement of the Zombieman.
by hunterman123
Tue Aug 30, 2016 7:35 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274717

Re: HXRTC Project v3.7 SE Update 2 (UPDATED 30 jun 2016)

Will it hold tons of new toys and baddies?
by hunterman123
Tue Jul 05, 2016 8:16 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318500

Re: D4D - BETA TESTERS NEEDED, pg14

I can test?
by hunterman123
Thu Jun 02, 2016 4:48 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 274717

Re: HXRTC Project v3.7 (UPDATED 1 jun 2016)

I kinda want to fight Moloch in this mod now lol.

And also Suncat's Monsters
by hunterman123
Sun May 29, 2016 5:09 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93400

Re: DUMP Episode 2: Dump Harder [RELEASED]

Can't help but notice that one of the map with the Icon of Sin makes the game end as soon as you kill the Cyberdemon.
by hunterman123
Sun May 29, 2016 9:37 am
Forum: Levels
Topic: DUMP Episode 3: BFG Edition [map + weapons released]
Replies: 1401
Views: 191422

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Bah, I haven't finished my other map but I'll be glad to contribute somewhat.

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