Search found 13 matches
- Thu Oct 22, 2020 9:50 pm
- Forum: Gameplay Mods
- Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
- Replies: 67
- Views: 19764
Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.
Wonder if this can work with Doom RLA, and maybe not be plagued with FPS issues.
- Thu Jan 26, 2017 12:53 pm
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73402
Re: scalliano's 667 Shuffle! - IT'S BACK!!
I didn't, I just said that to update it I would need to ask him.
- Mon Jan 16, 2017 6:56 pm
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73402
Re: scalliano's 667 Shuffle! - IT'S BACK!!
Don't think so, I can probably update it with new stuff but that requires permission.Khold wrote:I have no lite version, but you can download a newer version of this mod:
http://www.moddb.com/games/doom/addons/ ... 667-update
Anybody knows, is Scalliano working on the new version?
- Sun Dec 04, 2016 3:46 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1716231
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Welp, put on Cybernetic Armor, GG getting any Armor ever again. XD
- Sat Dec 03, 2016 9:19 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549042
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
What's with when I play an level event on 9.14.0, it lags HARD, like, it just drops dramatically.
- Sat Oct 15, 2016 3:27 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549042
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
How come when I save and try to load my character it keep saying save is corrupted?
- Thu Oct 13, 2016 7:07 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274717
Re: HXRTC Project v4.3 (UPDATED 14 october 2016)
Huh, well, atleast we can experience some newer enemies, them elementals are quite hard to fight, I would like if we could see some more non-elemental demons but anyways good job.
- Wed Sep 07, 2016 2:04 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318500
Re: D4D - v1.01.4 released (Aug 1st)
Who knows, DBT is probably trying to implement the D4 Baron and Hellknight Sprites and maybe put in the ZombieFodder as a high replacement of the Zombieman.
- Tue Aug 30, 2016 7:35 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274717
Re: HXRTC Project v3.7 SE Update 2 (UPDATED 30 jun 2016)
Will it hold tons of new toys and baddies?
- Tue Jul 05, 2016 8:16 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318500
Re: D4D - BETA TESTERS NEEDED, pg14
I can test?
- Thu Jun 02, 2016 4:48 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 274717
Re: HXRTC Project v3.7 (UPDATED 1 jun 2016)
I kinda want to fight Moloch in this mod now lol.
And also Suncat's Monsters
And also Suncat's Monsters
- Sun May 29, 2016 5:09 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93400
Re: DUMP Episode 2: Dump Harder [RELEASED]
Can't help but notice that one of the map with the Icon of Sin makes the game end as soon as you kill the Cyberdemon.
- Sun May 29, 2016 9:37 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 191422
Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]
Bah, I haven't finished my other map but I'll be glad to contribute somewhat.