Search found 224 matches
- Sat Nov 20, 2021 1:36 pm
- Forum: Graphic/Audio Patches
- Topic: Blood Textures Replacing Stock Doom2 Textures
- Replies: 13
- Views: 11542
Re: Blood Textures Replacing Stock Doom2 Textures
No, this has not been updated.
- Thu Nov 04, 2021 8:18 pm
- Forum: Levels
- Topic: Ray Mohawk 2 - 22 Maps! (v1.4 REAL Final Version!)
- Replies: 8
- Views: 5337
Re: Ray Mohawk 2 - 22 Maps! (v1.1, Final.. I think!)
Well done Doomkid! I'm glad I could contribute to another one of your fascinating and really fun projects! The maps and the arsenal provided is really a unique spin. I feel the Freedoom textures made everything familiar yet different which I think worked really well for this project. Plus the Beach ...
- Fri Oct 29, 2021 7:25 pm
- Forum: Levels
- Topic: Gehenna (New episode for The Ultimate Doom - Limit removing)
- Replies: 7
- Views: 1637
Re: Gehenna (New episode for The Ultimate Doom - Limit remov
Well shit son, this is exactly how I enjoy Dooming.
Limit Removing, Ultimate Doom, excellence
I'll be downloading this and likely playing the hell out of this over the weekend!
Thanks for sharing this!
Limit Removing, Ultimate Doom, excellence
I'll be downloading this and likely playing the hell out of this over the weekend!
Thanks for sharing this!
- Mon Oct 18, 2021 6:51 pm
- Forum: Levels
- Topic: [Doom 2] ALMs_2021 - 4 maps
- Replies: 3
- Views: 1145
Re: [Doom 2] ALMs_2021 - 3 maps
For what it's worth I actually really like the look of your screenshots.
It's somewhat of a pet peeve of mine to see hyper detailing in Doom. There's something very soothing about going back to basics and not mega-detailing every surface of a map.
Looks great!
It's somewhat of a pet peeve of mine to see hyper detailing in Doom. There's something very soothing about going back to basics and not mega-detailing every surface of a map.
Looks great!
- Sun Sep 12, 2021 12:59 pm
- Forum: Graphic/Audio Patches
- Topic: Wolfenstein 3D Texturepack for Doom (v3.2.3)
- Replies: 17
- Views: 11510
Re: Wolfenstein 3D Texturepack for Doom (v3.1)
I have often thought about creating this exact same thing! But alas here it is! Thanks for doing this, it goes really well with mods such as Bratwurst. Great stuff.
- Wed Aug 25, 2021 7:21 pm
- Forum: Levels
- Topic: [REALMS-DEEP-2021] Basilica of a Thousand Torments
- Replies: 3
- Views: 1977
Re: [REALMS-DEEP-2021] Basilica of a Thousand Torments
I love the artistic detail in these screenshots! Looks awesome!
Especially the last shot with the circular cathedral looking area.
Especially the last shot with the circular cathedral looking area.
- Sun Aug 22, 2021 5:47 am
- Forum: Graphic/Audio Patches
- Topic: [Release] The D64ifier - Now modular and no longer in beta!
- Replies: 85
- Views: 35348
Re: [Release] The D64ifier... for D64ifying your game.
This is some really impressive stuff! I really love the Doom64 aesthetic! Great job on this!
- Sun Aug 22, 2021 5:45 am
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 112326
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
I guess, what I meant to say was further implement UDMF features. From what I gather it implements UDMF but in Doom Format but not the wide spectrum of features covered in UDMF. I've always had issues trying to load true UDMF maps with EDGE and often it outright crashes but maybe I'm missing somethi...
- Sat Aug 21, 2021 7:47 pm
- Forum: Game Engines
- Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
- Replies: 900
- Views: 112326
Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
I really enjoy this source port and really would like to see it used by more people. There are a couple features I'll list below that I think would definitely help make it more mainstream. If EDGE supported MAPINFO it'd really help bring people to the fold as most other ports support this already. I...
- Sun Jul 11, 2021 6:09 pm
- Forum: Levels
- Topic: DBK01: Dungeon Synths (RC2)
- Replies: 13
- Views: 2975
Re: DBK01: Dungeon Synths (RC1)
I haven't played this yet, but from a titlepic like that I can tell this is awesome!
- Thu Jul 08, 2021 8:27 pm
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 31
- Views: 13147
Re: RAMP - A community+ project [SUBMISSIONS CLOSED]
I quite enjoy the idealogy behind this mapset and appreciate the parallels with the DUMP series. Although I did not submit a map, I'm quite excited to see a project geared more towards enabling novice mappers. I'm honestly impressed by the sheer volume of maps that have been submitted! Looks great s...
- Tue Jun 22, 2021 7:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 61121
Re: Beyond Sunset - Gameplay Footage Update!
My God man this is beautiful! It's honestly the aesthetic I've found super appealing lately. I love the environments and settings here. Looks phenomenal!
- Thu Apr 01, 2021 7:04 pm
- Forum: General
- Topic: Looking for 3DGE Mappers
- Replies: 2
- Views: 442
Re: Looking for 3DGE Mappers
Are there any modders in the 3dge community on this forum? I know I've seen 3dge specific projects on here before, but apparently they're not as common place as I'd hoped.
- Tue Mar 30, 2021 6:54 pm
- Forum: General
- Topic: Looking for 3DGE Mappers
- Replies: 2
- Views: 442
Looking for 3DGE Mappers
Hi everybody, I'm looking to try to spearhead an Ultimate Doom project aimed at 3dge compatability with the goal of hopefully bringing more 3dge mapping popularity. I've started an Ultimate Doom Episode 1 replacement and have 3 currently completed maps showcasing some colored lighting, stacked secto...
- Mon Mar 01, 2021 7:10 pm
- Forum: Levels
- Topic: SEPPUKU - (JAPAN DOOM) [WIP]
- Replies: 30
- Views: 11130
Re: SEPPUKU - (JAPAN DOOM) [WIP]
I love the aesthetic of this. The scenery is gorgeous, I love the bamboo, pagoda lanterns and visuals.
This is definitely on my to play list!
This is definitely on my to play list!