Search found 224 matches

by Voltcom9
Sat Nov 20, 2021 1:36 pm
Forum: Graphic/Audio Patches
Topic: Blood Textures Replacing Stock Doom2 Textures
Replies: 13
Views: 11542

Re: Blood Textures Replacing Stock Doom2 Textures

No, this has not been updated.
by Voltcom9
Thu Nov 04, 2021 8:18 pm
Forum: Levels
Topic: Ray Mohawk 2 - 22 Maps! (v1.4 REAL Final Version!)
Replies: 8
Views: 5337

Re: Ray Mohawk 2 - 22 Maps! (v1.1, Final.. I think!)

Well done Doomkid! I'm glad I could contribute to another one of your fascinating and really fun projects! The maps and the arsenal provided is really a unique spin. I feel the Freedoom textures made everything familiar yet different which I think worked really well for this project. Plus the Beach ...
by Voltcom9
Fri Oct 29, 2021 7:25 pm
Forum: Levels
Topic: Gehenna (New episode for The Ultimate Doom - Limit removing)
Replies: 7
Views: 1637

Re: Gehenna (New episode for The Ultimate Doom - Limit remov

Well shit son, this is exactly how I enjoy Dooming.

Limit Removing, Ultimate Doom, excellence

I'll be downloading this and likely playing the hell out of this over the weekend!
Thanks for sharing this!
by Voltcom9
Mon Oct 18, 2021 6:51 pm
Forum: Levels
Topic: [Doom 2] ALMs_2021 - 4 maps
Replies: 3
Views: 1145

Re: [Doom 2] ALMs_2021 - 3 maps

For what it's worth I actually really like the look of your screenshots.
It's somewhat of a pet peeve of mine to see hyper detailing in Doom. There's something very soothing about going back to basics and not mega-detailing every surface of a map.

Looks great!
by Voltcom9
Sun Sep 12, 2021 12:59 pm
Forum: Graphic/Audio Patches
Topic: Wolfenstein 3D Texturepack for Doom (v3.2.3)
Replies: 17
Views: 11510

Re: Wolfenstein 3D Texturepack for Doom (v3.1)

I have often thought about creating this exact same thing! But alas here it is! Thanks for doing this, it goes really well with mods such as Bratwurst. Great stuff.
by Voltcom9
Wed Aug 25, 2021 7:21 pm
Forum: Levels
Topic: [REALMS-DEEP-2021] Basilica of a Thousand Torments
Replies: 3
Views: 1977

Re: [REALMS-DEEP-2021] Basilica of a Thousand Torments

I love the artistic detail in these screenshots! Looks awesome!
Especially the last shot with the circular cathedral looking area.
by Voltcom9
Sun Aug 22, 2021 5:47 am
Forum: Graphic/Audio Patches
Topic: [Release] The D64ifier - Now modular and no longer in beta!
Replies: 85
Views: 35348

Re: [Release] The D64ifier... for D64ifying your game.

This is some really impressive stuff! I really love the Doom64 aesthetic! Great job on this!
by Voltcom9
Sun Aug 22, 2021 5:45 am
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 112326

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

I guess, what I meant to say was further implement UDMF features. From what I gather it implements UDMF but in Doom Format but not the wide spectrum of features covered in UDMF. I've always had issues trying to load true UDMF maps with EDGE and often it outright crashes but maybe I'm missing somethi...
by Voltcom9
Sat Aug 21, 2021 7:47 pm
Forum: Game Engines
Topic: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Replies: 900
Views: 112326

Re: EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

I really enjoy this source port and really would like to see it used by more people. There are a couple features I'll list below that I think would definitely help make it more mainstream. If EDGE supported MAPINFO it'd really help bring people to the fold as most other ports support this already. I...
by Voltcom9
Sun Jul 11, 2021 6:09 pm
Forum: Levels
Topic: DBK01: Dungeon Synths (RC2)
Replies: 13
Views: 2975

Re: DBK01: Dungeon Synths (RC1)

I haven't played this yet, but from a titlepic like that I can tell this is awesome!
by Voltcom9
Thu Jul 08, 2021 8:27 pm
Forum: Levels
Topic: RAMP - A community+ project [DOWNLOAD!]
Replies: 31
Views: 13147

Re: RAMP - A community+ project [SUBMISSIONS CLOSED]

I quite enjoy the idealogy behind this mapset and appreciate the parallels with the DUMP series. Although I did not submit a map, I'm quite excited to see a project geared more towards enabling novice mappers. I'm honestly impressed by the sheer volume of maps that have been submitted! Looks great s...
by Voltcom9
Tue Jun 22, 2021 7:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Beyond Sunset - EARLY ACCESS OUT NOW
Replies: 78
Views: 61121

Re: Beyond Sunset - Gameplay Footage Update!

My God man this is beautiful! It's honestly the aesthetic I've found super appealing lately. I love the environments and settings here. Looks phenomenal!
by Voltcom9
Thu Apr 01, 2021 7:04 pm
Forum: General
Topic: Looking for 3DGE Mappers
Replies: 2
Views: 442

Re: Looking for 3DGE Mappers

Are there any modders in the 3dge community on this forum? I know I've seen 3dge specific projects on here before, but apparently they're not as common place as I'd hoped.
by Voltcom9
Tue Mar 30, 2021 6:54 pm
Forum: General
Topic: Looking for 3DGE Mappers
Replies: 2
Views: 442

Looking for 3DGE Mappers

Hi everybody, I'm looking to try to spearhead an Ultimate Doom project aimed at 3dge compatability with the goal of hopefully bringing more 3dge mapping popularity. I've started an Ultimate Doom Episode 1 replacement and have 3 currently completed maps showcasing some colored lighting, stacked secto...
by Voltcom9
Mon Mar 01, 2021 7:10 pm
Forum: Levels
Topic: SEPPUKU - (JAPAN DOOM) [WIP]
Replies: 30
Views: 11130

Re: SEPPUKU - (JAPAN DOOM) [WIP]

I love the aesthetic of this. The scenery is gorgeous, I love the bamboo, pagoda lanterns and visuals.
This is definitely on my to play list!

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