Love the new update but I do have a minor gripe; why is the enemy count so low on UV in Doom 2?
Edit: Nvm it's a setting on the ReMixer, mb y'all lol
Search found 48 matches
- Thu Aug 28, 2025 4:20 pm
- Forum: Gameplay Mods
- Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)
- Replies: 95
- Views: 64918
- Mon Mar 28, 2022 7:32 am
- Forum: Gameplay Mods
- Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
- Replies: 56
- Views: 53713
Re: Painslayer 1.2.0: A Painkiller-themed weapon mod
A bit of a silly question but do ya plan on adding the weapons from Overdose in the near future?
- Wed Feb 16, 2022 1:57 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657164
Re: [SPRITES] Spriting Carnival!!
Created an account just to say I never thought I'd see someone using part of a weapon sprite I made. (Burst Rifle) Well technically I'm using the original sprite by Id Software X3 I took the name from one of the Doom 2016 multiplayer guns since this rifle's gonna fill a similar purpose in Extra ...
- Mon Feb 14, 2022 6:05 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657164
Re: [SPRITES] Spriting Carnival!!
Some pickup sprites for an upcoming vanilla expansion mod, unfortunately I'm too lazy to learn ZScript atm XD [imgur]https://i.imgur.com/p65Mh3J[/imgur] Are those ALPHA WEAPONS that i spy with my little eye? Correct! I'm giving them new roles as a part of my mod, think of them as additions to the ...
- Sun Feb 13, 2022 3:11 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657164
Re: [SPRITES] Spriting Carnival!!
Some pickup sprites for an upcoming vanilla expansion mod, unfortunately I'm too lazy to learn ZScript atm XD
UPDATE: Some minor detail tweaks lol
[imgur]https://i.imgur.com/hPrr2JE[/imgur]
UPDATE: Some minor detail tweaks lol
[imgur]https://i.imgur.com/hPrr2JE[/imgur]
- Mon Dec 06, 2021 11:11 pm
- Forum: Gameplay Mods
- Topic: Building a Better Barrel
- Replies: 5
- Views: 2039
- Tue Nov 30, 2021 11:31 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 158761
Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for
For some reason sprinting doesn't make your character move faster, pretty frustrating for getting past crusher hallways in some levels (like in MAP02 of Plutonia), also there's a minor graphical glitch with grabbing on a ledge whilst sprinting, otherwise great work as usual!
- Tue Oct 12, 2021 12:21 am
- Forum: Gameplay Mods
- Topic: [v0.4 BETA Update] Doom Fighters
- Replies: 45
- Views: 23709
Re: [BETA Release] Doom Fighters
Finally, a true to form beat-em-up mod for Doom!!
- Mon Aug 30, 2021 9:22 pm
- Forum: Levels
- Topic: Doom Episode - 1 Remaster (demo available)
- Replies: 33
- Views: 42433
Re: Doom Episode - 1 Remaster (demo available)
Link is broken oof
- Thu Jun 17, 2021 11:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Sonic: Lock & Load
- Replies: 22
- Views: 9245
Re: Sonic: Lock & Load (unfinished)
Screenshots?
- Sat May 22, 2021 10:00 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.6.0 released
- Replies: 56
- Views: 54660
Re: GZDoom 4.6.0 released
How do you enable sprite shadows?
EDIT: Found it, my vision's failing me oof
EDIT: Found it, my vision's failing me oof
- Mon Apr 05, 2021 8:53 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657164
Re: [SPRITES] Spriting Carnival!!
Was playing B. DOOM64 recently, and the rifle that was used just didn't do it for me. That launched this little lark of a project. PISTA0.png PISTA2.png -Reskinned basically all the weapons from the game. Gave the Pistol a bit of clean up and tried to make it look closer to a Desert Eagle. -Shotgun ...
- Tue Dec 29, 2020 5:01 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic V2.2 [28.03.22] New weapons!
- Replies: 120
- Views: 50990
Re: Nightmare Logic V1.3 (26/12/20) Shotgun preview page 2
Shouldn't the shotgunners drop shotguns instead of rifles?
(Using the Project Malice monsters btw)
(Using the Project Malice monsters btw)
- Mon Aug 31, 2020 7:50 pm
- Forum: Gameplay Mods
- Topic: minor doom tweaks
- Replies: 54
- Views: 15825
Re: minor doom tweaks
I absolutely love this mod, however I feel like the SSG is pretty ineffective against crowds of weaker enemies due to the tighter cone of fire. I feel like the cone should be ever so slightly wider to really make it stand out from the standard shotgun. Otherwise keep up the good work!
- Mon May 18, 2020 9:59 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 124358
Re: Treasure Tech (Released)
Ahh yiss, the Wario Land-inspired answer to Golden Souls 
