Search found 178 matches
- Sun Mar 18, 2018 5:42 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
- Replies: 7
- Views: 2844
Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
I Want to help, but to be honest I'm a little new mapping, but i know the game Angzt, was a little horrible spriting but, the atmosphere was very creppy... So i was using DoomBuilder 1 And 2 But I dont know if you wanna use GZDoomBuilder or The classic one. By the way very cool demo We are using ...
- Fri Mar 16, 2018 11:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
- Replies: 7
- Views: 2844
Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
New update video for Angst Rahz Revenge remake, showing all the weapons roster. DMSKgtSc3-Q but now we have another problem. our original mapper went away because he didn't wanted to work on a Total Conversion, though it was implied that it was a TC! we had a discussion with him and he gave us the ...
- Mon Jan 29, 2018 10:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
- Replies: 7
- Views: 2844
Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
Some of the hand drawn Angst sprites are actually pretty alright looking and I think they could be kept, but I agree, the ones rendered from 3d models suck. the problem with those is that they don't have all the rotation frames. also, for the ones rendered from 3d models i didn't meant the original ...
- Sun Jan 28, 2018 9:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
- Replies: 7
- Views: 2844
Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
But why don't you guys start with Known monster placeholders? I am pretty sure most users won't mind that until you guys properly replace with the desired works. Frankenspriting monsters would be cool as well (i dig the weapons A LOT! Loved these ideas). Of course, i am not coordenating this, but ...
- Sun Jan 28, 2018 5:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
- Replies: 7
- Views: 2844
Angst : Rahz's Revenge Remake Project (HELP WANTED!)
Prologue Angst Rahz Revenge, a 1996 FPS game which became slightly famous for it's shittyness. Considered by some reviewers as: "one of the worst FPS shooters of that era" BobbyLeChimp WuLq59tZEkk "the Cheetamen 2 of FPS shooters" TheSeriousCacodemon 8opG6YMIhzU Awfully, it never managed to have a ...
- Wed Nov 15, 2017 7:56 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
i'm trying to make a weapon which uses two kinds of ammo, and when you press reload it changes the ammo type. ACTOR 410BoreDerringer : Weapon { Weapon.AmmoType1 "410Bore" Weapon.AmmoType2 "45Colt" Weapon.AmmoGive 8 Weapon.AmmoUse1 2 Weapon.AmmoUse2 2 Weapon.KickBack 50 Decal BulletChip +WEAPON ...
- Wed Oct 25, 2017 1:01 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
i'm using the 3.2.0 version.Blue Shadow wrote:I think you're using an old version of GZDoom which doesn't support anonymous functions, because I just tried the same code with GZDoom 2.1.1, and it gave me that error.
aniway, i have another question. is it possible to lower a sector only when it gets hit by a rocket?
- Wed Oct 25, 2017 12:52 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
tried to change the code without using Goto inside function, still doesn't work. The error is probably coming from somewhere else not related to that actor, since I didn't get it when testing. Although just to be sure, what version of GZDoom are you using? mhhh, strange. aniway, i changed the code ...
- Tue Oct 24, 2017 6:45 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
You cannot use Goto inside [wiki=Actor_states#Anonymous_functions]anonymous functions[/wiki]. tried to change the code without using Goto inside function, still doesn't work. States{ Spawn: SEPM A 0 { user_distance = 56; } SEPM A 0 acs_executealways(5,0) Goto See See: SEPM AB 4 { if (user_distance ...
- Tue Oct 24, 2017 4:44 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
i've probably found a solution for the enemies moving and after a certain distance shooting. https://zdoom.org/wiki/User_variable#Conditions i've used variables in DECORATE, so that when the enemy reaches a certain distance (a counter), he starts shooting the problem is that when i start the game it ...
- Mon Oct 23, 2017 9:14 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
how can i manage to make an enemy move towards a certain distance, and then after reaching it he starts shooting? //this is the enemy decorate actor Mitragliere 15003{ radius 20 Monster height 56 health 1 scale 2 +FLOORCLIP States{ Spawn: SEPM A 0 SEPM A 0 acs_executealways(5,0) Goto See See: SEPM ...
- Sat Oct 21, 2017 7:28 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4677744
Re: [SPRITES] Spriting Carnival!!
Tried to recreate the Automag 44AMP in MSPaint style.

it's a bit wonky aniway

it's a bit wonky aniway

- Sat Oct 21, 2017 3:01 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
The numbering is the problem. Sprite frames are animated by letters (A >Z) while numbers are used for rotations. Check the wiki. i've tried to replace the custom enemy with a simple zombieman to see if it was a sprite numbering problem, but they still appear in the weapon spawns. https://imgur.com ...
- Fri Oct 20, 2017 1:33 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 898771
Re: The "How do I..." Thread
hi, i have a problem with a mod i'm doing recently. i've put down the spawn system for the enemies, and the one for the weapons. but when a weapon spawn, sometimes later in the same spot an enemy appear. this shouldn't happen. i've checked the spawnpoints tags to see if there's some tag conflict ...
- Mon Jan 16, 2017 1:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Circles Of Demons
- Replies: 2
- Views: 1199
Re: (WIP) Circles Of Demons
Shotguns were from WGrealms, a Duke/Doom cross mod. I think Trooper Dan from Duke4.net made them, but he might have been given them from someone else. The m60 was from Exhumed/Powerslave, of Lobotomy Software, and really looks out of place compared to the HD weapons you're using. I do like the ...