Search found 178 matches

by MetallicaSepultura
Sun Mar 18, 2018 5:42 am
Forum: TCs, Full Games, and Other Projects
Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
Replies: 7
Views: 2844

Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)

I Want to help, but to be honest I'm a little new mapping, but i know the game Angzt, was a little horrible spriting but, the atmosphere was very creppy... So i was using DoomBuilder 1 And 2 But I dont know if you wanna use GZDoomBuilder or The classic one. By the way very cool demo We are using ...
by MetallicaSepultura
Fri Mar 16, 2018 11:37 am
Forum: TCs, Full Games, and Other Projects
Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
Replies: 7
Views: 2844

Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)

New update video for Angst Rahz Revenge remake, showing all the weapons roster. DMSKgtSc3-Q but now we have another problem. our original mapper went away because he didn't wanted to work on a Total Conversion, though it was implied that it was a TC! we had a discussion with him and he gave us the ...
by MetallicaSepultura
Mon Jan 29, 2018 10:33 am
Forum: TCs, Full Games, and Other Projects
Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
Replies: 7
Views: 2844

Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)

Some of the hand drawn Angst sprites are actually pretty alright looking and I think they could be kept, but I agree, the ones rendered from 3d models suck. the problem with those is that they don't have all the rotation frames. also, for the ones rendered from 3d models i didn't meant the original ...
by MetallicaSepultura
Sun Jan 28, 2018 9:50 am
Forum: TCs, Full Games, and Other Projects
Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
Replies: 7
Views: 2844

Re: Angst : Rahz's Revenge Remake Project (HELP WANTED!)

But why don't you guys start with Known monster placeholders? I am pretty sure most users won't mind that until you guys properly replace with the desired works. Frankenspriting monsters would be cool as well (i dig the weapons A LOT! Loved these ideas). Of course, i am not coordenating this, but ...
by MetallicaSepultura
Sun Jan 28, 2018 5:46 am
Forum: TCs, Full Games, and Other Projects
Topic: Angst : Rahz's Revenge Remake Project (HELP WANTED!)
Replies: 7
Views: 2844

Angst : Rahz's Revenge Remake Project (HELP WANTED!)

Prologue Angst Rahz Revenge, a 1996 FPS game which became slightly famous for it's shittyness. Considered by some reviewers as: "one of the worst FPS shooters of that era" BobbyLeChimp WuLq59tZEkk "the Cheetamen 2 of FPS shooters" TheSeriousCacodemon 8opG6YMIhzU Awfully, it never managed to have a ...
by MetallicaSepultura
Wed Nov 15, 2017 7:56 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

i'm trying to make a weapon which uses two kinds of ammo, and when you press reload it changes the ammo type. ACTOR 410BoreDerringer : Weapon { Weapon.AmmoType1 "410Bore" Weapon.AmmoType2 "45Colt" Weapon.AmmoGive 8 Weapon.AmmoUse1 2 Weapon.AmmoUse2 2 Weapon.KickBack 50 Decal BulletChip +WEAPON ...
by MetallicaSepultura
Wed Oct 25, 2017 1:01 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

Blue Shadow wrote:I think you're using an old version of GZDoom which doesn't support anonymous functions, because I just tried the same code with GZDoom 2.1.1, and it gave me that error.
i'm using the 3.2.0 version.

aniway, i have another question. is it possible to lower a sector only when it gets hit by a rocket?
by MetallicaSepultura
Wed Oct 25, 2017 12:52 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

tried to change the code without using Goto inside function, still doesn't work. The error is probably coming from somewhere else not related to that actor, since I didn't get it when testing. Although just to be sure, what version of GZDoom are you using? mhhh, strange. aniway, i changed the code ...
by MetallicaSepultura
Tue Oct 24, 2017 6:45 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

You cannot use Goto inside [wiki=Actor_states#Anonymous_functions]anonymous functions[/wiki]. tried to change the code without using Goto inside function, still doesn't work. States{ Spawn: SEPM A 0 { user_distance = 56; } SEPM A 0 acs_executealways(5,0) Goto See See: SEPM AB 4 { if (user_distance ...
by MetallicaSepultura
Tue Oct 24, 2017 4:44 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

i've probably found a solution for the enemies moving and after a certain distance shooting. https://zdoom.org/wiki/User_variable#Conditions i've used variables in DECORATE, so that when the enemy reaches a certain distance (a counter), he starts shooting the problem is that when i start the game it ...
by MetallicaSepultura
Mon Oct 23, 2017 9:14 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

how can i manage to make an enemy move towards a certain distance, and then after reaching it he starts shooting? //this is the enemy decorate actor Mitragliere 15003{ radius 20 Monster height 56 health 1 scale 2 +FLOORCLIP States{ Spawn: SEPM A 0 SEPM A 0 acs_executealways(5,0) Goto See See: SEPM ...
by MetallicaSepultura
Sat Oct 21, 2017 7:28 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38051
Views: 4677744

Re: [SPRITES] Spriting Carnival!!

Tried to recreate the Automag 44AMP in MSPaint style.
Image

it's a bit wonky aniway
Image
by MetallicaSepultura
Sat Oct 21, 2017 3:01 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

The numbering is the problem. Sprite frames are animated by letters (A >Z) while numbers are used for rotations. Check the wiki. i've tried to replace the custom enemy with a simple zombieman to see if it was a sprite numbering problem, but they still appear in the weapon spawns. https://imgur.com ...
by MetallicaSepultura
Fri Oct 20, 2017 1:33 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898771

Re: The "How do I..." Thread

hi, i have a problem with a mod i'm doing recently. i've put down the spawn system for the enemies, and the one for the weapons. but when a weapon spawn, sometimes later in the same spot an enemy appear. this shouldn't happen. i've checked the spawnpoints tags to see if there's some tag conflict ...
by MetallicaSepultura
Mon Jan 16, 2017 1:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) Circles Of Demons
Replies: 2
Views: 1199

Re: (WIP) Circles Of Demons

Shotguns were from WGrealms, a Duke/Doom cross mod. I think Trooper Dan from Duke4.net made them, but he might have been given them from someone else. The m60 was from Exhumed/Powerslave, of Lobotomy Software, and really looks out of place compared to the HD weapons you're using. I do like the ...

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