Search found 21 matches

by TheDoomctator
Fri Jul 29, 2016 3:52 pm
Forum: Gameplay Mods
Topic: Swift Slaughter (Updated 5-18-17)
Replies: 9
Views: 5586

Re: Swift Slaughter

I wanted to stick true to the sv_fastweapons effect
And that there was a nice touch i give ya that...
by TheDoomctator
Fri Jul 29, 2016 3:44 pm
Forum: Gameplay Mods
Topic: Swift Slaughter (Updated 5-18-17)
Replies: 9
Views: 5586

Re: Swift Slaughter

THIS! THIS IS fucking amazing mate.
It's a simple version of Russian Overkill (and by simple i mean only vanilla weapons) but still it's so as said there "stress releasing"
PS:The SSG Firing actually made me laugh like a idiot for awhile :D
by TheDoomctator
Fri Jul 29, 2016 3:36 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418198

Re: [WIP] MetaDoom - Thank You For The Demon (Coming Soon!)

a gameplay mod that attempts to merge in elements from every Doom game ever made
That there comrade is enough to make me hyped for it...
I suppose it's far from a "playable state" but how far is "far"?
by TheDoomctator
Wed Jul 27, 2016 11:26 am
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 452
Views: 213511

Re: Brutal Wolfenstein v4.5[Update]

This mod kicks ass comrade it does the term "brutal" some justice in pure wolfenstein way The only thing I would like a bit of changing is the recoil in the MG42 (Kicking Hitler's ass with a jumping gun was hard :D),however if you want something more "realistic" of sorts you should follow the ...
by TheDoomctator
Tue Jul 05, 2016 8:42 pm
Forum: Gameplay Mods
Topic: [Weapon Mod] Mixed Tape Vol.3 (Released!)
Replies: 99
Views: 21494

Re: [Weapon Mod] Mixed Tape Vol.3 (Released!)

It's Simple,it's awesome,it's badass...
It's a fucking masterpiece let's face it
Thank you for another great mod Weasel! You're certainly getting rid of my spare time with this one comrade :D (in a great way of course)
by TheDoomctator
Thu Jun 16, 2016 7:45 pm
Forum: Graphic/Audio Patches
Topic: UndeadHUD
Replies: 24
Views: 11430

Re: UndeadHUD

TF2 inspired huh? I like the look of those you find in gamebanana where they are simple and right in the middle of the screen...
I just did not know they looked great with doom as well! nice one comrade, i like it!
by TheDoomctator
Thu Jun 02, 2016 8:56 pm
Forum: Abandoned/Dead Projects
Topic: Dishonored [Full v0.0] [DISCONTINUED]
Replies: 40
Views: 13136

Re: [Update] Dishonored v1.0.1

The blade and other Dishonored-related weapons will probably be in the Original version which I have no idea when I'll release. The groundwork has been laid with the latest bugfix release, so I can begin the actual work on the Original version. Runes will be trickier as I have no idea how to make ...
by TheDoomctator
Wed Jun 01, 2016 5:31 pm
Forum: Launchers
Topic: [1.5] WMD - Wad Manager for Doom
Replies: 34
Views: 39092

Re: WMD - A Small Wad/mod manager for Windows

Great one mate it's good to get something different from Rocket Launcher (that is indeed a wad launcher like this one)
by TheDoomctator
Wed Jun 01, 2016 5:13 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318291

Re: DOOM(4) for DooM (D4D) - Rocket Launcher prev pg5

The hype...It's real SEND HELP!!
Also will it have glory kills? May sound like a pain in the ass but will they happen?
by TheDoomctator
Mon May 30, 2016 5:17 pm
Forum: Abandoned/Dead Projects
Topic: Dishonored [Full v0.0] [DISCONTINUED]
Replies: 40
Views: 13136

Re: [Update] Dishonored v1.0.1

Mixing two of my favorite games ever...sounded like a bad idea at first I gotta be honest but it's actually really fun to blink around and kill demons The only thing I would like are stuff like: More powers,runes (upgrade the powers,of course) and maybe Corvo's Blade because...well its Dishonored ...
by TheDoomctator
Mon May 23, 2016 6:37 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318291

Re: DOOM(4) for DooM (D4D) - WIP

Looks promising...I'll wait paciently for this
by TheDoomctator
Sun May 22, 2016 12:02 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 691167

Re: Just Straight out a Wolfenstein The New Order Weapon Pac

The development forums are not the place to request mods! Project ideas should go in this thread instead . Well I did such and my request got here still...also the link you gave me loops to back here...The fuck is happening? Your post was originally in Feature Suggestions; I moved it here. I ...
by TheDoomctator
Sat May 21, 2016 7:15 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 691167

Re: Just Straight out a Wolfenstein The New Order Weapon Pac

NeuralStunner wrote:The development forums are not the place to request mods!

Project ideas should go in this thread instead.
Well I did such and my request got here still...also the link you gave me loops to back here...The fuck is happening?
by TheDoomctator
Sat May 21, 2016 6:39 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5360
Views: 691167

Just Straight out a Wolfenstein The New Order Weapon Pack

Well as you may have read in the title it is simple as that... And well as i don't have a idea of how to make one i would like to see anyone of our greatest mod makers in zdoom to make one...and yes i know it isn't easy it needs a helluva lot of work and i don't want to look like a complete ass-hat ...
by TheDoomctator
Fri May 20, 2016 7:01 pm
Forum: Gameplay Mods
Topic: Responsive Weapons + Faster Weapon Switching
Replies: 61
Views: 46983

Re: Responsive Weapons + Faster Weapon Switching

I got killed a bunch of times because i was holding a rocket launcher after firing long range,then a pinky/imp came up at me and either i killed myself or did not have time to change weapon
You sir solved my problem there thanks!

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