The game closes itself shortly after I open the door to the room where you first encounter the flying eyeballs. No error message or anything, it just closes itself.
I'm using GZDoom g2.1.1 if that makes any difference.
Search found 5 matches
- Tue Jun 07, 2016 5:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!
- Replies: 197
- Views: 71674
- Tue May 31, 2016 8:56 pm
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 332631
Re: Cool mods people might have missed.
Not sure if this is the right thread to ask this in, but are there any blood/gore mods that work with Smooth Doom? Droplets doesn't work anymore, and Ketchup never worked with it in the first place.
- Tue May 10, 2016 7:13 pm
- Forum: General
- Topic: Turning jumping/crouching off permanently in (G)ZDoom?
- Replies: 5
- Views: 3128
Re: Turning jumping/crouching off permanently in (G)ZDoom?
You can try adding command line arguments to the launch parameter in C#4rp (assuming it supports that). gzdoom.exe +sv_nofreelook 1 +sv_nocrouch 1 etc (add a + in front of each cvar you'd like to set the value to at launch) No wonder why the command line arguments weren't working, I forgot to put ...
- Sun May 08, 2016 2:23 pm
- Forum: General
- Topic: Turning jumping/crouching off permanently in (G)ZDoom?
- Replies: 5
- Views: 3128
Re: Turning jumping/crouching off permanently in (G)ZDoom?
Use an autoexec.cfg to run some console commands at each game launch. I've been trying to do this, but it hasn't been working and I made sure that the location of autoexec.cfg was defined in both my ZDoom and GZDoom configuration files. Maybe I'm just putting the wrong CCMDs in autoexec.cfg? EDIT ...
- Sun May 08, 2016 1:04 pm
- Forum: General
- Topic: Turning jumping/crouching off permanently in (G)ZDoom?
- Replies: 5
- Views: 3128
Turning jumping/crouching off permanently in (G)ZDoom?
This might be a stupid question, but is there any way to make it so that when you turn jumping or crouching off in (G)ZDoom, it doesn't turn back on when you restart the game? I've already figured out how to make it stop turning freelook back on with CVARs, but I've tried to use the same method for ...