Search found 128 matches

by Lime
Sat Jan 09, 2021 3:58 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1188
Views: 461215

Re: [1.0] Corruption Cards - Choose cards that alter your ga

I hate that it is compatible on Legendoom, which makes the runs in every game much tougher.
- Congratulations as well on the 1.0 release.
by Lime
Fri Sep 25, 2020 5:43 am
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35923

Re: Spawn: Path to Damnation (v1.0c) POLL ADDED

Found this weird bug, So I played a few maps of Sunlust. Picked up the Comic Book which gives 200 health and necroplasm, Exit to go to the next level. And then It started causing the flashing endlessly because of this. then and the next level, it's fine now.
by Lime
Thu Sep 17, 2020 11:05 pm
Forum: Gameplay Mods
Topic: Spawn: Path to Damnation v1.3 (14/03/21)
Replies: 114
Views: 35923

Re: Spawn: Path to Damnation (v1.0b hotfix)

To all of you guys who downloaded the mod, i apologize and ask please to download again. There was a bug i had to fix and now i think it's gone for good. If you want to know what it is, the akimbo spells and chains were being called twice, and i only fixed the necroplasm part. Should be fixed by ...
by Lime
Sun Aug 09, 2020 9:27 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 389
Views: 144346

Re: Zagemod (v1.4.2 RELEASED, pg 20)

-- Additions --
* Machine Gun's digital display is now functional.
- I encountered a bug for Marineguy's Assault Rifle. If you turn on the flashlight and kick, The Digital Display just floats.
- The Update is pretty good, rather just bug fixes. Still enjoy playing it though.
by Lime
Mon May 18, 2020 10:00 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122989

Re: Treasure Tech (Released)

WOOHOO!
by Lime
Thu Jul 25, 2019 8:54 pm
Forum: Gameplay Mods
Topic: Ultra-Crispy (25/07/19) I update... again!
Replies: 285
Views: 72139

Re: Ultra-Crispy (25/07/19) I update... again!

I tested the update, everything is stable except the submachine gun. Apparently when i dual wield, it wields the silenced submachine guns only. it also twitches when i hold the dual wield button when I only have one submachine gun. Either way, the mod is good. EDIT: Another bug result is from the ...
by Lime
Mon Jul 15, 2019 1:12 am
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 73706

Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

This Mod is "R E A L L Y good" , that's all I have to say. By the way, here are some bugs and tweaks that I Encountered. BUGS: - One of the weapons I tested, the Type 26, Nambu, Arisaka, and the PM-9 has the reload bug when the ammo goes 0. - Cyberdemons uses the 84mm Slug (which is the rocket ammo ...
by Lime
Wed Jun 26, 2019 10:06 pm
Forum: Gameplay Mods
Topic: [REL] Bratwurst RECOOKED - mod revival!
Replies: 110
Views: 71935

Re: [Rel] Bratwurst - Customizable nazis for Doom

Going back playing this mod, slaughter maps are kinda bit of a problem. @Finder153 has the same bug resulting a framerate drop from this mod. I enjoyed playing it though.
by Lime
Fri Mar 08, 2019 8:01 pm
Forum: Gameplay Mods
Topic: Ultra-Crispy (25/07/19) I update... again!
Replies: 285
Views: 72139

Re: Ultra-Crispy (05/03/19) Yet another update

The Mixture of this is pretty "gud" from how I say. I enjoyed playing this mod from Levels such as Preacher and Evilternity. This is a fantastic weapon Mod.
P.S - Caleb's One Liners really gets me. :thumb:
by Lime
Fri Mar 08, 2019 7:55 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707681

Re: DoomRL Arsenal - [1.1] [MP-B7.0]

:rock: IT'S HAPPENING BOIS! :rock:
by Lime
Fri Sep 28, 2018 5:45 am
Forum: Abandoned/Dead Projects
Topic: ouch_m 2: abort_m [CANCELLED]
Replies: 131
Views: 82881

Re: ouch_m 2: abort_m [v1.1f2]

Marisa Kirisame wrote:1.1 Hotfix 2 uploaded. There was an error when reloading saves caused by bad ThinkerIterator usage.
- Apparently, going to the download link, It's still "v1.1f1". (from the looks of it)
by Lime
Sun Aug 26, 2018 3:43 am
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 128505

Re: Combined_Arms v1.3: Red hot Blastmaster MK2 edition!

This Update is fun! Here's what I think about the new ones. - The Rivet Gun has unique concept from shooting rivets then turn to caltrops and the altfire makes it kicking it up for the enemies to waste the health. - From the Crates, my favorite is the pistol, because I can see from what reference ...
by Lime
Sun Aug 19, 2018 12:32 am
Forum: Gameplay Mods
Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
Replies: 199
Views: 119447

Re: [minimod] Target Spy [v1.1.2]: Health Bars++ (+netplay)

For A Universal Health Bar, This has to be the One I've been looking for! Nice.
by Lime
Sun Aug 19, 2018 12:31 am
Forum: Gameplay Mods
Topic: Factotum [16/10/19] Survival
Replies: 204
Views: 47391

Re: Factotum (18/08/18) Cleaning the house

Nice Return of the Mod. Been enjoying for a Long time for this.
by Lime
Thu Jun 28, 2018 11:05 pm
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 231375

Re: LegenDoom [2.2] - LDL [2.0]

found a strange bug, I have two legendary effects, which is augmented and bloodthirsty. when using the bloodthirsty, it caused the augmented effect from the bloodthirsty.

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