I hate that it is compatible on Legendoom, which makes the runs in every game much tougher.
- Congratulations as well on the 1.0 release.
Search found 128 matches
- Sat Jan 09, 2021 3:58 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1188
- Views: 461215
- Fri Sep 25, 2020 5:43 am
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35923
Re: Spawn: Path to Damnation (v1.0c) POLL ADDED
Found this weird bug, So I played a few maps of Sunlust. Picked up the Comic Book which gives 200 health and necroplasm, Exit to go to the next level. And then It started causing the flashing endlessly because of this. then and the next level, it's fine now.
- Thu Sep 17, 2020 11:05 pm
- Forum: Gameplay Mods
- Topic: Spawn: Path to Damnation v1.3 (14/03/21)
- Replies: 114
- Views: 35923
Re: Spawn: Path to Damnation (v1.0b hotfix)
To all of you guys who downloaded the mod, i apologize and ask please to download again. There was a bug i had to fix and now i think it's gone for good. If you want to know what it is, the akimbo spells and chains were being called twice, and i only fixed the necroplasm part. Should be fixed by ...
- Sun Aug 09, 2020 9:27 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 389
- Views: 144346
Re: Zagemod (v1.4.2 RELEASED, pg 20)
-- Additions --
* Machine Gun's digital display is now functional.
- The Update is pretty good, rather just bug fixes. Still enjoy playing it though.- I encountered a bug for Marineguy's Assault Rifle. If you turn on the flashlight and kick, The Digital Display just floats.
- Mon May 18, 2020 10:00 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 122989
Re: Treasure Tech (Released)
WOOHOO!
- Thu Jul 25, 2019 8:54 pm
- Forum: Gameplay Mods
- Topic: Ultra-Crispy (25/07/19) I update... again!
- Replies: 285
- Views: 72139
Re: Ultra-Crispy (25/07/19) I update... again!
I tested the update, everything is stable except the submachine gun. Apparently when i dual wield, it wields the silenced submachine guns only. it also twitches when i hold the dual wield button when I only have one submachine gun. Either way, the mod is good. EDIT: Another bug result is from the ...
- Mon Jul 15, 2019 1:12 am
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 73706
Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
This Mod is "R E A L L Y good" , that's all I have to say. By the way, here are some bugs and tweaks that I Encountered. BUGS: - One of the weapons I tested, the Type 26, Nambu, Arisaka, and the PM-9 has the reload bug when the ammo goes 0. - Cyberdemons uses the 84mm Slug (which is the rocket ammo ...
- Wed Jun 26, 2019 10:06 pm
- Forum: Gameplay Mods
- Topic: [REL] Bratwurst RECOOKED - mod revival!
- Replies: 110
- Views: 71935
Re: [Rel] Bratwurst - Customizable nazis for Doom
Going back playing this mod, slaughter maps are kinda bit of a problem. @Finder153 has the same bug resulting a framerate drop from this mod. I enjoyed playing it though.
- Fri Mar 08, 2019 8:01 pm
- Forum: Gameplay Mods
- Topic: Ultra-Crispy (25/07/19) I update... again!
- Replies: 285
- Views: 72139
Re: Ultra-Crispy (05/03/19) Yet another update
The Mixture of this is pretty "gud" from how I say. I enjoyed playing this mod from Levels such as Preacher and Evilternity. This is a fantastic weapon Mod.
P.S - Caleb's One Liners really gets me.
P.S - Caleb's One Liners really gets me.

- Fri Mar 08, 2019 7:55 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1707681
Re: DoomRL Arsenal - [1.1] [MP-B7.0]


- Fri Sep 28, 2018 5:45 am
- Forum: Abandoned/Dead Projects
- Topic: ouch_m 2: abort_m [CANCELLED]
- Replies: 131
- Views: 82881
Re: ouch_m 2: abort_m [v1.1f2]
- Apparently, going to the download link, It's still "v1.1f1". (from the looks of it)Marisa Kirisame wrote:1.1 Hotfix 2 uploaded. There was an error when reloading saves caused by bad ThinkerIterator usage.
- Sun Aug 26, 2018 3:43 am
- Forum: Gameplay Mods
- Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
- Replies: 182
- Views: 128505
Re: Combined_Arms v1.3: Red hot Blastmaster MK2 edition!
This Update is fun! Here's what I think about the new ones. - The Rivet Gun has unique concept from shooting rivets then turn to caltrops and the altfire makes it kicking it up for the enemies to waste the health. - From the Crates, my favorite is the pistol, because I can see from what reference ...
- Sun Aug 19, 2018 12:32 am
- Forum: Gameplay Mods
- Topic: [minimod][v2.0.1] Target Spy: Health Bar on Steroids
- Replies: 199
- Views: 119447
Re: [minimod] Target Spy [v1.1.2]: Health Bars++ (+netplay)
For A Universal Health Bar, This has to be the One I've been looking for! Nice.
- Sun Aug 19, 2018 12:31 am
- Forum: Gameplay Mods
- Topic: Factotum [16/10/19] Survival
- Replies: 204
- Views: 47391
Re: Factotum (18/08/18) Cleaning the house
Nice Return of the Mod. Been enjoying for a Long time for this.
- Thu Jun 28, 2018 11:05 pm
- Forum: Gameplay Mods
- Topic: LegenDoom [3.0] - LDL [4.2]
- Replies: 661
- Views: 231375
Re: LegenDoom [2.2] - LDL [2.0]
found a strange bug, I have two legendary effects, which is augmented and bloodthirsty. when using the bloodthirsty, it caused the augmented effect from the bloodthirsty.