Search found 272 matches
- Wed Dec 12, 2018 6:29 am
- Forum: Levels
- Topic: UAC Invasion: The Supply Depot
- Replies: 23
- Views: 7378
Re: UAC Invasion: The Supply Depot
Wow, what a map! Took about 2 hours for me to go through and even then I didn't end up finding all the secrets (only found 16). Plenty of ammo to go round (to the point where I'm sure I had maybe 2 lots of full ammo around the map by the end, but I digress), good placement of enemies. I did find ...
- Wed Dec 12, 2018 6:14 am
- Forum: Levels
- Topic: (GZDoom) Under a Freezing Sea(Now on /idGames!)
- Replies: 13
- Views: 3701
Re: (GZDoom) Under a Freezing Sea(Now on /idGames!)
Really great map. It was interesting how the map started, with that creepy, tense atmosphere. Then when you actually get into the area where monsters are, it's a huge difficulty spike that you need to quickly deal with. It's an interesting change of pace, where a lot of maps would normally start you ...
- Fri Dec 07, 2018 1:10 am
- Forum: Abandoned/Dead Projects
- Topic: Spooktober Community Mapping Project [1.0.6]
- Replies: 110
- Views: 37773
Re: Spooktober Community Mapping Project [RC1]
If I had managed to actually complete all the levels, including the secrets (because I couldn't finish Point Motion without the crash), does the ending change at all? Just curious. Yes. And it's glorious Oh my god, that was so worth going back through and finishing Point Motion in one go (for crash ...
- Thu Dec 06, 2018 5:36 am
- Forum: Abandoned/Dead Projects
- Topic: Spooktober Community Mapping Project [1.0.6]
- Replies: 110
- Views: 37773
Re: Spooktober Community Mapping Project [RC1]
I just finished playing through (finding the secrets made me feel blind when I found the switches, heh) and I had a blast. There was a nice mix of slaughtery maps and more unconventional maps that kept me going until the final boss fight, which I also enjoyed, having a nice variety of moves. The ...
- Thu Dec 06, 2018 2:25 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 394815
Re: Re: Ashes 2063 TC - Goodies and 1.15 update packs
So, I've been away from Doom for a good year (or several). Somehow I find this to be the first WAD I came across and wow, what a great start to getting back into Doom again. Super solid levels, really great custom assets, neato custom hud. It all meshes together so well into a (in my opnion) really ...
- Mon Apr 10, 2017 6:02 am
- Forum: Levels
- Topic: dead.air - v2
- Replies: 93
- Views: 30143
Re: dead.air - v2
Holy doom, Xaser! I haven't played whatever this is a sequel to (though I want to go and find it now), but wow, this level is awesome. Each weapon feels like it has a purpose and I love how when you get them, you give the player a scenario that gives an understanding of their uses (the red room ...
- Mon Apr 03, 2017 12:40 am
- Forum: Levels
- Topic: [Release] Waterlab GZD
- Replies: 111
- Views: 43699
Re: [Release] Waterlab GZD
Another great map as always Enjay. It felt like a good map to play, to get back into Doom again. Although, I only found 10 of the secrets, so still feeling quite rusty, heh. But yeah, solid map, solid gameplay, with the great Enjay standards. I quite liked the choice of music used in the final area ...
- Mon May 23, 2016 1:52 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1707761
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It isn't quite as easy as you seem to think it is to do that. There would be a huge amount of work to be done in order to achieve what you're looking for. Have you looked at the DECORATE at all for either of the mods and seen just how much there would be to change? So yes, "basically" Brutal Doom ...
- Mon Mar 05, 2012 3:54 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470682
Re: ÆoD (patch 6.02 (01-22-12))
Just wanted to let you guys know, this mod was mentioned in a gaming magazine I read often (PC Gamer), complete with a small review and a link to the mod. Congrats!
- Mon Jan 17, 2011 7:40 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524199
Re: The New What Did You Last Do Thread
MG_Man: The easiest way to kill those is to get a laser rapier, that can kill those in two hits. You can find it south of the elevator, first door on your left, then up a ladder. As for the hoppers, they'll stop appearing once you've dropped the security down there to 0%, though if you die and get ...
- Thu Dec 09, 2010 9:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TurboCharged ARCADE! -- The Sequel Episode!
- Replies: 65
- Views: 13506
Re: TurboCharged ARCADE! -- The Sequel Episode!
Awesome! I thoroughly enjoyed each of the levels and the endings of each.
- Thu Nov 25, 2010 1:13 am
- Forum: Abandoned/Dead Projects
- Topic: Dementarium
- Replies: 4
- Views: 718
Re: Dementarium
Worked fine here too.
The map is nice. Quick and easy.
The map is nice. Quick and easy.
- Thu Sep 09, 2010 6:23 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143372
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I just did some colour changing for mine: http://minecraft.net/skin/skin.jsp?user=Osiris_Kalev
- Tue Aug 24, 2010 5:20 am
- Forum: Editing (Archive)
- Topic: Some questions...
- Replies: 30
- Views: 1085
Re: Some questions...
I seem to remember someone posting a video of a, what seemed to be, fully working gravity gun. Lemme see if I can go find it.
Edit: Ah, here's the post. It's by KeksDose: http://forum.zdoom.org/viewtopic.php?f= ... 10#p509381
Edit: Ah, here's the post. It's by KeksDose: http://forum.zdoom.org/viewtopic.php?f= ... 10#p509381
- Thu Apr 08, 2010 2:46 am
- Forum: Editing (Archive)
- Topic: DECORATE, projectile issue
- Replies: 3
- Views: 279
Re: DECORATE, projectile issue
That's what I get for skim-reading. That makes a whole lot more sense to me. And yes, I have been summoning it from the console. Placing it in the map now makes the projectiles under it's own control. Now however the projectiles no longer fire at me, but itself. Okay, so I entirely replaced the ...