Search found 272 matches

by Osiris Kalev
Wed Dec 12, 2018 6:29 am
Forum: Levels
Topic: UAC Invasion: The Supply Depot
Replies: 23
Views: 7378

Re: UAC Invasion: The Supply Depot

Wow, what a map! Took about 2 hours for me to go through and even then I didn't end up finding all the secrets (only found 16). Plenty of ammo to go round (to the point where I'm sure I had maybe 2 lots of full ammo around the map by the end, but I digress), good placement of enemies. I did find ...
by Osiris Kalev
Wed Dec 12, 2018 6:14 am
Forum: Levels
Topic: (GZDoom) Under a Freezing Sea(Now on /idGames!)
Replies: 13
Views: 3701

Re: (GZDoom) Under a Freezing Sea(Now on /idGames!)

Really great map. It was interesting how the map started, with that creepy, tense atmosphere. Then when you actually get into the area where monsters are, it's a huge difficulty spike that you need to quickly deal with. It's an interesting change of pace, where a lot of maps would normally start you ...
by Osiris Kalev
Fri Dec 07, 2018 1:10 am
Forum: Abandoned/Dead Projects
Topic: Spooktober Community Mapping Project [1.0.6]
Replies: 110
Views: 37773

Re: Spooktober Community Mapping Project [RC1]

If I had managed to actually complete all the levels, including the secrets (because I couldn't finish Point Motion without the crash), does the ending change at all? Just curious. Yes. And it's glorious Oh my god, that was so worth going back through and finishing Point Motion in one go (for crash ...
by Osiris Kalev
Thu Dec 06, 2018 5:36 am
Forum: Abandoned/Dead Projects
Topic: Spooktober Community Mapping Project [1.0.6]
Replies: 110
Views: 37773

Re: Spooktober Community Mapping Project [RC1]

I just finished playing through (finding the secrets made me feel blind when I found the switches, heh) and I had a blast. There was a nice mix of slaughtery maps and more unconventional maps that kept me going until the final boss fight, which I also enjoyed, having a nice variety of moves. The ...
by Osiris Kalev
Thu Dec 06, 2018 2:25 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 394815

Re: Re: Ashes 2063 TC - Goodies and 1.15 update packs

So, I've been away from Doom for a good year (or several). Somehow I find this to be the first WAD I came across and wow, what a great start to getting back into Doom again. Super solid levels, really great custom assets, neato custom hud. It all meshes together so well into a (in my opnion) really ...
by Osiris Kalev
Mon Apr 10, 2017 6:02 am
Forum: Levels
Topic: dead.air - v2
Replies: 93
Views: 30143

Re: dead.air - v2

Holy doom, Xaser! I haven't played whatever this is a sequel to (though I want to go and find it now), but wow, this level is awesome. Each weapon feels like it has a purpose and I love how when you get them, you give the player a scenario that gives an understanding of their uses (the red room ...
by Osiris Kalev
Mon Apr 03, 2017 12:40 am
Forum: Levels
Topic: [Release] Waterlab GZD
Replies: 111
Views: 43699

Re: [Release] Waterlab GZD

Another great map as always Enjay. It felt like a good map to play, to get back into Doom again. Although, I only found 10 of the secrets, so still feeling quite rusty, heh. But yeah, solid map, solid gameplay, with the great Enjay standards. I quite liked the choice of music used in the final area ...
by Osiris Kalev
Mon May 23, 2016 1:52 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707761

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

It isn't quite as easy as you seem to think it is to do that. There would be a huge amount of work to be done in order to achieve what you're looking for. Have you looked at the DECORATE at all for either of the mods and seen just how much there would be to change? So yes, "basically" Brutal Doom ...
by Osiris Kalev
Mon Mar 05, 2012 3:54 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470682

Re: ÆoD (patch 6.02 (01-22-12))

Just wanted to let you guys know, this mod was mentioned in a gaming magazine I read often (PC Gamer), complete with a small review and a link to the mod. Congrats!
by Osiris Kalev
Mon Jan 17, 2011 7:40 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524199

Re: The New What Did You Last Do Thread

MG_Man: The easiest way to kill those is to get a laser rapier, that can kill those in two hits. You can find it south of the elevator, first door on your left, then up a ladder. As for the hoppers, they'll stop appearing once you've dropped the security down there to 0%, though if you die and get ...
by Osiris Kalev
Thu Dec 09, 2010 9:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: TurboCharged ARCADE! -- The Sequel Episode!
Replies: 65
Views: 13506

Re: TurboCharged ARCADE! -- The Sequel Episode!

Awesome! I thoroughly enjoyed each of the levels and the endings of each.
by Osiris Kalev
Thu Nov 25, 2010 1:13 am
Forum: Abandoned/Dead Projects
Topic: Dementarium
Replies: 4
Views: 718

Re: Dementarium

Worked fine here too.

The map is nice. Quick and easy.
by Osiris Kalev
Thu Sep 09, 2010 6:23 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143372

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

I just did some colour changing for mine: http://minecraft.net/skin/skin.jsp?user=Osiris_Kalev
by Osiris Kalev
Tue Aug 24, 2010 5:20 am
Forum: Editing (Archive)
Topic: Some questions...
Replies: 30
Views: 1085

Re: Some questions...

I seem to remember someone posting a video of a, what seemed to be, fully working gravity gun. Lemme see if I can go find it.

Edit: Ah, here's the post. It's by KeksDose: http://forum.zdoom.org/viewtopic.php?f= ... 10#p509381
by Osiris Kalev
Thu Apr 08, 2010 2:46 am
Forum: Editing (Archive)
Topic: DECORATE, projectile issue
Replies: 3
Views: 279

Re: DECORATE, projectile issue

That's what I get for skim-reading. That makes a whole lot more sense to me. And yes, I have been summoning it from the console. Placing it in the map now makes the projectiles under it's own control. Now however the projectiles no longer fire at me, but itself. Okay, so I entirely replaced the ...

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