Search found 16 matches

by hornbuckle0wns
Sun Aug 02, 2020 9:00 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness - Released v1.2.2
Replies: 37
Views: 34768

Re: Endless Madness - Released v1.2.1

So, now that I've actually been able to play through the full thing: this mod is shockingly well designed and has some very interesting gimicks to offer. Weapons are over the top and incredibly powerful, enemies certainly are too and the last level has some really badass ones, and some levels have ...
by hornbuckle0wns
Wed Jul 29, 2020 5:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness - Released v1.2.2
Replies: 37
Views: 34768

Re: Endless Madness - Released v1.2.1

Yes!!! I remember setting it to this back when sigil came out I think, it hadn't seemed to cause any problems up until now, but as long as it's fixed now. Thank you so so much, I've been wanting to play doom for a little less than a week before I actually reported the bug because I just thought my ...
by hornbuckle0wns
Wed Jul 29, 2020 10:29 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness - Released v1.2.2
Replies: 37
Views: 34768

Re: Endless Madness - Released v1.2.1

Could you post the config file? I'm curious if the bug can be reproduced on my end :) I've been messing around more and I've been getting new configs to also create the glitch but it seems kind of random, I don't think I'm messing with any display or rendering settings, only one I think I've done ...
by hornbuckle0wns
Mon Jul 27, 2020 11:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness - Released v1.2.2
Replies: 37
Views: 34768

Re: Endless Madness - Released v1.2.1

:shock: So, you can't open the door which leads to that corridor/room where the walls drop? Can you show me a video or at least a screenshot of where you got stuck? I don't know what it is, I know nobody else is having this problem. I recently changed PCs and carried over my old settings to my new ...
by hornbuckle0wns
Sat Jul 25, 2020 7:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness - Released v1.2.2
Replies: 37
Views: 34768

Re: Endless Madness - Released v1.2.1

So this doesn't seem to be a problem at all for other people, but in level 2 near the end, after that one survivor turns into a ghost, I've seen videos of people going past that door at the end of the room into a funny trap with a ton of ghosts and everything, but for some reason I can't use the ...
by hornbuckle0wns
Tue May 19, 2020 1:38 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 413158

Re: [WIP]Colourful Hell 0.97ccc (+brown Beta #5)

Just on the topic of the pallete swaps and re-skins and such, I prefer them as they are! I think all of the colors and skins are very well done and fitting and fit with the arcadey, gamey kinda theme and they shouldn't be made too realistic or have their colors toned down. I've blasted through ...
by hornbuckle0wns
Sun Feb 23, 2020 10:09 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170467

Re: Nobody Told Me About id v0.1.8 - Build Engine-styled mod

Very fun and smooth feeling mod, it's nice to have a reason to get back into semi-vanilla. Only thing I'd say is, the absolute best thing about build games, other than level design, were explosions, imo. The rocket launcher does a great job and it feels great to slam rockets into crowds and see them ...
by hornbuckle0wns
Tue Dec 31, 2019 11:54 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 57247

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Is some pretty good fun, love just jumping around on enemies, only problem is, sequence breaking just kills a ton of maps, usually falling into an invisible hole and such. I understand that's the point, but just need some level recommendations. Also, I cannot find download links for some of the mods ...
by hornbuckle0wns
Sat Aug 31, 2019 4:56 pm
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 73
Views: 46936

Re: Legion of Bones [1.03]

Whoa, great timing! Gonna run through alien vendetta with it now. Also your spritework on everything else is fantastic, great job! I especially love the mancubus and arachnotron out of this set, they're so cool and terrifying, which is kinda why I want the mancubus to be as loud and harsh as the ...
by hornbuckle0wns
Fri Aug 30, 2019 12:36 pm
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 73
Views: 46936

Re: Legion of Bones [1.02]

Been playing with this as my dedicated monster mod while playing through all the mapsets final doomer has made weapons for (except for hellbound and AA but I put this on eviternity so it balances out?). I love the theme and the new monster behaviors, plays amazing. I've been switching inbetween ...
by hornbuckle0wns
Wed Aug 07, 2019 9:37 am
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 114635

Re: [v2.5] CHAMPIONS - Multicoloured Death Awaits!

So where do you insert that code? I dont really see any obvious right spot to put the loop break. Great mod btw. But please, patch this in if you're still working on it. I think the mod's pretty much done otherwise, maybe a couple more boss mutations would be nice?
by hornbuckle0wns
Sat Jul 27, 2019 4:38 pm
Forum: Gameplay Mods
Topic: Stylish Hell: Monster Randomizer inspired by LTG
Replies: 38
Views: 50256

Re: Stylish Hell: Monster Randomizer inspired by LTG

Great little mod, only really used it with LTG so far, might branch out in future. Only real complaint is the voices, it clashes with the cutesy tone too much, at least for some enemies. Keep up the great work, it's awesome to see you cover heritic and hexen too! It's always great to see authors ...
by hornbuckle0wns
Fri Apr 12, 2019 4:37 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 413158

Re: [WIP]Colourful Hell 0.97b fix fix hotfix

I stopped playing doom, and so this mod, for about 2 months while I got busy, and came back and had a total blast! I love running through leaving a rainbow of corpses behind me, amazing feeling. I especially love the cyan enemies the most, having the quirk and complexity and intrigue of boss level ...
by hornbuckle0wns
Wed Jul 26, 2017 11:36 pm
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 262104

Re: High Noon Drifter v1 - Oops, I slipped.

I'll leave a very short review, as it is 1:30 AM right now. Awesome. Super fun. Whip really changes up gameplay and how you view enemy threats. Weapons are all usable and enjoyable, except the staff is a bit boring, no reload or cooldown so I just hold down fire til stuff is dead. Can be viewed as a ...
by hornbuckle0wns
Wed Apr 19, 2017 9:27 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 413158

Re: [WIP]Colourful Hell 0.89 shady shady

Sorry if I ask and maybe this question was already answered, but: when I try to launch this mod together with the Ketchup-Mod, the monsters of Colorfull Hell won't spawn. Do I have to edit something? Ketchup isn't exactly "universal" - as far as I remember, it adds its blood effects by outright ...

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